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And you can unlock a trap for insects and a box to make worms and bugs. But I wouldn't call it crafting, because all you do is collect the ingrediens and wait until it's done.
Wbr, shnoopx
That's the Trout float, right? The recepie is sold in the AH sometimes, for ~100-200 Credits.
Wbr, shnoopx
The lrtifical Lure-crafting in "the other Game" has some flaws.
1. The Quality of the Result depends on Skillpoints spend. Even with max Skilklpoints the Resuts vary from 8-10 Quality. With ~ 80% Quality 8, ~ 15% Quality 9 and ~ 5% Quality 10.
2. If you do not follow a guide, it costs alot of ingame money to reach 100%.
3. Most of the Lures are not worth the Efford. Some of the metal Lures get used and 1-2 of the wood Lures.
If Fisher Online gets a crafting system for lures, I would prefer lures that I want to use. I do not want to spend alot of time any resources just to find out that the Lure I get does not catch that many fish. I would prefer the option to have more choice, but it shouldn't be neccessary to have them.
Question: Is it possible to get the Lures from the achievements somwhow/somewhere, when I used all of them?
I had the Idea to make some of the Achievements repeatable, when I run out of Lures. Ok, that would not be a crafting System, but a different way to get something, without the risk of losing or running out of that kind of Lure.
On the other side, we have a crafting System allready. For Rods, Floats, Tents and more. Would it impract or improve the gameplay if lures would be added? I don't know.
Wbr, shnoopx
It would be so cool to create a White frog or Deep Garcia with different skirt color. Again, having an option to select different sizes of an existing lure template would be wonderful.
By the time you reach 100% in a skill not only is your head hurting, you also don't care anymore and wonder why you bothered doing that repetitive task a million times over in the first place.
Cards give you paint if you are lucky. I happen to be one of those lucky people and I have a lot of paint that I don't use.
I've been meaning to make a post about Drennan floats for a while (i even found my old real life floats and sorted them and took a picture about a month ago)... Just didn't get around to it.
Anyway, for float crafting, i'd suggest crafting by float tip, float body and float weight (added to the bottom).
That way, we would be able to craft just about any normal type of float out there with a few exceptions.
See here for inspiration:
https://www.drennantackle.com/products/floats/
Edit:
All the models are also pretty simple and should be fairly quick to model. After that, you can store them internally by their parts instead of making a full model for every combination, and just group them during play, f ex;
Tips: 1 - red, 2 - yellow, 3 - orange, 4 - green, 5 - blue
Body: 1- transparent waggler 1 BB, 2 - transparent waggler 3 BB (etc)
Weight: 1 - 1 gr, 2 - 3 gr (etc)
Player crafts a float of combo 3-2-2, which is saved for the item. Icons are assembled with partial images and models are put in a parent object with the correct offsets relative to eachother.