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The exact number of teeth is irrelevant. What matters is the difference of points between both players.
But the number added is always equal to the damage dealt to the player. So if your creatures deal a total of 5 damage to your opponent during a turn, 5 teeth will be added to the scale.
Except for two sigils, cards always attack only in front of them. If there's nothing in the first space in front of them, they attack directly the opponent instead. If there is something, they attack that thing. If they kill the creature with excess damage and there's another creature behind, that back row creature takes the extra damage. No damage is dealt to the opponent if a creature battles another, even if there is excess damage.
The two sigils that differ from this logic are "bifurcated strike" and "trifurcated strike". "Bifurcated" creatures only attack colomns adjacent to their own (so left and right, but not in front of them), and "trifurcated" ones attack all these three spaces (left, right and middle). Attacks proceed as normal on each column, from left to right.
And let's not forget the "flying" sigil, which lets creatures attack directly even if there's something in front of them (unless the thing in the first spot has the sigil that can defend against flying, in which case it is treated as a normal fight).
Obstacles. Good because they can take some hits instead of you. Bad because they clutter your board and reduce your options.
Totems give creatures of a tribe a sigil. If you have a totem with a wolf head and a flying sigil, then all your canines (wolf, coyote, and so on - any creature with the canine symbol in their background) will earn flight. Some combinations can be very powerful.
OMG, thank you so much! This is incredibly helpful!