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and raven egg takes 2 turns to hatch, that's two turns of 4 damage you can deal, leshy doesnt stand a chance
It really should be nerfed because it ruins all tension from runs you get it in, there is no chance to lose if you draw your card with it. If it gave a copy without the copy having Fec (so no infinite chains) it would still be a great sigil, as of right now it is the most fun-ruining effect in the game.
But not Geck Tier!
Why block the enemy if you can just do 12 dmg without using blood with a simple Geck that has seen 1 camp?
You just take your 3/1 Geck with the Field Mice sigil, and then you play 4 Geck without cost. No need for more than 2 fire boosts. It's not like the trapper still exists. Played my ~5th run today with no trapper and only the 2 fixed traders...
Agreed. I've been trying to think about how they could balance some of the outlier cards. Since Fecundity is related to...well, reproduction, it should maybe function like the wolfcub/elk fawn sigil, where it has to stay alive one turn on the board before the new card spawns in your hand, emphasizing that it's gotta take a little time to get jiggy with it.
Ouroboros (honestly even the deathless sigil itself) is another problem. Perhaps a similar solution could help, having a one turn delay before you get the card back.
At the very least, Ouroboros should absolutely reset its stats after a fight. As great as having the godly card is, it's a nightmare to balance.
Another thing I ran into was the insect totem. Give your insects the beehive sigil, and you create bees that give you more bees every time they're hit. So long as you have 4 insect cards, you have unlimited 1/1 bees on the board. It's definitely not as broken as other things, but it did allow me to cheese a run where I beat all challenges at once. The bosses spawned 4/6 grizzlies, but I had infinite bees to wear them down.
I will say this, however: if the outliers get balanced, the game NEEDS more powerups. I readily admit Fecundity is the game winner, NOT having these broken combos basically means complete failure. There needs to be more room for "chalk" decks to succeed.
it buffs to left amnd right, it also works well on warren and other situaitons for props.