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See Panam walking away, and if you are close enough, she will tell you to be carefull of who you do business with?
that's how it ususally goes for me.
angry Panam telling Rogue off, Rogue being her usual cold self back. Panam storming off. the Muscle standing infront but me waving to Rogue 'need to talk'
did you actually go meet Takamura at Toms Diner?
you need to have met him there first for the rest of the quests to pop.
(trying to think what might cause it not to start)
It could be the Takemura thing mentioned by Silverbane7.
I've walked right up to Rogue's booth and all but climbed over the bouncer, but none of the people in the booth even glance at me, including said bouncer.
I thought I would have to find someone in the Afterlife who would refer me to Rogue before I could talk to her, but I got in everyone's face and got the generic responses from all of them.
I don't see Panam anywhere in the bar, or outside it.
Thanks for this! I think you may have hit the nail on the head. I'm off to try it out.
Sometimes, these non-linear games can shoot themselves in the foot if the player does something that the designers didn't anticipate before going to a particular place and/or speaking to a particular person. I'm just hoping that I won't have to go back to a saved game, go through the whole series of missions and then start Ghost Town again. I had a hell of a time with Gimme Danger and I don't want to have to do it again.
I'm afraid that I have been here before but I've deleted the save file in which that conversation with Rogue took place. I may have f***ed myself royally. I now have to find a save file from an earlier point in the game, carefully avoid the Afterlife, go through the entire chain of missions with Takemura.
Before I do that - does anyone remember where V would normally go after the Afterlife? I don't know if it will play out correctly, but maybe, just maybe, if I go there I'll find whoever or whatever I'm supposed to talk to/find/do next...?
However...
...I don't have Panam as a contact in my list now!
As I said earlier, I was having one heck of a time getting through Gimme Danger. I loaded save files from many different points in that mission, got killed every time, and I remember getting so frustrated that I just about rage-quit. I even loaded some save files from earlier points in the main story just in case I'd missed something. At some point, I must have decided to just skip Gimme Danger and then gone to Afterlife and gone through the convo with Rogue, etc. and then blew away the save file that had the meeting with Panam in it without understanding the consequences.
Then I went back and finally managed to finish Gimme Danger, only to find that the game thinks I've already been there and done that.
Unless someone knows some safe-file wizardry that can pull my chestnuts out of this particular fire, it's back to the early encounters with Takemura and drag my a** forward again.
Many thanks f or the suggestions so far!
Hmm...that sounds as if it might work. But does it include detailed, specific instructions on how to use it? Unless it does, life is too short to try to figure out what to change and to what value(s)! It would be far simpler to just load an old save and go from there.
BTW, thanks for the tip!
The creator(s) advise against changing any Quest Fact values because it could backfire on you later on in the game. That sounds like good advice to me!
I'm going to download the editor and use it to examine my save file. I'll try to figure out which data items to change. I'm setting a time limit for myself so that I don't get caught up in it and spend 4 days fiddling when I could have spent 4 hours replaying my way back to the Afterlife!
The only time I've used Quest Flags was complete non-essential stuff like Skippy.
Exactly! I'm a retired programmer, and I know just how easy it is to blow your entire leg off with a single stroke of a key at the wrong place. If the data item name shown in the editor interface isn't something like "ghost_town_afterlife_complete" with a true/false value, then there's an excellent chance that you're going to do the wrong thing.
Try a clean reinstall too, which is NOT a normal reinstall.
https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2233/how-do-i-perform-a-clean-install-of-the-game
I have used mods in CP 2077. I’ve since removed them, since they didn’t work and produced only errors in the script merge that I couldn’t be bothered to debug.
I think I will give the ‘clean install’ a shot. Does it blow away all of my current save files?
Thanks for the suggestion, though!