Neverwinter

Neverwinter

Healers are needed?
I'm new but I like playing as support more than DPS, so are they needed?
Which one is good for start?
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Adinos Jul 12, 2017 @ 2:25am 
Well, the answer is a bit complicated. For the purposes of getting into groups, it is actually better to be a support character than a DPS - the demand is simply higher than the supply - you see "need a cleric" or "need a tank" much more often than "need one more dps".

However, clerics are not wanted for their healing. Sure, it is a welcome addition, but what people mostly want DCs for is their ability to buff the party and debuff the enemy. So, if you want to heal, a DC is not for you - but if you want a sought-after support character, DCs are a good choice.

As far as healing is concerned, Paladins are actually better than Clerics - their healing abilities require considerably less effort. With the introduction of loadouts (multiple builds), a paladin can easily have two different loadouts - a "healadin" and a "tankadin" one (and maybe a third, more DPS oriented for solo play).

A "temptation" warlock can also be a great healer, but they are a bit harder to play well, and I do not recommend them as your first character.
raubrey Jul 12, 2017 @ 2:48am 
Originally posted by Adinos:
Well, the answer is a bit complicated. For the purposes of getting into groups, it is actually better to be a support character than a DPS - the demand is simply higher than the supply - you see "need a cleric" or "need a tank" much more often than "need one more dps".

However, clerics are not wanted for their healing. Sure, it is a welcome addition, but what people mostly want DCs for is their ability to buff the party and debuff the enemy. So, if you want to heal, a DC is not for you - but if you want a sought-after support character, DCs are a good choice.

As far as healing is concerned, Paladins are actually better than Clerics - their healing abilities require considerably less effort. With the introduction of loadouts (multiple builds), a paladin can easily have two different loadouts - a "healadin" and a "tankadin" one (and maybe a third, more DPS oriented for solo play).

A "temptation" warlock can also be a great healer, but they are a bit harder to play well, and I do not recommend them as your first character.

That's good to know and helpful information. I'm finding the Scourge Warlock a bit unwieldy myself, (haven't played it long though) so good advice there. Though I'm sure some would handle it fine. I find the dodge mechanic just not real responsive for some reason.

I'm running a Trickster Rogue as the main, and absolutely love the build solo, but was afraid of the situation you describe or similar. I had hoped the rogue was more in demand for damage mitigation talents but I suppose the tank could handle that?

I didn't enjoy the GWF when I played a couple years ago but I might look into the paladin next, should I stick with it. The loadout feature is really nice. Or I might just keep re-rolling rogues and stay poor as the lowbie groups are easy enough to get into. :D
Adinos Jul 12, 2017 @ 7:10am 
Originally the TR was in high demand in groups due to its massive damage against single targets. However, this was considered to be "unfair" in PvP, and the poor TR got nerfed heavily. The consensus is that the class needs a rework, and there have been signs it is the next class that will be reworked..
raubrey Jul 12, 2017 @ 12:45pm 
I saw that that it had been a bit dimenished but went ahead and kept the build as so far I've been far more effective with it in solo and lowbie dungeons. I seem to have uncanny luck though with selecting the nerf of the month build. Oh well, maybe it will come back around.
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Date Posted: Jul 11, 2017 @ 9:16am
Posts: 4