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Now the system has changed again - the default is auto-roll on stuff that drops, Now, some people are not happy with that as they do not have the inventory space, and would like to have a selectable loot threshold (basically so that they can in effect select "pass" on all the green crap.
We might get that later, but for now we just get the random junk. Just accept it, and either sell it for gold or convert to RPs, depending on what you need more. You need a ton of RPs and if you are into crafting, Gold is pretty valuable.
Also, one of the things I liked the most was that you couldn't even Need an item that you couldn't equip. You had to Greed or Pass it. After seeing loads of ninjas on WoW I really appreciated that mechanic.
I dont know...I think it's a mess like it is right now and that it's a shame that you have to wait for a real loot system in a 5 years old game.
Well, at least I know how it works right now. Thank you very much =)
Many players hated that system - simple because for many players, any item that dropped is just trash, and just having to stop to press "pass" caused an annoying delay.
The thing is, however, that while the occasional "useful" blue item may drop for players that are leveling up, no lvl 70 player will ever "need" a single one of the items that drop from random mobs - it's all just usable for gold or RPs.
So, yea....another case of the developers not thinking things through properly.
Let's say that you have the option in your settings menu to set that filer (in your settings, not in the party options) and you are doing the Hocus Pocus Dungeon. You know that dungeon can drop the very rare SuperCoolWand and the ultra rare MegaAwesomeSword. Well, if you have that option set than you only Need or Greed for those items while all the rest is an automatic pass. If you don't have that option you will se the other >quality items and you'll need to manually Need/Greed/Pass them.
Otherwise you can put that in the party option and just have a free for all except for those ultra rare drops that have to manually selected in the N/G.
I'm sure a professional programmer/gamer could have thought a better system than this but I just spent 3 minutes thinking about that and I think it's still better than the actual one.
As you can understand my only concern is with the leveling part: I hope it won't be a pain because other people getting the drop that I need (drops that they just melt for RPs or sell for golds).
You don't really "need" anything beyond the green stuff you get while playing solo, anyhow....and you also have a (small) chance for random blue drops in solo play....and those will be all yours anyhow. Sell them on the AH if they are for other classes, and buy comparable ones for your class instead.