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I started and stuck with undead. It wasn't terribly interesting but it worked well. Here was my basic strategy:
(1) As many skeletons and gravediggers as you can get. Usually play skeletons as soon as you can but if an enemy will show up next turn and you can kill it with a skeleton, save it for next turn.
(2) Play gravediggers and try to keep them alive. They're pretty tanky and they're useful for just survivability, don't worry if some die because you should have a bunch. If you can, put gravediggers in front of enemy shields so they'll just sit there getting bones forever.
(3) Try to create a good bone income (2 or even 3 gravediggers is great) while keeping yourself from taking too much damage. This is made easier if you focus on very cheap cards that you can get out without too many bones, because sometimes just having one creature that can take a hit makes all the difference.
(4) Once you've got things under control and you have a good amount of bones, play bone heap and upgrade it as many times as you can. Somewhere between 10 and 20 bones.
(5) Win in probably 1-2 turns.
Mox cards did seem like they do not want too much mixing so just 2-3 types should be best, 4 might give mox cards trouble.
Mostly this is because, you have 3 resources and they're there whether or not you're gonna use them.
(!) You're going to collect bones
(2) Your "battery" is going to rise each turn
(3) You will get creatures you can sacrifice to make something better, especially through the circuit or magic decks.
If you're beast only, for example, you have to carefully play with creatures to get enough to sacrifice. But if you add other decks to that too, you will end up with a ton of creatures that are easy to play (because they cost a different resource) and are ready to sacrifice.
Honestly, just use auto-complete from 0. Worked fine for me.
After that, I mostly focused on direct usability over indirect buffs like the conduits, and rotated the 6 energy 2 2's out for the rare 4 energy bots.
That deck easily pulled me to victory