Inscryption

Inscryption

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Dag0n Oct 21, 2021 @ 9:28am
Deck tips for act 2
I am in act 2 and chose the Undead starter deck, I beat Leshy so I have full access to the map. I also cleared the crypt and the machine factory except of their 2 bosses.

So I am stuck beating the robot and necromancer boss. In the magic tower I stand in front of that wooden dummy and don't know what to do with that for the moment.

All this was done with the starter necromancer deck. I have a lot of cards now and would like to get some tips, which are a good combination? In the game it was told to best make a mix of all 4 types?! But I didn't manage to build a stable mixed deck so far.....
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Showing 1-5 of 5 comments
Sammun Mak Oct 21, 2021 @ 9:34am 
A mix of all 4?!?! That sounds insane.

I started and stuck with undead. It wasn't terribly interesting but it worked well. Here was my basic strategy:
(1) As many skeletons and gravediggers as you can get. Usually play skeletons as soon as you can but if an enemy will show up next turn and you can kill it with a skeleton, save it for next turn.
(2) Play gravediggers and try to keep them alive. They're pretty tanky and they're useful for just survivability, don't worry if some die because you should have a bunch. If you can, put gravediggers in front of enemy shields so they'll just sit there getting bones forever.
(3) Try to create a good bone income (2 or even 3 gravediggers is great) while keeping yourself from taking too much damage. This is made easier if you focus on very cheap cards that you can get out without too many bones, because sometimes just having one creature that can take a hit makes all the difference.
(4) Once you've got things under control and you have a good amount of bones, play bone heap and upgrade it as many times as you can. Somewhere between 10 and 20 bones.
(5) Win in probably 1-2 turns.
thebadman Oct 21, 2021 @ 9:47am 
Beast-skeleton synergy with some value tech cards should do the trick. I started as necro and after beating necro boss and going to leshy zone I realized I should be mixing, not going pure. x)

Mox cards did seem like they do not want too much mixing so just 2-3 types should be best, 4 might give mox cards trouble.
Last edited by thebadman; Oct 21, 2021 @ 9:47am
Sammun Mak Oct 28, 2021 @ 11:42am 
Ok well, I take back what I said. Using multiple deck types is very strong.

Mostly this is because, you have 3 resources and they're there whether or not you're gonna use them.

(!) You're going to collect bones
(2) Your "battery" is going to rise each turn
(3) You will get creatures you can sacrifice to make something better, especially through the circuit or magic decks.

If you're beast only, for example, you have to carefully play with creatures to get enough to sacrifice. But if you add other decks to that too, you will end up with a ton of creatures that are easy to play (because they cost a different resource) and are ready to sacrifice.

Honestly, just use auto-complete from 0. Worked fine for me.
Last edited by Sammun Mak; Oct 28, 2021 @ 11:43am
landvaarder Oct 28, 2021 @ 2:06pm 
I started with robots, added the beasts that add energy to my deck (those are really good), together with some grizzly's and the ouroboros (after i buffed it)

After that, I mostly focused on direct usability over indirect buffs like the conduits, and rotated the 6 energy 2 2's out for the rare 4 energy bots.

That deck easily pulled me to victory
Really hope there's an update that expands on this deck building facet of the game, because it seems like there's lots of potential for deck-crafting and interesting builds to play with. Same gripe I have with Act 1 (and to a lesser extent Act 3), there's a great game here, it just isn't nearly long enough.
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Date Posted: Oct 21, 2021 @ 9:28am
Posts: 5