Inscryption

Inscryption

Statistieken weergeven:
munkiii 20 jan 2022 om 12:34
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kaycee's mod still incredibly broken and unplayable 99% of the time
have 0 challenge points currently after 20+ runs, seems like without getting the mice/corpse method it is neraly impossible to beat, due to either a) bad RNG or b) super OP starting hands. Leshy constantly opens with unbeatable hands in the sigil challenge encounters, needs tuning
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46-60 van 144 reacties weergegeven
Origineel geplaatst door TheVampire100:
Are you seriously judging people by what kind of achievements they have? That's a real strawman arguement if I've ever seen one.

You are defending the wrong person, this player brags in every post that he completed Kaycee mod (13 levels) in a few hours and writes that other players below his incredible level..
Laatst bewerkt door Cinnamoon_dragon; 5 feb 2022 om 20:00
I stated a fact, and have not been negative towards any individuals regarding the subject. I wish everyone the best of luck in overcoming the challenges presented in Kaycee's mod :)
Origineel geplaatst door Lowbei:
Sorry that youre having trouble with Kaycee's mod. Keep at it bro, youll figure it out eventually.

I did not say that I have problems with the mod, I have already completed the game at 100% You better stop this practice "everyone besides me are s:8bitheart:ck at this game" or your interlocutors will stop respecting you
Origineel geplaatst door Static-ghost:
Origineel geplaatst door Lowbei:
Sorry that youre having trouble with Kaycee's mod. Keep at it bro, youll figure it out eventually.

I did not say that I have problems with the mod, I have already completed the game at 100% You better stop this practice "everyone besides me are s:8bitheart:ck at this game" or your interlocutors will stop respecting you
I have never said anything like that.

You have used quotation marks 3 times now to make up false statements that I havent said, and thus I cannot take you seriously and will have to ignore you now.

Have a nice day and better luck overcoming the challenges of Kaycee's mod!
Laatst bewerkt door Lowbei; 5 feb 2022 om 20:13
Origineel geplaatst door Lowbei:
better luck overcoming the challenges of Kaycee's mod!

That's exactly what you mean, bro, otherwise why would you keep wish me good luck to beat a game that I've already beaten? I never complained about the game difficulty and yet you still talk to me like I don't know how to play. This is the peak of arrogance
Laatst bewerkt door Cinnamoon_dragon; 5 feb 2022 om 21:04
I mean I have struggled a fair amount when I started playing the mod.

There's certainly still easy builds/cards that can carry you and most of my runs were hard carried because I buffed wolf cubs.
Deck for ants? No, wolf cub deck now.


It has it's moments where things don't exactly feel fair especially given immense RNG with pulling a card which is the point, but eh.

Origineel geplaatst door Lowbei:
Origineel geplaatst door Static-ghost:

I did not say that I have problems with the mod, I have already completed the game at 100% You better stop this practice "everyone besides me are s:8bitheart:ck at this game" or your interlocutors will stop respecting you
I have never said anything like that.

You have used quotation marks 3 times now to make up false statements that I havent said, and thus I cannot take you seriously and will have to ignore you now.

Have a nice day and better luck overcoming the challenges of Kaycee's mod!
They may be false statements, but you're proving the guy right. Whenever or not it's your intention to sound snarky given how it's difficult to portray self online.

Good job on the bait though.
Origineel geplaatst door Lowbei:
Origineel geplaatst door Sgt. Kelp:
If you think thats hard... you should see the full grizzly rushes during level 12 [/quote]

The Grizzly Rush is expected and can be planned for by establishing a board state where player damage balances Leshy's, and then building up a supply of blocker units before tipping the scale for +5. The problem with an attack by many Elk Fawn cards is that it occurs at a time when most of one's cards will be stuck in the deck, and unless one can cheese a combination of Magpie's Eye and a self-reproducing sigil, or (in the old pre-Nerf days) a Fecundity Geck, there will be no way to deploy cards fast enough to counter the attacks.
Origineel geplaatst door flatfinger:
Origineel geplaatst door Lowbei:

The Grizzly Rush is expected and can be planned for by establishing a board state where player damage balances Leshy's, and then building up a supply of blocker units before tipping the scale for +5. The problem with an attack by many Elk Fawn cards is that it occurs at a time when most of one's cards will be stuck in the deck, and unless one can cheese a combination of Magpie's Eye and a self-reproducing sigil, or (in the old pre-Nerf days) a Fecundity Geck, there will be no way to deploy cards fast enough to counter the attacks.
Couple notes there...

#1 very few people people beat grizzly rushes by building up a lot of blocking units, they simply beat it by taking out one grizzly and hitting that spot with 5 damage because thats the logical approach.

