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edit: you can end most battles, even bosses, in 3 or fewer turns if you play right and have a little bit of luck.
Oh, I didn't think the game would hinge on abusing those mechanics and requiring so much before the chance to win. That's... a bit disappointing if that's all there is to the game/ to have fun.
Act 1 is just a small part of the game. once you move on to the next part, it adds a lot more variety, but most people here are trying to avoid spoiling things for people :) Stick with it
Losing a single card match isn't a big deal.
Thats not even the bulk of the game.
You have to consider sometimes aggression can be the best defence since dealing damage effectively heals you. Finding a good balance of killing opponents creatures for free and also focusing on dealing damage aggressively should be plenty to get through the first chapter. The extra upgrades and OP creature combinations are there as well if you get really stuck.
As a Yugioh novice I caught on real quick to some of the abuse potential throughout the game.
But even without op things a general rule is that 2 cost cards by themselves are not that great, but you can make any card amazing if you use campfires, and the sacrifice stones well.
Though i am just a little concerned how brutal it still felt to try to get to that point, Glad the one that suggested sticking with it and perservering said so!
Thank you all.