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There can be ways to beat fights in one turn.
Minor SPOILERS!:
Use the ouroboros. Find a way to upgrade it infinitely in one turn.
Another fun strat? Gecks are free but have 1/1. Sacrifice rabbit burrow to a Geck to make infinite geck. Also a geck with Undying can be played and sacrificed as often as you need.
Card abilities which create creatures (such as creating squirrels, bees or ants) also confers the abilities of whatever card created them. If you have a Mantis Lord which creates a bee when it's hit the bee also has Trifurcated Strike. There are many, many broken uses for this "inherited ability" concept.
Remember, when the Mycologist splices two cards the new card has ALL the abilities of both cards. A card with Fecundity (the Field Mice ability) and Undying (Cockroach ability) is an infinite nightmare card.
In general there's a few cards and abilities you gotta look out for. Here's a list.
-Ouroboros
-Trifurcated Strike (or bifurcated if you can't get it)
-Fecundity
-Undying from Cockroach
-Geck because free cards are rare and can be busted
-Worthy Sacrifice (because being able to instantly summon a 3 cost usually just wins anyway)
-Many Lives, if you find a way to combine this with Worthy Sacrifice you can flood the board with 3 cost cards
On the other hand, I love combining sigils and the game offers a lot of opportunities for that. A Pack Rat sacrificed on a Beehive will let you spawn an item and so does each of the bee that comes out of it, allowing you to spam at least one item per turn. Beehive is insane because of how the bee's inherit whatever ability it receives. Unkillable bees, Triple sacrifice bees, bees with free rabbits... Offense sigils are also great.
Go for cheap and useful cards as they are easy to deploy. Having too many high cost cards can leave you unable to act sometime.
Also, take it slow, plan ahead. If a card moves on it's own imagine it's route before deploying it.
Try to secure your cards, place your Cat, your flyers and your creatures with bifuricated strike behind obstacles.
But most importantly keep playing. Thankfully it's really fun and death will let you explore Act 1 all the better. Try completing the puzzles in the room. Check the painting - it can provide some serious assistance more than once. Same goes for most things around the wooden cabin. Explore - don't deprive yourself of the enjoyment what exploring a new thing invokes.
What happens if you let Leshy charge you?
Is there like a youtube video?
I panicked and used the camera. But when he calls you an ingrate and you can photo graph him, what would happen if you just stood there and did nothing?
But assuming that he 'gets' you, then you would probably start back over and have to play him again until you manage to take a photo.
Taking a photo is how you advance the game.
I was just curious.