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This act is hard at first but by the end of it you are a God among mortals! It's mainly that it throws you for a loop and forces you to create other tactics. You can have more than 20 cards in your deck but you don't want it to be too large. It needs to have a good mix of free to play cards that you can sacrifice to be able to play the other cards. You can also have a mix of ALL types of cards. Energy replenishes and gains one energy every round. So some of those cards can be played fairly fast depending on what you pick.
This act has more of a learning curve. But it helps to explore all the different types of cards as that will help you for Act 3 which changes all over again!!
HUGE HINT: If you had the Ouroboros in Act 1 you can find it at the Leshy (top right) trader and it will be just how you left it in Act 1! Then you can spend some time killing it to buff it even more. If you never had it in Act 1 then it will start at 1 power 1 health but can still be buffed into oblivion.
The trick? Necromancers force any card to die twice. Place one and then just smash hammer on walkers (+8 bones for 4) or obol (+8 bones for 3) and then roll out heavy hitter. Worked like wonder for me. Also, get interested in that mysterious crypt downstairs. You can get items that greatly empower bone decks.
I guess I'll try hoping they are not as strong as the pelt man.
So far, act II is a let down compared to act I.
Bot cards are good additions to necro deck as energy used by them is basicly free. No need any additional resource cards to sustain them.
Oh, and bots yield bones as well. And bots/skeletons can be sacrificed for blood. (I know it may be obvious but I actually realized it late...)
Last advice. There is a necro card called "Tomb Robber". It lets you pay one bone to get skeleton in hand. Crazy powerful. Better buy necro packs till you get one.
If you hate act 2, don't worry. Act 3 is similiar to act 1, even cooler in some aspects.
This. I had quite a few blood cards in my inventory, but I thought I first need squirrels to use them. Kept losing and losing with pure bone deck, once I found out I can use them together it was easy.
Needless to say, I felt pretty stupid afterwards.
I progress, but ...
It's just plaing over and over and over and over and over again until you can one-shot your opponent.
I'm open minded with idea of fun, but even stretching the definition of fun this is a failure.
Correct me if I'm wrong :
I can put more than 20 cards but it's a bad idea since it decrease my chance to draw good cards.
I can try to get my best card in play, but to do so I have to play crappy cards (mox, skeleton, squirrel) and if i don't draw the best cards I'm screwed.
I can't put other cards to protect/attack because if I do so, I have less crappy creatures to play for the killer cards, so I won't be able to use them IF I draw them.
So basically, just put skeletons/squirrel and 1-blood guys that triple attack and restart game over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again until i got 2crappy cards and 2 triple guys to one shot opponents ...
Once you can get ahold of some mox or bot cards you can also mix and match various decks for some interesting synergies. Like a few bot cards throw in isnt horrible since energy is an entirely separate resource that will recharge each turn with no other cost, and bot cards can also still be sacrificed (plus there are some cards from other decks that also work on certain bot circuits, to sometimes absolutely broken degrees).
As for general deck building, it can depend on your playstyle to some degree, like a spammier deck is going to be larger but will also have more sacrifice options and will likely be a mix of both beast and bone at the start because even the death of your weak spam critters can feed into additional bones creatures if needed. Otherwise, you do have to take into consideration your overall costs versus available resources. If most of your deck is expensive beast cards you better treasure your worthy sacrifice cards or prepare to waste a lot of space on sacrifice fodder. If most of your deck is expensive bone cards then you either need to treasure the bone king sigil cards and/or expect to murder a whole lot of cards to pay for it. If you have multiple copies of a card, you can add several of them to increase your chance of drawing that card at least once, so if you find a synergy that works you can make your deck out of entirely the cards needed for that and whatever resource those cards need in order to be played.
You can remake your deck at any time outside of combat, and if you truly have no idea what you want to try there is a "auto-complete" option as well, but that generally makes a well balanced deck without any real consideration of synergies/sigil interactions so they don't tend to be anything special but can be usable if you really are at an absolute loss. If you can win a few of those sidebattles with enough overkill to get 8 foils, and you do manage to beat Leshy's trader, then you also have the option to get Ouroboros again, and it will still have any of it's special ability based buffs from the previous act (though it will not keep other alterations, like if you slapped trifurcated strike on it at the end of act 1, that won't still be there). If you find that act 2 is absolutely your least favorite, that is probably your earliest option to stat steamrolling through act 2 with. Though as you do get further, especially after unlocking the bridge, you will find other possibly even more broken tactics you can use, and you can mix and match several of them into your later game deck so as long as you can pull at least one you are golden. Boom, off to the next act, which hopefully you enjoy more.
Act 2 is such a letdown after act 1. I knew from the reviews that act 1 was the best act but I had no idea how much better it is.
I think this game would be much better if all the puzzles were dropped and the card battling from act 1 was greatly expanded and act 2 and 3 removed.