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Edit: it is worth noting that you dont HAVE to use the squirrel totem. So if you do have a black goat or two, and you pick the hooved totem (deer head) with an unkillable base, that would indeed result in an unkillable black goat, and unkillable anything else hooved like the moose, elk, and pronghorn.
Squirrel with 3 Blood worth is super OP, I beat one of runs with that.
The squirrel head totem is, by design, super OP no matter which of the "good" sigils you put on it. In fact, even if you get terrible RNG and don't have any good sigils to put on your squirrel totem, any of the "bad" totem sigils (like waterborne, flying, guard, etc. which neither increase the Squirrel's power, utility, or sacrifice worth) are still vaguely useful -- if you have flying squirrels then you can still chuck an alpha (or a card with pack leader) between two of them and get some free chip damage; waterborne squirrels allow for lane-blocking if you have a moving card that you don't want to move (like a pronghorn or elk) and squirrels with guard are at least the ultimate chump blockers.
I'd argue that Fecundity or Undying are the best sigils to combine with the squirrel totem purely because they allow for much easier sacrifice building (who needs a Worthy Sacrifice when you can just build up 3 squirrels over 2-3 turns while also being able to spend your squirrels each turn anyway?) and also because they allow for large hand sizes to make the Hand Tentacle into a beatstick.
Most Squirrel totems will be fairly good, as others have pointed out, but Fecundity is definitely the best.
You've clearly already unlocked the squirrel totem head, so you don't need to worry about that. The totem bases are randomly selected each time you visit the Woodcarver; There's no specific way to get a Worthy Sacrifice (or any kind of) base. More powerful sigils will appear less often.
Since Kaycee's Mod (the optional challenge mode you unlock after beating the story) removes the squirrel totem head, it's much harder to pick a "best totem" for that mode. However, most Insect totems will give you a lot of value, since insects are usually easy to play and have very useful sigils on their own, meaning they can combo very easily. Insects—Ant Spawner is a very strong combo, since every ant you play will spawn another ant, as long as you can keep sacrificing something to play them; I would argue it's the strongest totem in KM.
I once was able to access the woodcarver extremely early on, before making many other choices. I got to chose the Worthy Sacrifice and put it with squirrels, and I was able to make every decision from then on around the idea that a cost of 3 was the same as a cost of 1, and was able to keep my deck small and expensive and that was the first run I made it to the final boss. Sadly I made some mistakes in the boss battle and had to retry without the Worthy Squirrels.
But the next time I was able to get the Worthy Squirrels, it wasn't until later in the run, and I had a more bone-centric deck built up so far and would have been fairly useless.
Fecundity is otherwise hard to beat, though.
Pack Rat, definitely - Infinite items.