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Thanks for writing a detailed review of the possible scenarios that can be frustrating or difficult to play against. While our team is currently working on our next game, I always take note of the feedback such as yours so that future gameplay choices can be designed in different mediums (in terms of difficulty, replayability, strategy-making, etc.).
While I am not entirely sure if there is such a mod, our modding community has done a tremendously good job at creating mods that alter gameplay. Perhaps you can find one that is overlapping with your request!
Thanks once again and please keep the feedback coming!
If it doesn't change or you want to continue before any changes end up happening, i have noticed that kaycees mod can be a bit item reliant as well. Make sure you unlock the painting puzzle, and having pack rat(s) doesn't hurt either. Use items that you dont have much use for (in my case stuff like frozen possum or boulder are immediately rejected, squirrel is often used quickly, might save black goat or item cycle it depending on deck setup, etc) and replace them with a packrat or a backpack map node. I personally prefer the packrat because you can use it almost every battle to switch around items (moreso if you slap something like unkillable or fecundity on it) but the map node gives you slightly more control over what items you do get since you can actually pick out of an assortment. Even when your own cards fail you, having items like the scissors, knife, hourglass, or sometimes even the rotation one can help a surprising amount on the continued survival front.
Since this is being used for feedback for the next game and not in anyway going to help get this game fixed.
Id like to be clear here on one thing. Im not saying im the smartest or very skilled at this game but math is math. That isnt a situation that is "difficult" to play against. Or in any way challenging. If this happens. there is zero agency. It is the next run. Do not pass go. Go back to start. Run is dead.
This scenario is literally rigged against the player. You cannot beat this. Unless you can explain how without the game fairly giving the player that specific loadout of items in the shop and draw a survivable hand that the turn is in any way winnable even with the fair play mechanic or save scumming for an illegitimate win. That scenario and others like it are outright broken or rigged. Being difficult is not the same as rigging the game entirely.There should be a stopgap/failsafe for that kind of possibility to at the very least allow it to be winnable.
Even a scenario such as Too fast too soon is at the very least beatable as it doesnt start turn 1 with cards off field and allows prep time and items but with many skulls you tend to have only 2 items. You cannot have 3 pliers. This is not survivable.
Unless used in a direct kill the player with no option to win for lore reasons. this is unacceptable for normal gameplay unless explained to the player there is a chance they will lose with zero possibility of a win on occasion.
Could be a simple oversight with draw mechanics vs powerful cards +2 etc but seems like a simple if etc is etc then etc doesnt/does happen unless im mistaken.
Another example is two center space elks with bifurcated strike on turn 1. without a specific 1st turn hand. your doomed
Been having horrible third bosses and whatnot.
Then again I'm still rather bad at the game, even with fired up Wolf Cards to 8DMG and 8HP at 2 blood cost.
Yes, it does seem impossible to beat sometimes, like it really is impossible.
Especially when it's the final boss or a later boss.
It really does make the Fair Hand mechanic the most powerful thing in the game.
The fair hand mechanic makes sure you have SOMETHING you can play on turn 1, so if you only have one combination of cards that's playable, you WILL get that on turn one.
Though given how much offensive is prominent in Skull Storm Cuckoo is the only one I can see being used outside of flukes. So yeah pretty unfair for triple strike.
For double strike I fail to see the issue. Just do 3 damage.