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The inverse is usually starvation, where if you run out of cards he starts dropping starvation cards, and it seems that his surrender condition is entirely removed at that point, never had him concede when I've hit starvation at least (and i did have him retract his hand after offering surrender for 4 rounds because i wanted to see what would happen if i starved AFTER he offered a surrender). If you hit this, fliers or a heavy hitter in a lane that isn't blocked yet is about the only chance you have left. The only true stalemate I've seen is an incredibly niche one where you use something like mirror tentacle to beat the moon, where if you have no way to deal damage after the moon is gone there doesn't seem to be anything in place to solve that...so if cuckoo is the reason behind this stalemate issue, you might have found another niche stalemate the dev hadnt considered previously. Best i could think is maybe cuckoo's egg may mess with what Leshy defines as "out of cards" but that's just a guess under the assumption the cuckoo is indeed the common factor.
So in a first example, the player and Leshy are just trading the same damage back and forth, he usually concedes (the fact that he didn't is what I find so strange). But in a second example, if the state of the board is able to change and the player still hasn't achieved a stable position, then Leshy just allows Starvation to appear to finish off the player because the player took too much time to exercise a workable strategy. Also, Leshy does not seem to concede during boss battles.
@RequiemsRose Yeah, that's exactly what my impression was about how that worked too; we're in 100% agreement. I do think maybe there's been a change, but if there has been I don't think it was a good idea. Otherwise maybe using the Cuckoo messes with how the algorithm calculates the probabilities of victory somehow, making it think that the state of the board is still dynamic and victory is possible for Leshy when it isn't at all.
@Garent Exactly. There was no way for him to win because he couldn't play any more cards, and those cards couldn't deal any more damage to my creatures. We were just trading the same damage back and forth. I agree with you that he concedes in these cases normally, so that the fact that he didn't multiple times in a row yesterday was odd.
That's why I'm wondering if the algorithm was changed or something. I know for a fact that other changes have occurred since Kaycee's Mod was officially released. For example, you remember the thread I made talking about my surprise that cards that transform into entirely new cards (rather than just change their name and stats) cannot double transform with the Fledgling Totem into an "Elder" form or whatever. Well, now they can, and I had it happen to me just yesterday (my Elk became a Moose Buck which then became an Elder Moose Buck on the following turn). So that's a change just within the last few days.
I play casually on extremely high difficulty levels, these days close to 'Skull Storm' level, so having to pause or not continue a run because the A.I. isn't able to recognize a Stalemate is extremely frustrating. I have no idea what is going on.