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My problem with the Pack Rat is that it's nice to have and all, it's just not a main solution I'd use for the harder challenges in Kaycee's mod. It's always been more of a "Oh, a Pack Rat. Nice." than a "THIS is the solution to everything." As OP said they're nice Mycologist fodder so your deck doesn't get cluttered with them and you don't have to take a copy of a card you have, potentially cluttering your deck. Pack Rats are very consistent and easy to get and that's why they're good. They're not game changing, but every little bit helps. Pack Rats are meant to be looked at as a tool like every other card in the game, nothing is a one size fits all solution.
My point is that there are proven strategies to beat the higher difficulties but knowledge and problem solving always helps as sometimes you don't get that infinite Black Goat. Sometimes the game gives you literal garbage and the Pack Rat is a shining beacon of hope.
Note: I just typed this because I felt like it.
Like even the guy above me is like "there's plenty of strategies after you SNIP HOOK and kill a grizzly. I mean just 2 of 3 of those options listed rely on item rng. And then he closes the paragraph talking about necessary items to win harder difficulties.
Sometimes it takes actively sharing your opinion and typing it out to realize you're wrong.
So far the only other ability I put nearly at that level is hoarder, whether it's through magpie or the magnifying lens item (so pack rats can help there to). Where packrats can help with items, hoarder can make RNG your toy on the card pulls. Great for when you do have powerful win condition cards you never seem to top deck...but the bear wall especially has shown me time and time again, that alone is not really enough most the time (at least what you can get set up by the first boss never seems to be enough to conquer the wall without help, like items).
My tip is to try and get Magpie and put it on some other 1-cost.