Inscryption

Inscryption

View Stats:
Hankroyd Nov 20, 2022 @ 10:02am
Act 2 unplayable ?
I'm supposed to defeat the fur pelt guy to be able to buy cards.

I started with blood deck
then restarted with bone deck.

The guy is unwinnable.

Is this a trick to cheat victory or what deck to use.
Act 1 was great but so far act 2 is a let down downright unplayable.
I assume i'm missing something given the review, but what (I got the plant allowing to change your hand at the beginning)
< >
Showing 1-15 of 17 comments
twistedoldloony Nov 20, 2022 @ 2:28pm 
Bone deck is a good one to start with in my opinion. Have you gone to BOTH available areas yet? The trick with this act is to build up your deck slowly by wining the smaller battles. As soon as you start winning with overkill you can go buy cards at the traders. As soon as you beat ONE boss the bridge is fixed and you can get to all the areas. In the left bottom area after one underling fight you unlock a PRACTICE DUMMY that lets you just gain foils and uncover mysteries. It is THE place to gain foils so that you can buy cards and card packs. Remember that each area has totally different play styles that may require you to rebuild your deck.

This act is hard at first but by the end of it you are a God among mortals! It's mainly that it throws you for a loop and forces you to create other tactics. You can have more than 20 cards in your deck but you don't want it to be too large. It needs to have a good mix of free to play cards that you can sacrifice to be able to play the other cards. You can also have a mix of ALL types of cards. Energy replenishes and gains one energy every round. So some of those cards can be played fairly fast depending on what you pick.

This act has more of a learning curve. But it helps to explore all the different types of cards as that will help you for Act 3 which changes all over again!!

HUGE HINT: If you had the Ouroboros in Act 1 you can find it at the Leshy (top right) trader and it will be just how you left it in Act 1! Then you can spend some time killing it to buff it even more. If you never had it in Act 1 then it will start at 1 power 1 health but can still be buffed into oblivion.
twistedoldloony Nov 20, 2022 @ 2:31pm 
Oh anther thing is that you should EXPLORE all the nooks and crannies of this world!! There are places that you don't think you can go where you can find secrets!! Try checking in between the TREES in Leshy's area for one!!
Mr. Galaxywide Nov 21, 2022 @ 4:49am 
Basicly explore what you can, open all free packs. Necro cards you should seek first: broken obols (ones that give extra bone on perish), necromancers or walkers, then some hard hitting card with bone cost.

The trick? Necromancers force any card to die twice. Place one and then just smash hammer on walkers (+8 bones for 4) or obol (+8 bones for 3) and then roll out heavy hitter. Worked like wonder for me. Also, get interested in that mysterious crypt downstairs. You can get items that greatly empower bone decks.
Hankroyd Nov 21, 2022 @ 12:34pm 
I already explorer all hidden passages I could find, got the pack from the crypt, but I didn't try to fight the monster here.
I guess I'll try hoping they are not as strong as the pelt man.

So far, act II is a let down compared to act I.
Mr. Galaxywide Nov 22, 2022 @ 12:19am 
As I said, try to figure out most OP combinations for cards you have. It's harder than before because you are not forced to restart whole run after defeat. BUT, it also means that you can experiment freely till you get your deck right.

Bot cards are good additions to necro deck as energy used by them is basicly free. No need any additional resource cards to sustain them.

Oh, and bots yield bones as well. And bots/skeletons can be sacrificed for blood. (I know it may be obvious but I actually realized it late...)

Last advice. There is a necro card called "Tomb Robber". It lets you pay one bone to get skeleton in hand. Crazy powerful. Better buy necro packs till you get one.

If you hate act 2, don't worry. Act 3 is similiar to act 1, even cooler in some aspects.
Last edited by Mr. Galaxywide; Nov 22, 2022 @ 12:28am
RedLizard Nov 23, 2022 @ 3:03pm 
Originally posted by Ligman:
And bots/skeletons can be sacrificed for blood. (I know it may be obvious but I actually realized it late...)

This. I had quite a few blood cards in my inventory, but I thought I first need squirrels to use them. Kept losing and losing with pure bone deck, once I found out I can use them together it was easy.

Needless to say, I felt pretty stupid afterwards.
Hankroyd Nov 25, 2022 @ 2:38pm 
God ... So boring ...
I progress, but ...
It's just plaing over and over and over and over and over again until you can one-shot your opponent.
I'm open minded with idea of fun, but even stretching the definition of fun this is a failure.

Correct me if I'm wrong :

I can put more than 20 cards but it's a bad idea since it decrease my chance to draw good cards.
I can try to get my best card in play, but to do so I have to play crappy cards (mox, skeleton, squirrel) and if i don't draw the best cards I'm screwed.

I can't put other cards to protect/attack because if I do so, I have less crappy creatures to play for the killer cards, so I won't be able to use them IF I draw them.


