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Not only did the RAM not recover, but it sometimes started draining very quickly after I had used a quickhack, like Ping. I had to keep quicksaving and -loading to solve it. When the mission was done it didn't happen again *knocks on wood*
During that mission, I had recently gotten one of the Ultimate quickhacks, and tried that a few times there, so that may also have been relevant. I think it was Suicide or Cyberpsychosis, but I can't remember exactly now. Never used any of them again.
I've started a new game now, so it will be interesting to see if it happens again out there.
I could still use Overclock, but of course, I was missing quite a lot of base RAM.
I'd upgraded some cyberware in Dogtown not too long before it happened, but just to tier 5++. I didn't have the capacity for the fancier ones, so my loadout wasn't really much different from what it'd been for a long time, just slightly higher tier. And I'd done quite a few scanner hustles and gigs without problems too before the bug happened.
My quickhacks were the same as they'd been for quite a while too, no Ultimates (and most were only tier 2 or 3, because the netrunner vendors don't seem very eager to stock tier 4 and 5 crafting recipes in this game).
hm. I hope it's just a very rare glitch.
yeah. I have had some odd things happen out there. Like not being able to jump at all for half the mission and such. Don't think I've had any weirdness with quickhacks or RAM, though.
Thanks.