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All 3 are based in the Neverwinter part of the Forgotten Realms. Hence the name.
You are correct thought, it not's very D&Dish, really just a standard MMO with a thin wash of D&D over it via classes and place names.
Is that hard to make an mmo good as an sp rpg?
With armor that works like armor(offering protection/deflecting blows), instead of being the DNA of your character and everyone being an clone "naked", where attributes atually measures your characters "traits"?
And without boring mechanics like cooldowns? I mean, no game ever used D&D rules and failed. But when an game tried to re write the rules(SCL) failed miserably...
Ahhh NO. They're still doing updates on it and had another expansion for it not all that long ago.
Sorry, but i found extremely like any other mmo that i've played. Nothing like Neverwinter nights 1/2...
They tried to ride on the coattails of D&D (heck you even get to quest with MINSC&BOO!) but ultimately generated a standard MMO.
As I understand the last great update basically ERASED all D&Dish traces, streamling the character build process.
And quite frankly, that´s why I tried it now.
If I want to play D&D I load up Beamdog´s Neverwinter and pick a server.
This here is just for fun and so far I´m having it.
Oh BTW, actual D&D has frikken cooldowns too!
It´s just hidden in the turn/round system.
Neverwinter Nights is not perfectly implemented. For eg, Pale Masters give no +CL and are limited to only one summons which ruins the class. Dragon disciples can be only read, Arcane archers can only imbue fire, nwn2(that i own in gog) has tons of spell fixes and class fixes to make certain classes like warlock playable since warlock is far more limited than on pnp.
As for D&D having cooldowns, wrong. Have spells slots, similar to Dark Souls 1/2. And running out of power or running out of an special arrow is completely different than "i used this arrow, now i need to wait X seconds to use again".
Something to do with moving from the D&D edition they started with to the next edition; so 3.5 to 5? or something like that.
Whatever it was it did make the characters all more cookie cutter. Some of the changes helped, but ultimately it's always been just a standard MMO.
Makes sense.
Though I´m not a big fan of the post 3.5 D&D it seems bearable in Neverwinter.
Again if one needs the FULL old-school D&D experinece then go for frikken DDO (D&D Online).
Quite frankly I lost my nerve for juggling all the 3.5 intricacies, so maybe I´m now a D&D5 fan boy after all.
DDO is not an "full d&d experience", has the cool stuff from D&D like spell DC, skills, attributes, etc. but have a lot of mmo stuff like cooldown an ludicrous amount of inflation, not mentioning that they implemented mana instead of spell slots.... There are no good D&D adaptation since NWN2 more than a decade ago. And even nwn2 requires some mods to make spells more pnp like and certain classes like warlocks, more pnp like, otherwise, the class is useless. The most faithful D&D adaptation is ToEE.
DDO is a decent game IMO but could be much better if was more pnp-like and less mmo-like.
What mod did you installed?
On D&D if you have an swortsword and the enemy have plate armor, is very unlikely that you will hit him. Armor will "bounce off" a lot of your slashes. Enemies evade, armor deflects, etc in combat from stone age combat to modern tank combat... Armor class makes sense in D&D.
About fun, i don't think that spamming the same rotation and watching to timers artificially placed by no reason is fun. I recently played ToEE with Co8 mod and loved. ToEE is the most faithful D&D adaptation. I had an sorcerer with 7 DEX who due difficulty on resting and no spell slots left, managed to miss 27 times in a row... After he rested, he managed to OHKill an group of enemies with an single cone of could.
And i playing the original neverwinter nights 1(enhanced edition)
https://steamcommunity.com/sharedfiles/filedetails/?id=1460849181
You choosed Ventrue and is complaining because they are sucking in combat? Did you at least tried to use your disciplines? What is the next? I choose an nosferatu and complain that they suck in social encounters?
I agree that games should have animations of arrows bouncing off on enemy plate armor, shields blocking, etc. But the idea that missing is not fun, i strongly disagree.
What is not fun for me is an combat where you never miss, but needs to impale the enemy 657646754 times in the head to kill then.
And this is not just the "melee" combat that needs to be re writen if you remove missing. Ranged attack too. For example, some spells have 400 feet + 40 feet / caster level range (3.5e) and bows can reach long distances like IRL. If there are no penalty on the chance of hitting at high distances, even an Eldricht Spear(300 feet on 3.5e) would be broken. Meteor Swarm's range in 5e is one mile ( https://www.dandwiki.com/wiki/5e_SRD:Meteor_Swarm )
This not mentioning saves, spells like Wail of The Banshee, Flesh to Stone, etc can only work with the "saving" mechanic > http://www.d20srd.org/srd/spells/wailOfTheBanshee.htm
At 1:10 he casts Wail of the Banshee >
https://www.youtube.com/watch?v=66NLekhDrCc
There are no way to have poison, insta death, permanent polymorth, petrification like on D&D if there are no "dices" . If flesh to stone exists in neverwinter mmo, it would be just an temproary debuff on cooldown...