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Сообщить о проблеме с переводом
Many players took the "...or else" option and went to play some game where they are not treated like idiots.
look here :
https://forums.mmorpg.com/discussion/480853/mod-16-the-end-of-neverwinter-lead-desinger-failed
As for removal of life steal, that's a good thing. People were used to bad practices, "standing in the red" and relying on lifesteal to heal them up to 100% immediately - basically you were either at full health or one-shotted dead.
Mod 16 punishes bad playing and you actually have to dodge and avoid attacks now. Combat is a bit more challenging, to me it actually is more enjoyable. If anything, I would complain about the solo content being too easy - there is nothing that is even remotely a real challenge for a well-geared player who knows how to play his/her class.
People may need to rework their characters, though, and as you said, there are some big changes. Some companions that previously were good (like the 3 Archons) are now next-to-useless, while other companions that previously were ignored are now in high demand - augments, energon and minstrel to name a few.
As for gear, well... yes, with the level cap increqase from 70 to 80 you need to replace most of your gear, but that's fairly easy....and you can even exchange the enchantments at no cost, so getting a properly equipped character is not too hard.
Getting absolute BiS is a slow process of course - the drop rate for the IL 1000 gear is painfully low, Alabaster weapons take a while and the Watcher set is just a pathetic joke, but the rest? meh - not a big deal. People should have pretty decent gear within 2 weeks of reaching L80.
I spent a lot of diamonds and time to make jewelry for my companions and now they have become useless as the same companion runes have become useless now they have put new runes and you have to start all over again it's frustrating believe me having to do everything every 2 months I will never go back to neverwinter, I played since beta 2013 and I have seen changes but never
frustrating like this mod 16.
As for companion gear, yes, the old gear is pretty much useless, but you get much better gear just by doing the campaign, so what's the problem ? No need to spend anything...just play a day or two and you are back even stronger than you were before. The enchants changed, but you can use the exchange vendor if you want - no need to spend a single AD or any time.
Regarding income, yes, I am somewhat disappointed that crafting is effectively useless - I have max rank masterwork in every profession, and it is effectively worthless now - however, I can just make my AD otherwise (I managed to make a few million AD just by trading stuff after M16 hit), and we will be getting new crafting stuff in M17, probably in September anyhow.
I have not noticed many people give up around me - I think only one high-ranked long-term player in my guild left. However, many players play less than before - some even only log in to run 3 MEs and claim their daily VIP stuff.
I really don't understand what you mean about a need to "start all over again"... I don't see anything like that..
what am I supposed to be looking for in an old, unofficial public community topic that is nothing more than peoples opinions on the vanilla version of Mod 16?
(and honestly they seem to talk about DDO and mmo games in general more so than neverwinter and mod 16)
then the forum talks about mod 16 so it's not old if you look on youtube you will see that many famous old players have all left the game for ESO after mod 16 cause very bad news and idiots team cryptic incpompetents.
https://www.youtube.com/watch?v=OiMwAI8R83w
https://www.youtube.com/watch?v=oF3h-iQWa5Y
honestly he's late to the party at this point. most of the videos / links he's posting talk about the initial launch of mod 16 and its scaling not of the updates that have been done already or where the game stands atm