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If you're going with beasts due to familiarity, robots are better sacrifices than squirrels since they aren't dead draws in later turns. Undead win conditions can make use of all the sacrificing you do early on. I personally found Revenants (3/1 that dies after a turn) more flexible removal than adders (1/1 with death touch).
Full bone deck is fun but I found it challenging to build a deck to beat one of the first two bosses. If you are lucky enough to pull a Tomb Robber you can create skeleton cards for 1 bone, which is borderline broken with beast sacrifice.
Circuits confused me for the longest time especially since the game doesn't explain them unless you pick the robot starter deck. Circuits are best for some 'go infinite' card combos, but unless you're farming foils just use robots as reliable bodies that you can always get out by turn 5.
it don't matter what deck you pick initially, a couple of beasts packs & you are set
add some free bone energy for sacrifice if needed (meat box / bone box)
you can buy your snek back the from trapper too
Each deck favors a different playstyle though, so which one works best for you is kind of a personal choice unless you want to adapt your playstyle to the strategies others have proven effective instead of developing your own. Each can be powerful in their own ways, and certain combos can be nearly broken, but there's no one "right" way to deck build (although there are some min/maxers out there who have developed decks that are good against most everything). I constantly changed my deck to suit my opponents style, but it was generally a hybrid deck, with my personally favorite supporting deck being the dead cards with a few specific energy based cards tossed in.