Fisher Online
AzDesertRat Apr 23, 2024 @ 10:41am
Lure Crafting?
Is it yet possible to make/craft your own lures and if so, what is the process? IMO this would be a great feature in the game that I would gladly spend many hours doing, especially if we could create different sizes & paint colors. I have all kinds of items in my inventory (paints, metals, wood, etc.) that would seemingly be what's needed for crafting of lures. Personal interest would be the creation of custom spinner baits & top water lures (poppers, frogs, wobblers, walkers). As much as I despise RF4's fishing experience it's hard to argue that their Lure crafting option is very cool.

BTW - It would also be great if you could Give To another user or sell custom, crafted lures via the auction house.
Last edited by AzDesertRat; Apr 23, 2024 @ 7:01pm
< >
Showing 1-14 of 14 comments
shnoopx Apr 23, 2024 @ 12:15pm 
Artifical lures are not possible to craft (yet?). You can fish for some achievements and that unlocks some lures.

And you can unlock a trap for insects and a box to make worms and bugs. But I wouldn't call it crafting, because all you do is collect the ingrediens and wait until it's done.

Wbr, shnoopx
Last edited by shnoopx; Apr 23, 2024 @ 3:50pm
AzDesertRat Apr 23, 2024 @ 2:30pm 
Thanks for the info. The reason I thought this option already existed is that the Balsa Wood & Paints specifically mention they can be used for Lure crafting. Hopefully, this is still in the plans for future addition to the game.
Sup_DiM0N Apr 23, 2024 @ 2:48pm 
With balsa & paint you can craft bobbers if you find the recipe.
shnoopx Apr 23, 2024 @ 3:51pm 
Originally posted by Sup_DiM0N:
With balsa & paint you can craft bobbers if you find the recipe.

That's the Trout float, right? The recepie is sold in the AH sometimes, for ~100-200 Credits.

Wbr, shnoopx
Last edited by shnoopx; Apr 23, 2024 @ 3:52pm
Sup_DiM0N Apr 23, 2024 @ 6:15pm 
Originally posted by shnoopx:
Originally posted by Sup_DiM0N:
With balsa & paint you can craft bobbers if you find the recipe.

That's the Trout float, right? The recepie is sold in the AH sometimes, for ~100-200 Credits.

Wbr, shnoopx
Not Trout, but Bombard
Woolf ✔  [developer] Apr 23, 2024 @ 8:23pm 
Yes, I really want to make the functionality of making baits. But this functionality has not yet been fully formed in my head to figure out how to implement it better. If you are introducing the mechanics from RF4 as an example - it seems to me that such mechanics are complex and meaningless. I would like to do it differently.
shnoopx Apr 23, 2024 @ 8:37pm 
Originally posted by Woolf ✔:
If you are introducing the mechanics from RF4 as an example - it seems to me that such mechanics are complex and meaningless. I would like to do it differently.

The lrtifical Lure-crafting in "the other Game" has some flaws.
1. The Quality of the Result depends on Skillpoints spend. Even with max Skilklpoints the Resuts vary from 8-10 Quality. With ~ 80% Quality 8, ~ 15% Quality 9 and ~ 5% Quality 10.
2. If you do not follow a guide, it costs alot of ingame money to reach 100%.
3. Most of the Lures are not worth the Efford. Some of the metal Lures get used and 1-2 of the wood Lures.


If Fisher Online gets a crafting system for lures, I would prefer lures that I want to use. I do not want to spend alot of time any resources just to find out that the Lure I get does not catch that many fish. I would prefer the option to have more choice, but it shouldn't be neccessary to have them.

Question: Is it possible to get the Lures from the achievements somwhow/somewhere, when I used all of them?

I had the Idea to make some of the Achievements repeatable, when I run out of Lures. Ok, that would not be a crafting System, but a different way to get something, without the risk of losing or running out of that kind of Lure.

On the other side, we have a crafting System allready. For Rods, Floats, Tents and more. Would it impract or improve the gameplay if lures would be added? I don't know.

Wbr, shnoopx
Last edited by shnoopx; Apr 23, 2024 @ 8:40pm
Sup_DiM0N Apr 23, 2024 @ 8:46pm 
So, maybe we can make moonshine from corn and potatoes then 😉
AzDesertRat Apr 24, 2024 @ 8:44am 
I agree that the skill points reliance in RF4's system is overly complicated and limiting. It should be simpler in TFO, perhaps based on templates from existing lures? The template you choose would show the required components (main body material, hooks, skirt, paint) needed in your inventory to full construct that particular lure. Just having the ability to create different colored lures alone would add some much needed variety. Notably, if the color types had distinct characteristics for on bite frequency dependent upon time of day, water clarity, fish species, etc.

It would be so cool to create a White frog or Deep Garcia with different skirt color. Again, having an option to select different sizes of an existing lure template would be wonderful.
KillJoy Apr 24, 2024 @ 1:42pm 
Whatever you do, don't mirror it to the other game who's name shall not be used, as you end up making a million of the cheapest lures in order to level your lure making skill up.

By the time you reach 100% in a skill not only is your head hurting, you also don't care anymore and wonder why you bothered doing that repetitive task a million times over in the first place.
Santi Mar 27 @ 9:04pm 
Originally posted by Sup_DiM0N:
With balsa & paint you can craft bobbers if you find the recipe.
how do u collect the supplies?
Balsa, you can get it from daily missions in some lakes, the paint I'm not sure, you can probably buy it at auction house or sometimes you collect cards if you lucky, you could ask around maybe someone will trade them.
KillJoy Mar 28 @ 10:30am 
Originally posted by Sup_DiM0N:
Balsa, you can get it from daily missions in some lakes, the paint I'm not sure, you can probably buy it at auction house or sometimes you collect cards if you lucky, you could ask around maybe someone will trade them.

Cards give you paint if you are lucky. I happen to be one of those lucky people and I have a lot of paint that I don't use.
OndeTv Mar 28 @ 1:31pm 
Originally posted by Woolf ✔:
Yes, I really want to make the functionality of making baits. But this functionality has not yet been fully formed in my head to figure out how to implement it better. If you are introducing the mechanics from RF4 as an example - it seems to me that such mechanics are complex and meaningless. I would like to do it differently.

I've been meaning to make a post about Drennan floats for a while (i even found my old real life floats and sorted them and took a picture about a month ago)... Just didn't get around to it.

Anyway, for float crafting, i'd suggest crafting by float tip, float body and float weight (added to the bottom).

That way, we would be able to craft just about any normal type of float out there with a few exceptions.

See here for inspiration:

https://www.drennantackle.com/products/floats/

Edit:
All the models are also pretty simple and should be fairly quick to model. After that, you can store them internally by their parts instead of making a full model for every combination, and just group them during play, f ex;

Tips: 1 - red, 2 - yellow, 3 - orange, 4 - green, 5 - blue
Body: 1- transparent waggler 1 BB, 2 - transparent waggler 3 BB (etc)
Weight: 1 - 1 gr, 2 - 3 gr (etc)

Player crafts a float of combo 3-2-2, which is saved for the item. Icons are assembled with partial images and models are put in a parent object with the correct offsets relative to eachother.
Last edited by OndeTv; Mar 28 @ 1:40pm
< >
Showing 1-14 of 14 comments
Per page: 1530 50