Cyberpunk 2077

Cyberpunk 2077

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Jan 23 @ 3:05am
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Patch 2.21
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Showing 1,111-1,125 of 1,367 comments
Wallbert Jan 27 @ 5:34pm 
just update them
MY MODS. NOOOOOOOOO
god ♥♥♥♥♥♥♥ dammit my mods XD
Well... I'll stop playing for a month until the mods I have installed are updated...
RIP Mods
Originally posted by Clementine:
Originally posted by ´EE`∞EternaL:
CDPR should offer rollback versions of CP2077 on Steam.
Here Guide:
How to roll back a Steam game to a previous version

Step 1: Gather info

- Google search the release date of the game version you want to roll back to.
- Go to SteamDB and search for your game: https://steamdb.info/
- Note the App ID of your game
- Click on Depots and look for the content file of your game. Note the depot number and click that depot.
- Click on Manifests
- Find the manifest whose “seen date” closely matches the release date of the version you want. Note the manifest ID.

At this point you should have 3 pieces of info:
App ID
Depot ID
Manifest ID


Step 2: Prevent Auto Update

Go to your game library.
Right click on your game and choose Properties
Select Updates
Use the dropdown to change Automatic Updates to “Only when I launch the game”
Success!

It is worth noting that mod launchers (such as Mod Organizer 2, which I highly recommend) do not trigger Steam’s “launch the game” condition and so the game will stay un-updated until you run the game from Steam.


Step 3: Download the previous version

Open the Steam console
Method 1:
Type “steam://nav/console” (no quotes) into a browser and it should prompt you with a box along the lines of “a website wants to open steam”. Allow it.
Method 2:
Press Win + R to open a windows run command. Paste in this line and run:
C:\Program Files (x86)\Steam\steam.exe -- steam://nav/console
Note: you may need to update the path if your copy of Steam isn’t installed in this location.
Run this command in the steam console:
download_depot <appID> <depotID> <manifestID>

Example (for Cyberpunk 2077 version 2.12):
download_depot 1091500 1091501 3807385820978085162

Steam will now download the depot package. There is no progress indicator, but once it is finished it will reveal the location it downloaded the package to. (It does not automatically go to your game folder) It will be somewhere like:
C:\Program Files (x86)\Steam\steamapps\content\<appID>\<depotID>
Navigate to where the package was downloaded and copy all of it’s contents.
Paste those contents into your game folder and allow overwriting.
Success!

If you have Phantom Liberty, you will need to repeat this process for the DLC files.
For 2.12:
download_depot 2138330 2138330 5094071097429923087
Thanks for the elaboration! Could you elaborate a bit on the Mod Organizer 2, why you recommend it? Does the game not offer Nexus Vortex Support and if it does is Vortex not as accessible as MO2?
Originally posted by Hellboy:
Originally posted by CarsonTheOneAndOnly:

everyone that says you can roll back also fails to consider that updates should be released in the form of free DLCs to make them completely optional and not something of a mandatory act automatically pushed onto the player which should be a practice more common across every single player game. bethesda has trolled their modding community for over a decade and this has been a problem with no proactive approaches as of yet. if other game devs do read this. its a feature worth including in advertisement. manditory updates are a terrible idea.
I understand the frustration, but the updates for Cyberpunk that might break mods are usually temporary setbacks. These updates often improve the game's stability, fix bugs, or introduce new content that enhances the overall experience. Modding communities are incredibly fast at adapting, so most mods get updated soon after patches drop. Making updates optional sounds nice in theory, but it could fragment the player base and create compatibility issues. CDPR is actively improving the game, and the benefits of these updates often outweigh the temporary inconvenience for modders.
Its not a bad thing to fragment the playerbase in CP2077, its not a multiplayer game and the publisher doesnt plan to monetize future patches. Optional DLSS DLCs would also not create compability issues, but fix them because the update caused these issues with mods to begin with. A rollback version would create compability issues, but that is an optional decision the players should be allowed to make for themselves.
Nobody would make CD Projekt Red responsible for this, like they are doing now with mod-breaking patches.
Originally posted by Dumpling:
Originally posted by 𝔓𝔲𝔰𝔥𝔶:
I gave up playing because they were constantly breaking the mods with the repair DLCs, after update 2.2 I thought, well after this maybe they won't break the mods again so soon, I decided to go back to playing since Christmas, I installed the mods perfectly as I wanted and the graphics settings, when I was starting to play with everything perfectly oops, boom, a repair DLC comes along and ♥♥♥♥♥ up all the mods and the game after a month and since I install everything manually I prefer to uninstall the game and reinstall everything again without loose ends and I don't like using Vortex because it saves downloads taking up twice as much disk space and sometimes installs folders over mod folders, if I have patience I'll play again in a week if not I'll go back to playing CP2077 for next Christmas .

