Neverwinter

Neverwinter

neuronfly Jun 6, 2020 @ 12:25am
What happened to this game??
So I returned to this game after many years and I am shocked to see the current status of the game. All the mobs in the open world die in 1 hit. Where is the challenge?? When last I played I don't remember the game being this easy. And what happened to all the skirmishes?? Majority have been removed from the queue. Do the devs at cryptic world entertainment even care about Dungeons & Dragons??
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Showing 1-15 of 49 comments
Wolverine Jun 6, 2020 @ 2:06am 
Well, leveling up a character to 60 and 70 is easier these days, but there's still some challenge left on the way to level 80 in form of some of the level 40+ dungeons in a random queue run, especially with the "scaling system" (it adjust character stats to the dungeon/skirmish you're in) they have in place now.

I've even seen some level 80, that probably thought they could face tank anything, die in those dungeons/skirmishes over and over again.

And you'll also find more then enough challenges when you reach level 80 and start questing in the latest module areas.

Anyway, you can still find challenging content in game, but it's not just handed to you on a silver platter and you might have to look for it on your own.
neuronfly Jun 6, 2020 @ 2:43am 
Originally posted by Wolverine:
Well, leveling up a character to 60 and 70 is easier these days, but there's still some challenge left on the way to level 80 in form of some of the level 40+ dungeons in a random queue run, especially with the "scaling system" (it adjust character stats to the dungeon/skirmish you're in) they have in place now.

I've even seen some level 80, that probably thought they could face tank anything, die in those dungeons/skirmishes over and over again.

And you'll also find more then enough challenges when you reach level 80 and start questing in the latest module areas.

Anyway, you can still find challenging content in game, but it's not just handed to you on a silver platter and you might have to look for it on your own.
But why did they remove the challenge from the open world?? When last I played the open world was dangerous and we need to know our class to survive but now its total faceroll. What is the reason behind this stupid move?? And what happen to all the skirmishes?? I only see 4 or 5 endgame skirmishes. What about the other 12-15 skirmishes ?? Why were they removed from the game??
Last edited by neuronfly; Jun 6, 2020 @ 2:45am
NavFamG Jun 6, 2020 @ 8:11am 
I don't think they were really making any money off the lvl 1 to lvl 60/70 players, so now that's pretty much the turorial and they zoom you through it with the thought you're more likely to spend money at the higher levels to reduce grind, beef up your character etc....

For what it's worth it's always been pretty easy since I started 4 years or so ago. With life steal and over powered companions you could just stand right in front of bosses, in the red and not take any damage.

Update 16 at least made the bosses harder by nerfing the companions and removing life steal. The normal mob's are still easy though.
PJ Jun 6, 2020 @ 7:13pm 
Originally posted by neuronfly:
But why did they remove the challenge from the open world?? When last I played the open world was dangerous and we need to know our class to survive but now its total faceroll. What is the reason behind this stupid move?? And what happen to all the skirmishes?? I only see 4 or 5 endgame skirmishes. What about the other 12-15 skirmishes ?? Why were they removed from the game??

I've noticed quite a lot of MMOs doing this. For example when I recently played Tera Online again, I found that they had done this to the entire leveling process: nearly everything died in one hit, and it was basically just a sprint to max level. A few other MMOs I tried in the past few years had done the same thing.

I think the answer as to why MMOs do this is simple. For decades people have said "the game really starts when you hit max level". What this really means is that MMO players really get engaged with the game once they're doing the endgame stuff, as that's when developing your character starts to feel more substantial due to the types of encounters you'll be facing, and the fact that you're no longer repeatedly equipping and discarding 'throway gear' like you do while leveling up.

So, developers realized that what you need to do is get players to that part of the game more quickly. Hence, they 'streamline' the leveling process. Personally I would love if MMO devs just start us at this endgame phase and forget about the leveling process entirely. It keeps us from having to play this less fun 'pre-game', and it works out for them because it means they'll no longer have massive sections of content that become irrelevant to us once we hit max level.
I personally started a healer... then got bored and stopped... few months later I started a tank and found a good guild..