#2 I have completed the mod and have literally never seen it throw 4 elk fawns at you at once, especially early on. its literally never happened and they would need to provide screenshot proof of something so incredibly rare.

#3 Why would it matter if its so early, since you can restart in about 10-15 seconds max?

It seems clear that due to lack of having an argument, that somebody made up a lie about 4x elk fawn spawns during round1, which isnt even possible, then these same people wonder why nobody can take them seriously.
Laatst bewerkt door Lowbei; 6 feb 2022 om 14:19
After reading through some of the comments. I realize some people are INCREDIBLY lucky. I have done a dozen or so runs with a friend where we each have small decks with either 1-3 combos to insta-win. yet SOMEHOW we only draw the cards that can't interact or the combos are just not drawn. Almost like the game is actually stacking the deck. We know it is just bad RNG, but the consistency is just too accurate. I just ran a run that could have a turn 1 Uyarully or an army of field mice spawned from dead cards yet SOMEHOW I drew none of those cards even though I went through 7 combats. I saw the field mouse once and the Uya once without the combo of black goat or goated geck. RNG in this game is sometimes broken in Leshy's favor and this is in the stuff I could have SOME control in.
Laatst bewerkt door Jobfire; 6 feb 2022 om 21:37
Origineel geplaatst door Lowbei:
Origineel geplaatst door flatfinger:
Couple notes there...

#1 very few people people beat grizzly rushes by building up a lot of blocking units, they simply beat it by taking out one grizzly and hitting that spot with 5 damage because thats the logical approach.

That's certainly the logical approach if one has items, but they can be beaten even if one gets caught without items. My point is that there's a huge difference between a flock of grizzlies that arrive at a time of the player's choosing, versus having Leshy lead off with multiple powerful units.

[/quote]#2 I have completed the mod and have literally never seen it throw 4 elk fawns at you at once, especially early on. its literally never happened and they would need to provide screenshot proof of something so incredibly rare.[.quote]

I have had some battles I thought were pretty outrageous; one of the patches supposedly nerfed the enemy attack sequence for the three hardest fights. If Leshy brings in two units per turn and the player can only bring in one, that's going to put the player at a severe disadvantage unless the player can respond with something that would be OP in normal cases.

It seems clear that due to lack of having an argument, that somebody made up a lie about 4x elk fawn spawns during round1, which isnt even possible, then these same people wonder why nobody can take them seriously.

I have had some pretty outregeous totem battles, but I don't know which ones can still happen.
Origineel geplaatst door Jobfire:
After reading through some of the comments. I realize some people are INCREDIBLY lucky. I have done a dozen or so runs with a friend where we each have small decks with either 1-3 combos to insta-win. yet SOMEHOW we only draw the cards that can't interact or the combos are just not drawn. Almost like the game is actually stacking the deck. We know it is just bad RNG, but the consistency is just too accurate. I just ran a run that could have a turn 1 Uyarully or an army of field mice spawned from dead cards yet SOMEHOW I drew none of those cards even though I went through 7 combats. I saw the field mouse once and the Uya once without the combo of black goat or goated geck. RNG in this game is sometimes broken in Leshy's favor and this is in the stuff I could have SOME control in.
this

Either people are just full of crap so they can keep their side of the argument going or have some how managed to have a better rng / luck rating than a fair few of the other players,

It's amazing how OFTEN my deck is stacked with the worst cards possible that have zero chance of either chumming damage or making any sort of dent in leshy's moves. and even if i manage to survive long enough leshy will then drop a combo that does the exact right amount of dmg to win.
RNG is so bad in the mod.
Origineel geplaatst door Spanky:
Im with you on this one. Kaycee's mod is severely overtuned and is so difficult right now. Even cheesing the game with insanely stupid strategies fails with some of these encounters. Dev needs to look at RNG and elite encounters. I love this game, and consider myself decent enough I should have made a little progress by now. but I have over 12 hours in Kaycee's mod and have yet to make any progress, its incredibly frustrating.
+1
Its insane to me that people who claim to dislike RNG, are the same people who downloaded the challenge mod for an RNG based game.

Fortunately, the devs seem to be ignoring the people who they know shouldnt even be playing the mod to begin with.
Origineel geplaatst door Lowbei:
People complaining about RNG in a card game that is based around RNG is absolutely insane.
What everyone here would like to know is how do you manage consistently against 3 wolf cub or elf fawn, turn one, with your starting hand and/or items.
Laatst bewerkt door Voroff; 8 feb 2022 om 15:51
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Geplaatst op: 20 jan 2022 om 12:34
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