There are 30GB of manually installed mods my dear developers because otherwise the game would be too ugly and uninteresting

Kind of on you guys for modding (literally what you signed up for when starting to mod). I don't understand this craze for mods from people on games that already look good and are content filled lol. If you're modding like crazy and hate "bad graphics" surely you have a PC strong enough for path-tracing?

Searching up how to stop updates on Steam would be a great start for you, or if that's too hard go purchase the GOG version.
Mods often make games much more accessible than vanilla experience because developers tend to restrict their players from that. Like being able to skill into different skill trees and having multiple gameplay approaches like stealth and melee and hacking in one build, so you can engage every mission how you want like a sandbox. Base games often dont offer that freedom of choice and force you to limit your playstyle.
And mods often offer more custom balancing if the game doesnt offer you custom game difficulty settings.

Also mods enhance romances and character interactions and can make feel the world more immersive. For example for the outer areas outside of Night City, Mods could create entire factional wars and small towns that fight for dominance.
They could offer a lot more points of interest and make you engage with the wasteland much more often.
Last edited by ´EE`∞EternaL; Jan 28 @ 1:42am
Djinks Jan 28 @ 5:54am 
Hi there, DEVMAN, please fix :
- Traffic light (it make no sense that it turn green for player, and it disturb all traffic ! Even GTA 5 didn't do that IT'S ♥♥♥♥♥♥ FEATURE)
- Fix your SSR implementation, damn, so graaaaaaaaaaiiiiiiiiiiiiiiinnnnnnnnnnnyyyyyyyy even in ultra !
- Fix cloth shadow in some area that have litteraly heavy black pixelise shadow with and without RTX

Thx <3
PS : Before make "Cyberpunk 2", just maybe fix Cyberpunk 2077... why make a toal new game, when you get a good one actualy but that need lot of fix..... Modders can't solve all your bug :/
Xjorn Jan 28 @ 6:12am 
Nicely said . I try not to use mods if I dont have to. Cyberpunk 2077 no mods , I love the game AS IS , not going to say that some of the mods that have been created are not cool because a lot of are very cool. (the Live version mod was impressive) . Hence why I will make a request of the developers to HIRE these modders and get their stuff into the game since they figured out a way to do so. A lot of talent going to waste that could be a part of a big video game company and have a nice career creating games. I think the modders should send in their resumes to the companies and ask for a job. I would love to go to CDPR and give them my ideas for Cyberpunk Orion or even for 2077 because lets be honest we really do want a bit more out of 2077 and I personally would NOT complain about a new DLC , or maybe a new section of map opening, new jobs , more psychos , GANG WARS! Maelstrom v Wraiths v Scavs sort of thing. (it would not matter to me if CDPR 'went back on their word of not making anymore new content for Cyberpunk 2077 ' <<Maybe a lil white lie , Since all of the bugs and glitches and graphics are all getting tweeked and fixed and repaired I am happy that its being done, a rough start in the beginning HOWEVER since the fixes new chooms getting the game and playing it and trying it out and liking it. With or without mods, a new Edgerunners is to come out soon. Orion isnt far from coming in the near future as well. I cant wait for the new stuff .
TY! cd projekt u RULE!!!
RED4ext.SDK macht Probleme. Spiel startet nicht, Fehlermeldung "hash 0x166b1e0d"
Ich habe so keine Ahnung
bei jedem Patch ist hinterher alles Shice. sowas von unprofessionell, und das Spiel ist in unserer Welt schon URALT
Originally posted by Huntress Main:
Uninstalled, won't be coming back to cyberpunk unless full mod support is released, or until updates completely stop. I'm sick and tired of constantly having my mods break after I spend hours upon hours troubleshooting.
Friend I typed the exact same this a few pages ago. At this point its comical. No substantial improvement added and yet you break my mods that actually make the game fun. No thank you I'd rather play Kingdom Come Deliverance 2 and come back to this game years later so I can play my damn mods in peace. Plus theyll have even better mods waiting for me so win win
ER BaBa Jan 28 @ 7:16pm 
gooooood
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