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There are also other cards you can find that only need 1 energy, especially the "energy bot" card which gives you an extra energy when you play it, letting you play an extra empty vessel card. I think there are some "latcher" type cards that only need one energy, and also the explode bot (correct me if I'm wrong).
But yeah!
As for losing health at the start of the match, that isn't a huge deal as long as you can counter later on. The health is relative so as long as you aren't hit so hard you lose, you can always get it back a few turns later. Even if you do lose, you are generally taken back to your last checkpoint and the only loss is the coins which you can recover by getting back to the screen just before the battle you lost.
In addition i would recommend energy bot. He seems a bit useless with only providing one cell but costing 2, but he will "unlock" one cell, basically advancing you one turn energy wise.
Edit: i love act 3 so much btw. Amazing setting and style imo.
As Act 1 follows Yugioh rules, 3 follows Hearthstone/Shadowverse ones, ramping up the energy cost max per turn. So as mentioned, energy+ cards like your Energy Cell are very useful.
It is mostly about being defensive/spam energy+ and then going into the offensive.