They kept telling me that the game starts at 80 so I stuck it out and honestly, now I'm struggling.
It's tough at 80 playing anything solo and the Stronghold (not sure if this was there when you played) quest's are so numerous I usually don't have enough time to get everything done between Prof grinding, daily dungeons, invokes etc...

I personally agree it was more fun in WOW for instance, when you would run dungeons for good gear as you lvl'd and felt like you had more of a dungeon role.

All I'm saying is, it's easy to get to 80 and very tough at 80 once you get there... been struggling since I got to item lvl 13k and now just under 16k.... but now I'm enjoying it

hope it helps
Requimatic Jun 7, 2020 @ 6:51am 
There's so much pre-80 content in the game now (zones, campaigns, dungeons, etc.) that you would probably get bored and not see the end of the game if it were very hard.

However, at 80, the Avernus open world content will spank you when you first set foot there. You will die, terribly, and wonder why it's so absurdly hard.

As an example: my Rogue has a 25.1k item level, all defensive stats are capped, and certain mobs in the Avernus adventure zone can hit me for over 50k. If I'm not careful and leave them alive too long, it's entirely possible for me to die in just a few hits, considering I have 350k health.

That being said, one of the things they should overhaul in this game is the leveling process. I feel that it's a little TOO easy, however the game runs on a severely dated Engine.. so I'm sure there are things they want to do, but can't, due to technical limitations.

An example of that is this: in the upcoming mod, we're getting Mythic mounts. The original intention with Mythic mounts was to, obviously, make them faster than Legendary mounts. However, developers soon found out that upping the mount speed on them literally broke the Engine.. so the whole idea of them was scrapped until this upcoming mod.

Now, we'll have Mythic mounts with upgraded stats and powers, but their speed remains the same as current Legendary mounts (+140% speed) due to the dated Engine.

Personally, I would love to see content development halt for even an entire year if they could completely overhaul the Engine, or port it to Unreal Engine 4 or something similar.
neuronfly Jun 7, 2020 @ 9:20am 
Originally posted by NavFamG:

Update 16 at least made the bosses harder by nerfing the companions and removing life steal. The normal mob's are still easy though.
I one shot bosses with 1 daily power and with the daily powers are on cooldown 2 shot bosses with 2 encounter powers.
neuronfly Jun 7, 2020 @ 9:24am 
Originally posted by Foxi:
Originally posted by neuronfly:
But why did they remove the challenge from the open world?? When last I played the open world was dangerous and we need to know our class to survive but now its total faceroll. What is the reason behind this stupid move?? And what happen to all the skirmishes?? I only see 4 or 5 endgame skirmishes. What about the other 12-15 skirmishes ?? Why were they removed from the game??

I've noticed quite a lot of MMOs doing this. For example when I recently played Tera Online again, I found that they had done this to the entire leveling process: nearly everything died in one hit, and it was basically just a sprint to max level. A few other MMOs I tried in the past few years had done the same thing.

I think the answer as to why MMOs do this is simple. For decades people have said "the game really starts when you hit max level". What this really means is that MMO players really get engaged with the game once they're doing the endgame stuff, as that's when developing your character starts to feel more substantial due to the types of encounters you'll be facing, and the fact that you're no longer repeatedly equipping and discarding 'throway gear' like you do while leveling up.

So, developers realized that what you need to do is get players to that part of the game more quickly. Hence, they 'streamline' the leveling process. Personally I would love if MMO devs just start us at this endgame phase and forget about the leveling process entirely. It keeps us from having to play this less fun 'pre-game', and it works out for them because it means they'll no longer have massive sections of content that become irrelevant to us once we hit max level.
You are wrong. Other mmorpgs that I played don't have faceroll leveling. I will give examples: WoW, ESO, FFXIV and GW2. I am currently an active player in all these 4 mmorpgs and they don't have faceroll leveling like Neverwinter. The leveling in these 4 mmos that I mentioned teach you about the class and prepare you for endgame. I don't know about Tera because I don't like asian mmorpgs.
Last edited by neuronfly; Jun 7, 2020 @ 9:31am
NavFamG Jun 7, 2020 @ 11:05am 
Originally posted by neuronfly:
Originally posted by NavFamG:

Update 16 at least made the bosses harder by nerfing the companions and removing life steal. The normal mob's are still easy though.
I one shot bosses with 1 daily power and with the daily powers are on cooldown 2 shot bosses with 2 encounter powers.

