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回報翻譯問題
The mode will probably be made just a slight bit easier as more patches come out, but if the base difficulty is giving you trouble it's not because it's unwinnable, it just requires practice until you "get" it.
I wish we had stats on this type of thing, because to be honest, I'd be willing to bet money that "plenty of players" probably refers to maybe 1%. I personally do not feel that the base difficulty should require mastering the game. I feel like that's what turning on the challenges should be for.
The best thing for you to do until you do learn the mode would possibly be to advocate for anti-challenge skulls, basically easy mode toggles. Stuff like "-20 points, gain a candle" and "-5 points, replace the starting pliers with a starting eye knife". It would provide a way to breeze through runs until you improve.
if people downloaded the challenge mod before mastering the game, then I see why people are having trouble.
Mate, I beat all of Leshy's Grizzly Rushes in the vanilla game before moving into KM, and I still got my ass kicked. It isn't a skill thing, it's an equipment thing. Only when I actually got more card options like the cuckoo and other decks did I actually start doing fairly well. This is not Plutonia.
what part is giving you trouble? for me the trapper can sometimes randomly be rough if all of the cards i am dealt early are useless for that situation.
If you ask me, I feel like the Trapper/Trader on Map #1 should start with a Strange Frog and a Leaping Trap already deployed, with a Strange Frog on the back line, and then have the Bullfrog come in on the back line on Turn 2. This would give a little more breathing room to get set up without being overwhelmed with 3 damage instantly on turn 1.
Especially if you're relying on a Fledgling creature like the Wolf Cub or Elk Fawn; If you haven't been able to upgrade their health they literally cannot survive the first turn (if you place them in front of the leaping trap they attack it and die; if you place them in front of a frog they get attacked and die; even if you place the Fawn in Lane 3, it'll move into the Trap's lane and then die on the next turn; meanwhile all the frogs still deal 3 damage to your scales)
I guess it’s just not what I want it to be. Like pretty much everyone else after beating the game, I wanted a continuation or proper roguelike of Leshy’s section, but I wasn’t looking for such a deep difficulty spike.
If it’s supposed to be tough as nails even without challenges turned on, if I’m in the minority, then I guess that’s that. But as someone who is admittedly only average at best, I’m disappointed that my only option is to either replay vanilla Leshy with (little to no variance) or not play at all. After 20 hours of Kaycee’s mod with zero clears I don’t think improvement is in the cards for me.
I’m stuck in the unfortunate position of finding vanilla too easy but Kaycee’s mod too difficult, and would like to see the gap closed. Personally I don’t see the difference between adding ‘easy mode’ modifiers like you suggested, vs. just making the base less challenging and adding additional challenge toggles to compensate. I would appreciate either one, though.
Just want to point out, this is wrong. The difference between a good and a bad rogue-like is, that a good rogue-like can always be won. Everything else would be pointless and would prove exactly the point of the people saying "It is unbbalanced and unfair".
Games are me4ant to be won. Always. Even the super hard ones. It just takes more effort.
I think what this game mode really lacks at the moment is a seed system. Most rogue-like games have won because of axactly this princible: "Is a run unwinnable? Let me check it out again wih different choices."
Seeds also help a developer to get a better look at balancing issues. He can recreate scenarios, that players found "unfair" and look, if they were right.
Ants on the back line won't power up other ants. I strongly agree with your main point though. Even without a strong totem on them, the ant encounters are much more deadly than the average one, and I've hit the loose tail ant fight that you mentioned. It was ugly. I've sent feedback whining about them, so I assume if enough other people do too they'll get messed with.