Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Edit: If Daniel Mullins started a kickstarter, I would pledge, just saying.
I'd prefer it if, instead, they focused on guiding players into creating their own sets. Put out some how-to pamphlets on how to print cards, a few blog posts on good design, a forum or two to discuss ideas, and so on. That'd be the best way to do it.
Just to add on, I don't think Daniel Mullins would release any kind of Inscryption 2.0 or anything. I find it hard to believe he would want to be known for Inscryption and nothing else.
Signed,
a anonymous successful "physical" game designer :p
It's not stolen work. In the FAQs of their site, they state that Daniel Mullins gave them his blessing on the game. Whether or not you believe them is another thing, but I see no reason not to.
(Just kidding. Signed)