On level? Cuz I find that a bit hard to believe.
PJ Jun 7, 2020 @ 3:28pm 
Originally posted by neuronfly:
You are wrong. Other mmorpgs that I played don't have faceroll leveling. I will give examples: WoW, ESO, FFXIV and GW2. I am currently an active player in all these 4 mmorpgs and they don't have faceroll leveling like Neverwinter. The leveling in these 4 mmos that I mentioned teach you about the class and prepare you for endgame. I don't know about Tera because I don't like asian mmorpgs.

I'm wrong about things I've seen with my own eyes in many games because you haven't seen those same things in 4 specific games? That's an interesting thought process you have. When someone moves an object behind a wall, do you think it stops existing?

Also, you don't need leveling to teach the player about the game. Tutorials don't need to last hours to teach you how to use a handful of abilities.
Last edited by PJ; Jun 7, 2020 @ 3:39pm
neuronfly Jun 7, 2020 @ 11:49pm 
Originally posted by NavFamG:
Originally posted by neuronfly:
I one shot bosses with 1 daily power and with the daily powers are on cooldown 2 shot bosses with 2 encounter powers.

On level? Cuz I find that a bit hard to believe.
77
neuronfly Jun 7, 2020 @ 11:52pm 
Originally posted by Foxi:
Originally posted by neuronfly:
You are wrong. Other mmorpgs that I played don't have faceroll leveling. I will give examples: WoW, ESO, FFXIV and GW2. I am currently an active player in all these 4 mmorpgs and they don't have faceroll leveling like Neverwinter. The leveling in these 4 mmos that I mentioned teach you about the class and prepare you for endgame. I don't know about Tera because I don't like asian mmorpgs.

I'm wrong about things I've seen with my own eyes in many games because you haven't seen those same things in 4 specific games? That's an interesting thought process you have. When someone moves an object behind a wall, do you think it stops existing?

Also, you don't need leveling to teach the player about the game. Tutorials don't need to last hours to teach you how to use a handful of abilities.
The mmorpgs that I mentioned are the top mmos right now on the market with millions of active playerbases. Name me one TOP mmorpg besides Neverwinter that has faceroll leveling. And no Tera does not count because its a korean mmo with a very tiny playerbase that majority of people haven't heard about.
Last edited by neuronfly; Jun 7, 2020 @ 11:54pm
PJ Jun 7, 2020 @ 11:56pm 
Originally posted by neuronfly:
The mmorpgs that I mentioned are the top mmos right now on the market with millions of active playerbases. Name me one TOP mmorpg besides Neverwinter that has faceroll leveling. And no Tera does not count because its a korean mmo with a very tiny playerbase that majority of people haven't heard about.

Sure, just ignore all the information that proves you wrong. That's one way to convince yourself you're right.
neuronfly Jun 8, 2020 @ 12:03am 
Originally posted by Foxi:
Originally posted by neuronfly:
The mmorpgs that I mentioned are the top mmos right now on the market with millions of active playerbases. Name me one TOP mmorpg besides Neverwinter that has faceroll leveling. And no Tera does not count because its a korean mmo with a very tiny playerbase that majority of people haven't heard about.

Sure, just ignore all the information that proves you wrong. That's one way to convince yourself you're right.
NAME ME ONE TOP MMORPG THAT HAS FACEROLL LEVELING BESIDES NEVERWINTER.
PJ Jun 8, 2020 @ 12:04am 
Originally posted by neuronfly:
Originally posted by Foxi:

Sure, just ignore all the information that proves you wrong. That's one way to convince yourself you're right.
NAME ME ONE TOP MMORPG THAT HAS FACEROLL LEVELING BESIDES NEVERWINTER.
lol, calm down. wtf
Last edited by PJ; Jun 8, 2020 @ 12:04am
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Date Posted: Jun 6, 2020 @ 12:25am
Posts: 49