Cyberpunk 2077

Cyberpunk 2077

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wmgibsonfan May 16, 2024 @ 2:20am
Stuck in Ghost Town - can't talk to Rogue in Afterlife
OK, I'm in the Afterlife club and I'm supposed to talk to Rogue. The only problem is that no one (except the bartender) will give me the time of day, much less Rogue herself. I wandered into some of the back rooms around the Afterlife and discovered nothing.

What am I missing? To whom should I speak, or what should I do?
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Showing 1-15 of 16 comments
Silverbane7 May 16, 2024 @ 4:44am 
did you walk up towards Rogue and see Panam yelling at her?
See Panam walking away, and if you are close enough, she will tell you to be carefull of who you do business with?
that's how it ususally goes for me.

angry Panam telling Rogue off, Rogue being her usual cold self back. Panam storming off. the Muscle standing infront but me waving to Rogue 'need to talk'

did you actually go meet Takamura at Toms Diner?
you need to have met him there first for the rest of the quests to pop.
(trying to think what might cause it not to start)
Bogmore May 16, 2024 @ 6:26am 
I don't think you got near enough to Rogue's booth. Walk up to the big bouncer.

It could be the Takemura thing mentioned by Silverbane7.
Last edited by Bogmore; May 16, 2024 @ 6:28am
wmgibsonfan May 16, 2024 @ 1:56pm 
I've completed the Heist and related missions, and I've infiltrated the Arasaka warehouse to help Takemura fiddle the float that Wakako will be using. I'm pretty sure that I talked to Takemura at Tom's Diner somewhere along the line. Maybe I should check to make sure...?

I've walked right up to Rogue's booth and all but climbed over the bouncer, but none of the people in the booth even glance at me, including said bouncer.

I thought I would have to find someone in the Afterlife who would refer me to Rogue before I could talk to her, but I got in everyone's face and got the generic responses from all of them.
I don't see Panam anywhere in the bar, or outside it.
Duilf May 16, 2024 @ 2:55pm 
It is possible you already talked to Rogue before leaving for the other quest branch. If so look for a bar seat on the side closest to Rogue that has an interaction to pass time. You need to interact with this seat, but the prompt could make you think letting time pass normally will also trigger the quest.... Especially when the game is making you think there is a time crunch.
Last edited by Duilf; May 16, 2024 @ 2:56pm
wmgibsonfan May 16, 2024 @ 3:43pm 
Originally posted by Duilf:
It is possible you already talked to Rogue before leaving for the other quest branch. If so look for a bar seat on the side closest to Rogue that has an interaction to pass time. You need to interact with this seat, but the prompt could make you think letting time pass normally will also trigger the quest.... Especially when the game is making you think there is a time crunch.

Thanks for this! I think you may have hit the nail on the head. I'm off to try it out.

Sometimes, these non-linear games can shoot themselves in the foot if the player does something that the designers didn't anticipate before going to a particular place and/or speaking to a particular person. I'm just hoping that I won't have to go back to a saved game, go through the whole series of missions and then start Ghost Town again. I had a hell of a time with Gimme Danger and I don't want to have to do it again.
wmgibsonfan May 16, 2024 @ 4:26pm 
I went into Afterlife (again) and scanned every stool, chair, table, divan, and anything with a flat surface, looking for the little icon that shows you a sittable (don't think that's really a word) spot. No joy.

I'm afraid that I have been here before but I've deleted the save file in which that conversation with Rogue took place. I may have f***ed myself royally. I now have to find a save file from an earlier point in the game, carefully avoid the Afterlife, go through the entire chain of missions with Takemura.

Before I do that - does anyone remember where V would normally go after the Afterlife? I don't know if it will play out correctly, but maybe, just maybe, if I go there I'll find whoever or whatever I'm supposed to talk to/find/do next...?
wmgibsonfan May 16, 2024 @ 11:07pm 
Well, that's me SOL. I watched some YT vids about this mission, and I definitely recall the convos etc. and riding with Panam out to her (former) clan's encampment, meeting Scorpion and Mitch, retrieving her gun, etc.

