Cyberpunk 2077

Cyberpunk 2077

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FSR Frame Gen
I'm trying to get FSR Frame Gen working in this game smoothly. It will work just fine for the most part, but this implementation doesn't allow vsync with it on. In most other games it would allow you to enable vsync with FSR Frame Gen.

If I enable a cap in AMD software at 120 it will say that the FPS is 120, but it will feel awful. I thought I remember AMD basically recommending vsync to be enabled for Frame Gen. If I stay under the 120 FPS cap it will feel perfectly smooth, but once I go over it will feel like crap, most likely due to either screen tearing or the fps not match the refresh rate.

My GPU is a RX 9070 XT.
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Showing 1-7 of 7 comments
This might be because when you're at 120 and use frame gen I'm pretty sure it sets it to 240. It does this to me on SM2 whilst using frame gen.
AMD overlay shows TOTAL FPS...it counts the actual and fake frames. So if the overlay shows 120 then the IN GAME fps is 60 and being doubled to 120 by frame gen.

What is the refresh rate of your monitor? You aren't doing this on a 60 Hz screen are you?
Originally posted by Cloud3ffect:
I'm trying to get FSR Frame Gen working in this game smoothly. It will work just fine for the most part, but this implementation doesn't allow vsync with it on. In most other games it would allow you to enable vsync with FSR Frame Gen.

If I enable a cap in AMD software at 120 it will say that the FPS is 120, but it will feel awful. I thought I remember AMD basically recommending vsync to be enabled for Frame Gen. If I stay under the 120 FPS cap it will feel perfectly smooth, but once I go over it will feel like crap, most likely due to either screen tearing or the fps not match the refresh rate.

My GPU is a RX 9070 XT.

The FSR 3 and frame gen implementation in Cyberpunk is one of the worst one it looks bleeding awful, you have a 9070xt so i would download one of the FSR 4 mods. or if you dont like using mods then use FSR 2.1 it looks better than FSR 3 in this game and use AFMF2.1 in the driver instead of the in game frame gen.
Originally posted by failsafe:
Originally posted by Cloud3ffect:
I'm trying to get FSR Frame Gen working in this game smoothly. It will work just fine for the most part, but this implementation doesn't allow vsync with it on. In most other games it would allow you to enable vsync with FSR Frame Gen.

If I enable a cap in AMD software at 120 it will say that the FPS is 120, but it will feel awful. I thought I remember AMD basically recommending vsync to be enabled for Frame Gen. If I stay under the 120 FPS cap it will feel perfectly smooth, but once I go over it will feel like crap, most likely due to either screen tearing or the fps not match the refresh rate.

My GPU is a RX 9070 XT.

The FSR 3 and frame gen implementation in Cyberpunk is one of the worst one it looks bleeding awful, you have a 9070xt so i would download one of the FSR 4 mods. or if you dont like using mods then use FSR 2.1 it looks better than FSR 3 in this game and use AFMF2.1 in the driver instead of the in game frame gen.

And enable Ant Lag in the driver as well it helps with the extra latency of using the frame gen
I use it on a 120 Hz LG CX OLED TV with adaptive sync enabled. I'm actually using the FSR 4 Optiscaler mod right now in this game to make it look significantly better. Just using the FSR 3 inputs built within the game to allow FSR 4 to work. I was then hoping to use frame gen to have it capped at 120 while using ultra ray tracing, but this implementation uses NVIDIA requirements of removing the vsync option. That causes it to run over the cap and look horrible. Even if I manage to get it to cap at 120 it still isn't delivering smooth frames.

I did test other games with AMD frame gen built in and found out that any game I tested with frame gen 3.0 isn't smooth with it on. I then tried the games that use frame gen 3.1 and they were always very smooth with it turned on. Seems to be an issue with the 3.0 implementation, which sucks.
Kuma Apr 2 @ 4:31am 
Vsync is often disabled when framegen is enabled because those are conflicting techs.

If your cap is going over 120 and causing the issue, have you tried capping it below that? try 110, if it is still going over try 100 and so on until you find the sweetspot.

If your TV isn't doing well with variable frames it might be better to turn off framegen, enable vsync and just regain real frames through a more aggressive upscaling or lowering some graphical settings. Framegen is aimed at people using very high refresh VRR monitors, not tvs that more often than not do need vsync.
Last edited by Kuma; Apr 2 @ 4:36am
I've tried capping it at 118 and that didn't do any good. I've used the global FPS limiter in AMD software (not the per-game AMD chill settings). It does cap it just fine, but doesn't feel smooth at all. I did also make sure adaptive sync was working fine by opening up the menu on my TV that shows the current refresh rate and it was syncing up as it should be.

I think I'll have to give up on this unless they actually update the game with 3.1, which knowing CD Projekt Red they probably won't.
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