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I hoped for more. Sacrifices have to be made.
All life's efforts is born on scars and suffice.
First fire on the first map ALWAYS doesn't kill, so if you get a tapeworm early, you just have to waste two camps, which is pretty bad since you can only do it twice instead of four times
After you get rid of campers, there's a high chance of just never seeing a fire again due to RNG, please do something to confirm a fire will appear after you've killed the campers to make it worth it.
There'll always be luck involved.
Good game design is not good author design..
Yes 100% the story and the meta inclusion of the elements GOTY mind blown.
Game play however resembles playing with 2 quarters and a dice..
Really not all that fun if uninterested in story and more looking for the challenge from your skill.
Even binding of Issac has tools for synergies where this game has infinite's cheese and exploits to force story progression its like pick a genre and see what fans will pay for..
What "Legit" deck builder allows you to level a card over and over after any use whatsoever last I checked its not a RPG..
Most games have actual algorithms to keep the cheese / Bonuses low, where Inscrption's concept of an algorithm is once you die a few times the story can continue normally and here have uber powerful cards and eye and upgradable bees.
The reason we wanted a conceptual game to be a roguelike wasn't to read a book.
If we wanted to play a movie we would do that, and certainly the demo wasn't indicating a game that's not a game with roguelike meta elements and 0 replay value aside a dice role playing coin flip.
So ya this replay value justifies this 5$ visual novel that runs more like a dated Interactive FMV that we payed 20$ for.
It's not even a choose your own path in how to play, but its more just Leshy is a ""thug"". Can the game give you a viable deal of teeth for pelts; and pelts for cards to beat him to get to the boss beaten by illogical humor aside card = alive as if that wasn't apparent from the stoat and his pals going ow death take me as if its a morbid Saturday morning cartoon.
The only meta message is more about locking the player in the escape room which just seems to be the game itself mocking you..
I doubt even Markiplier will play part 2 of the game as stunned and out of the loop as most of us were..
And really the dev and the game just feels more like Phil Fish all over again.
Bronny island: Player trapped in arcade throwing away his soul for tickets to the devil collecting; and inscryption a player trapped in a escape room..
Maybe the dev isn't as villainous but we carry on tossing money at it..
but I bet hes just laughing at the people who buy his art projects mocking their tenacity to play any game no matter how much fun it pokes at them and their hobbies cause that's all in the fun plot points..
Cause If he was like oh shoot we advertised this wrong; people are mad and gave some Let me explain reply, but hes just like: naw fam wait for the fans..
Sry but its not good game design, good advertisement, or good communications..
It may be a Great game but its not what many were sold on.
And even looking at various Youtubers Very few go as far to play the Whole game past act 1 Even if Act 3 is amazing..
(granted that may be due to FNAF).
Maybe the issue is its not what it appears to sell itself as.
People were rightfully mad in the past about feeling zonked, and the only reason those same people are happy is that someone gets that it wasn't as it was sold, or demoed to be. I'm glad they are kindly fixing that via 3rd party Mods uploaded here by the devs permission.
And all the fans are like no no how dare thee when we were like I wana refund!
And the new players are like that's false advertisement and some how were wrong for pointing that out cause the word "Meta" exists.
Maybe just make a workshop where values and rules can be tweaked by all and all would have been fine with everyone new and long term fan.
I'm pretty sure the dev knows he made truly something special with this game, hell he even made a free DLC of what everyone wanted and he's getting insane feedback.
It's obvious a sequel to Inscryption is going to eventually happen, and he's going to have the criticisms in mind. Not saying he should take out the meta/arg/creepypasta aspect of the game but rather make it more cryptic and not so much in-your-face that starts to interrupt the gameplay
I'm aware that this is still a beta, but things like this need to be pointed down.
That seems fair, we like the story and rooted aspects but we like to play what we buy. I am entertained by ARG's and more so by people exploring and thinking outside the box. But I just don't want to feel the similar sting of Cyberpunk 2077. And it kind of rang that way which a lot of us still feel only to be trounced by the fans.
Maybe it would have been worse if he apologized and we would see it as another old BP on a rug Southpark "I'm sorry skit".
But either way its just cautionary to buy a game research little about it and get it to find its not anything like was shown sold or showcased outside of That ol Quirky dev and his wondrous games.