However...

...I don't have Panam as a contact in my list now!

As I said earlier, I was having one heck of a time getting through Gimme Danger. I loaded save files from many different points in that mission, got killed every time, and I remember getting so frustrated that I just about rage-quit. I even loaded some save files from earlier points in the main story just in case I'd missed something. At some point, I must have decided to just skip Gimme Danger and then gone to Afterlife and gone through the convo with Rogue, etc. and then blew away the save file that had the meeting with Panam in it without understanding the consequences.

Then I went back and finally managed to finish Gimme Danger, only to find that the game thinks I've already been there and done that.

Unless someone knows some safe-file wizardry that can pull my chestnuts out of this particular fire, it's back to the early encounters with Takemura and drag my a** forward again.

Many thanks f or the suggestions so far!
ashleyiirc? May 17, 2024 @ 3:01am 
There is a save file editor on the Nexus website you could try.
wmgibsonfan May 17, 2024 @ 2:34pm 
Originally posted by ashleyiirc?:
There is a save file editor on the Nexus website you could try.

Hmm...that sounds as if it might work. But does it include detailed, specific instructions on how to use it? Unless it does, life is too short to try to figure out what to change and to what value(s)! It would be far simpler to just load an old save and go from there.

BTW, thanks for the tip!
wmgibsonfan May 17, 2024 @ 2:50pm 
I just took a quick look at the save file editor. The editor itself looks good, not difficult to use and well designed.

The creator(s) advise against changing any Quest Fact values because it could backfire on you later on in the game. That sounds like good advice to me!

I'm going to download the editor and use it to examine my save file. I'll try to figure out which data items to change. I'm setting a time limit for myself so that I don't get caught up in it and spend 4 days fiddling when I could have spent 4 hours replaying my way back to the Afterlife!
Actalo May 17, 2024 @ 3:02pm 
Don't mess with quest flags because there's often more than one associated with each quest at each stage and you could really brick your save that way, especially since some aren't written in a way that's entirely apparent which quest they're associated with.

The only time I've used Quest Flags was complete non-essential stuff like Skippy.
wmgibsonfan May 17, 2024 @ 3:34pm 
Originally posted by Actalo:
Don't mess with quest flags because there's often more than one associated with each quest at each stage and you could really brick your save that way, especially since some aren't written in a way that's entirely apparent which quest they're associated with.

The only time I've used Quest Flags was complete non-essential stuff like Skippy.

Exactly! I'm a retired programmer, and I know just how easy it is to blow your entire leg off with a single stroke of a key at the wrong place. If the data item name shown in the editor interface isn't something like "ghost_town_afterlife_complete" with a true/false value, then there's an excellent chance that you're going to do the wrong thing.
Bogmore May 17, 2024 @ 5:39pm 
Have you EVER used any mods on this save, notice I am not asking if you use them now but if you EVER have. Mods can kill the game progression.

Try a clean reinstall too, which is NOT a normal reinstall.

https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2233/how-do-i-perform-a-clean-install-of-the-game
Last edited by Bogmore; May 17, 2024 @ 5:40pm
wmgibsonfan May 18, 2024 @ 5:10am 
Originally posted by Bogmore:
Have you EVER used any mods on this save, notice I am not asking if you use them now but if you EVER have. Mods can kill the game progression.

Try a clean reinstall too, which is NOT a normal reinstall.

https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2233/how-do-i-perform-a-clean-install-of-the-game

I have used mods in CP 2077. I’ve since removed them, since they didn’t work and produced only errors in the script merge that I couldn’t be bothered to debug.

I think I will give the ‘clean install’ a shot. Does it blow away all of my current save files?
wmgibsonfan May 28, 2024 @ 4:41am 
Hey, Bogmore, if you're interested, I did the clean install per CD Projekt Red's instructions, and it had no result at all (that I know of).

Thanks for the suggestion, though!
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Date Posted: May 16, 2024 @ 2:20am
Posts: 16