So basically, just put skeletons/squirrel and 1-blood guys that triple attack and restart game over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again until i got 2crappy cards and 2 triple guys to one shot opponents ...
RequiemsRose Nov 25, 2022 @ 6:18pm 
There's a LOT of approaches you can take, especially once you open the bridge. Each deck has some resource (sacrifice, bone, mox, or energy) cards that are better than others. Like the squirrel ball is not amazing, but if placed well it will continue to roll back and forth across the board, generating squirrels as it goes. Similarly the ghost ship will spawn skeletons as it moves back and forth, or you might get lucky and get the pharaoh's pets which have both the many lives and worthy sacrifice sigils so as long as you can keep them alive you can play almost any beast card you want. You also still have the cat option in the beast deck for at least the many lives part for cheaper.

Once you can get ahold of some mox or bot cards you can also mix and match various decks for some interesting synergies. Like a few bot cards throw in isnt horrible since energy is an entirely separate resource that will recharge each turn with no other cost, and bot cards can also still be sacrificed (plus there are some cards from other decks that also work on certain bot circuits, to sometimes absolutely broken degrees).

As for general deck building, it can depend on your playstyle to some degree, like a spammier deck is going to be larger but will also have more sacrifice options and will likely be a mix of both beast and bone at the start because even the death of your weak spam critters can feed into additional bones creatures if needed. Otherwise, you do have to take into consideration your overall costs versus available resources. If most of your deck is expensive beast cards you better treasure your worthy sacrifice cards or prepare to waste a lot of space on sacrifice fodder. If most of your deck is expensive bone cards then you either need to treasure the bone king sigil cards and/or expect to murder a whole lot of cards to pay for it. If you have multiple copies of a card, you can add several of them to increase your chance of drawing that card at least once, so if you find a synergy that works you can make your deck out of entirely the cards needed for that and whatever resource those cards need in order to be played.

You can remake your deck at any time outside of combat, and if you truly have no idea what you want to try there is a "auto-complete" option as well, but that generally makes a well balanced deck without any real consideration of synergies/sigil interactions so they don't tend to be anything special but can be usable if you really are at an absolute loss. If you can win a few of those sidebattles with enough overkill to get 8 foils, and you do manage to beat Leshy's trader, then you also have the option to get Ouroboros again, and it will still have any of it's special ability based buffs from the previous act (though it will not keep other alterations, like if you slapped trifurcated strike on it at the end of act 1, that won't still be there). If you find that act 2 is absolutely your least favorite, that is probably your earliest option to stat steamrolling through act 2 with. Though as you do get further, especially after unlocking the bridge, you will find other possibly even more broken tactics you can use, and you can mix and match several of them into your later game deck so as long as you can pull at least one you are golden. Boom, off to the next act, which hopefully you enjoy more.
CalvinHobbes Nov 27, 2022 @ 4:51pm 
I managed to beat the fur guy on my first try and I have only a vague idea of how to play the act 2 card game. I'm not stating this to in any way indicate that the battle is easy. I have no idea if it is easy or hard because I was essentially randomly playing whatever cards I could. So obviously skill isn't involved in winning this battle.

Act 2 is such a letdown after act 1. I knew from the reviews that act 1 was the best act but I had no idea how much better it is.

I think this game would be much better if all the puzzles were dropped and the card battling from act 1 was greatly expanded and act 2 and 3 removed.
Hankroyd Nov 29, 2022 @ 9:39pm 
I passed to act 3, and actually it is kind of fun, like act 1.
Toast Dec 15, 2022 @ 6:08am 
skill issue
my butt is erect Jun 22, 2023 @ 11:41pm 
Having trouble in act 2 is probably having lack of familiarity with creating decks from scratch in card games.
iheartdaikaiju Jun 29, 2023 @ 12:51pm 
Act 2 is grindy af. Especially if you're going after that achievement where you get all the act 2 cards. I picked mox and had an easier time with the battles than you described, I never tried anything else and won't ever play through it again because of what I had to do to get the 666 damage achievement *shudder* but I did have to spend a lot of time fighting that stupid dummy and trading my time for packs of cards over and over until the RNG finally gave me the cards I wanted. Mox cards are really midrange so you can put basically anything in there with enough of your two mox colors you selected to curve well. One of the reasons I avoided the blood deck was because there is a clear value increase with higher cost and rarity cards, meaning you need to grind more to get a good deck. You definitely picked hard mode for that reason IMO
Last edited by iheartdaikaiju; Jun 29, 2023 @ 12:53pm
Rickyrooroo229 Jul 11, 2024 @ 12:22pm 
Mox and Bone decks seem to be the best ones. Mox for their key cards and Bone for having bone resource cards right out of the gate. They can both go through the first half of Act 2 like butter (Although Grimora is still pretty hard with below average RNG)
Loreno Jul 11, 2024 @ 9:06pm 
You can just combine decks and make a good hand by your own. For me, it worked with Dead and Beasts. Basically, you can take the Beast Deck and insert some skeletons (you can use them as a sacrifice) and Tomb Robber (you spend a bone to create a skeleton), then you have infinite sacrifices.
< >
Showing 1-15 of 17 comments
Per page: 1530 50