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FaIr?
There is nothing fair about this game. In fact, the whole point of this game is to find a way to cheat the game master and break the game.
Though I have also encountered a situation of getting softlocked because of starvation and a rather specific card i had at the time (corpse eater and unkillable can be a powerful sigil combo but it also results in a card that will always return to your hand upon death and immediately replay itself. In some fights that can cause a softlock where your undying and perpetually self-playing card can not be prevented from re-entering the battlefield and it can't win on it's own, but starvation can't actually get rid of it to harm you. So neither side can actually win).
My 40 power card just HAD to be the one that was blocked, and I lost.
I +1 this.
The final boss seems to get better at stalling each time you beat it, making starvation the true final boss instead
After all this is referencing a real world concept in CCGs like Magic the Gathering where forcing opponents to draw their whole deck is a win condition. And, in those games, there are cards that turn that loss condition into a win condition, for example there are cards that make you win when you "deck yourself". People enjoy that sort of play in paper card games, so I imagine there's people that would enjoy that being added and referenced here.
So, let's be constructive. Let's find a balanced way, together, to get rid of starvation without ruining the game for others that like it being there.
But I wouldnt be surprised if people who dislike starvation dont even know the grizzly challenge is a thing in kaycee's mod
Think the situation through slowly and carefully. The OP was obviously recollecting something that actually happened in a game. We will never know what actually happened. You are using necromancy to revive a thread over half a year old. The person you are replying to probably does not remember the game.
They are remembering a situation that happened, it did result in an eternal game, and I am willing to bet you can come up with something simpler if you are trying to piece together what probably happened.
As a starting point I recommend putting obstacles in the opposing lane and things you can't sacrifice like fleece in your own lanes, so that there is only one available lane with starvation in it.
I don't remember the exact specifics of the game i was mentioning....but i also don't get why i'd "require" sigils like touch of death, sharp quills, or burrower to end up in that situation either. What I do remember is that it was this abomination but with unkillable and mighty leap added by the final battle (mycologist lets you break a LOT, and getting a bunch of sigils isnt actually hard) and the moon version of starvation apparently does not have the same soft-lock preventing features as standard starvation cards:
https://steamcommunity.com/sharedfiles/filedetails/?id=2666772308
It was a hyper specific scenario i found myself in a long time ago that i made a passing mention of while avoiding certain potential spoilers, not something i intended to argue about in a necro thread more than a year after the fact lol. Barring such hyper specific issues with the starvation mechanic, it generally works as intended (for better or worse).
With the said above as an infinite loop, eventually cycling through rounds of Starvation, they will eventually give you the option to trade out Starvations giving them to you, even more so, further into the rounds, Starvations will come with Airborne as well
If there is any Starvation's on the field, you'd need to sacrifice something that can fly over & attack
As well as the above screenshot, that card is still vulnerable to flying creatures, then if you have no way to get rid of them via sacrifices & replacements, you're in trouble against flying creatures
As I have tested, there is nothing beyond Flying Starvation's, they just increase by one damage every round when replaced, no other sigils are added
My Favorite Person on Steam, Just Don't Tell Anyone
Good Luck & Have Fun