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You know it’s gonna happen if you use the item so just turn your volume all the way down before using it. It’s an effective noise that an estimated 60% of the population associate with pain/trauma/imbalance so it’s not going anywhere.
Yeah, could just be a toggle. The issue is that the sound is in seemingly everything now. It's a cheap way to elicit a reaction so it's being incredibly overused all over film and TV especially.
Building awareness of the issue is important, clearly people just aren't thinking. This is becoming more important as many new people are now left with permanent tinnitus after covid, too.
I'll say I'm sorry you feel pain from this noise. I know often the things that can hurt us don't have warnings then bam! I would highly suggest playing the games without any sound. Especially if you know there's a potential of triggering your hard enough to contemplate harming yourself. It's still enjoyable, as I did play a couple rounds without my headphones.
I've been playing video games for almost forty years, probably much longer than you have, trust me. I'm not sure why you think I would have hated it 20 years ago. ear ringing sounds were not constantly in video games then with the exception of the CS flashbang. '
The problem is the disease, not the sound. But if the overuse of the sound, which is in everything, can be curtailed, and the sound has become trite and unoriginal, and the sound hurts people, why would you be opposed to change or an accessibility option for people to change it only for themselves?
Therein lies the real question, and why I won't go back and forth on this with people here...How does it hurt you for developers to simply have basic minor consideration for an anguished class of people who are trying to enjoy their product? Changing or adding an option for this is a five minute fix.
I'm working on an organization and a website for tracking media with this sound in order to spread awareness and protect other people like myself.
Playing games with the sound off would feel like just being dead already to me. There is need for more awareness here, pre-game warnings, anything. I bring up this topic about multiple different games because the awareness is what needs to spread. People need to understand that THIS SOUND HURTS PEOPLE. This isn't a "trigger warning" situation, the exact sound literally activates the symptoms of the disease.
"i don't experience this problem therefore it's not an issue"
Plenty of games have toggles or warnings for people with seizures, almost every game has subtitles for the hard of hearing, why is it so unreasonable to ask for the ability to disable one particular sound effect? Why are you so triggered by such a small request? You can still play with all the loud noises you want, letting someone else turn it off doesn't affect you in any way.
I think they should include the option, I am not against it at all. If the dev wants to do it then do it, if they don't then they don't but I am not against it at all. I'm sorry for how I came off, as someone who deals with clinical depression for 20 years it just seemed more like that to me, but what do I know.
I think it should be removed/changed because it's trite and boring as ♥♥♥♥, and exploitative as well. Using a sound effect that is known to cause an automatic stress response in humans is a cheap way to go for shock factor, and it treads into the extremely grey area of causing users of entertainment products psychological distress *on purpose*.
Instead why didn't the dev do something creative like have blood drip onto the cards for the next couple turns? Far more interesting and impactful without relying on cheap physical tricks.
Sure, I'd settle for a toggle. But I always argue for improving things and this sound effect is literally in everything now. It isn't unique or interesting or scary or spooky or anything-- It's a mass wave of entertainment products literally attacking peoples' psyches and that is stupid. Watch horror movies and action movies produced since 2019 and count the number of movies you *don't* hear this sound in.
Photosensitive, colorblind, and tinnitus toggles should be industry-standard. If you're using stuff like Unity or Unreal (which this game probably is?) you can literally just install a plugin and point-and-click your way to it even.
I've noticed lately that a lot of games use amazingly irresponsible amounts of flashing lights, too. Like even if a game has an epilepsy warning, people should reasonably expect not to have 45 second long sequences of incredibly high frequency black-to-white strobe lights. Looking at you "Observer"