Cyberpunk 2077

Cyberpunk 2077

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Black artifacts on shadows with ray tracing
got some problem with the raytracing enable, the palms are super black and look more like black artifacts..
any one knows the reason for that?
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431367
Last edited by KaZaZ; Apr 1 @ 4:08pm
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Showing 1-11 of 11 comments
uni790 Apr 1 @ 10:18am 
Because raytracing is terrible at giving realistic shadows, in all honesty, just turn it off, once you actually get playing you won't notice it gone, and in a lot of cases things look better without it.
There's a draped tarp just around the corner from Misty's. Same thing happening there but the terrible shadowing changes shape with the cloth physics. Better to just leave it off.
Originally posted by uni790:
Because raytracing is terrible at giving realistic shadows, in all honesty, just turn it off, once you actually get playing you won't notice it gone, and in a lot of cases things look better without it.

Path Tracing look gorgeous on my 4090 and i never ever seen a single artifact, dunno if you talking about AMD cards but on Nvidia it does look 10x better than play without.
KaZaZ Apr 1 @ 1:49pm 
Originally posted by ★REM★:
Originally posted by uni790:
Because raytracing is terrible at giving realistic shadows, in all honesty, just turn it off, once you actually get playing you won't notice it gone, and in a lot of cases things look better without it.

Path Tracing look gorgeous on my 4090 and i never ever seen a single artifact, dunno if you talking about AMD cards but on Nvidia it does look 10x better than play without.
PT Available only for NVIDIA
Kuma Apr 1 @ 3:50pm 
Originally posted by KaZaZ:
PT Available only for NVIDIA
Path tracing is available for everyone it's ray tracing on steroids, you are probably confusing it with ray reconstruction which is still being worked on by amd.

You should send a screenshot as well for people to see what you mean, it could be a bug depending on what drivers you are using or another setting conflicting with raytracing.
KaZaZ Apr 1 @ 4:06pm 
Originally posted by Kuma:
Originally posted by KaZaZ:
PT Available only for NVIDIA
Path tracing is available for everyone it's ray tracing on steroids, you are probably confusing it with ray reconstruction which is still being worked on by amd.

You should send a screenshot as well for people to see what you mean, it could be a bug depending on what drivers you are using or another setting conflicting with raytracing.
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431485
KaZaZ Apr 1 @ 4:07pm 
Originally posted by Kuma:
Originally posted by KaZaZ:
PT Available only for NVIDIA
Path tracing is available for everyone it's ray tracing on steroids, you are probably confusing it with ray reconstruction which is still being worked on by amd.

You should send a screenshot as well for people to see what you mean, it could be a bug depending on what drivers you are using or another setting conflicting with raytracing.
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431415
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431367
Last edited by KaZaZ; Apr 1 @ 4:08pm
Kuma Apr 1 @ 4:44pm 
Originally posted by KaZaZ:
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431415
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431367
Yeah that's a bit weird, are you playing without mods? And are you using the latest drivers?

I would suggest following all the official cyberpunk support page steps:
https://support.cdprojektred.com/en/cyberpunk/pc/gameplay/issue/1736/i-want-to-report-a-visual-issue

If after everything the glitch persists you can contact them directly.
Last edited by Kuma; Apr 1 @ 4:46pm
KaZaZ Apr 1 @ 4:53pm 
Originally posted by Kuma:
Originally posted by KaZaZ:
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431415
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431367
Yeah that's a bit weird, are you playing without mods? And are you using the latest drivers?

I would suggest following all the official cyberpunk support page steps:
https://support.cdprojektred.com/en/cyberpunk/pc/gameplay/issue/1736/i-want-to-report-a-visual-issue

If after everything the glitch persists you can contact them directly.
Ye, vanilla and updated.
i'll try, Thanks.
orbatos Apr 1 @ 11:44pm 
Originally posted by Kuma:
Originally posted by KaZaZ:
PT Available only for NVIDIA
Path tracing is available for everyone it's ray tracing on steroids, you are probably confusing it with ray reconstruction which is still being worked on by amd.

You should send a screenshot as well for people to see what you mean, it could be a bug depending on what drivers you are using or another setting conflicting with raytracing.
Your advice is good, but this statement is wrong, and it's not your fault. I'll explain, maybe this will help.

Due to confusing marketing from both GPU manufacturers, game engine developers, and even some production graphics application developers overloading the existing terminology you are confusing raytracing as a technology with implementations of raytracing using the limited hardware available for realtime *or* accelerated processing of rendering pipelines that necessarily take shortcuts.

This is important because it confuses people. Marketing has turned "raytracing" into just direct illumination, refraction and reflection calculations, and "pathtracing" into a term that refers to raytracing with indirect and global illumination, but *all* of that is raytracing.

Whether it's photon mapping, volume rendering or any other forma of attempt at accurate rendering it all uses raytracing, with defined behaviour at various interactions steps, like subsurface scattering simulation in surface shaders for skin allowing diffuse illumination to backlight the shin membrane of an ear. Funny enough, the subset of raytracing that is the path calculation between interactions and eventually the camera is... can you guess? It's path tracing.

So right now we have a situation where a term for part of the ray tracing pipeline is being used to refer to a superset of rendering functions, and what these are specifically depends on whether you are talking about hardware or software features, or realtime or accelerated non-realtime, or NPR (non-photorealistic) versions of either. See the problem? the term is almost meaninless.

/rant over

TLDR; When using pathtracing to refer to hardware-accelerated realtime raytracing with a combination of advanced shaders, indirect and global illumination, find some shorthand to indicate that and retain some sanity. Maybe just "Nvidia or AMD Pathtracing"? or something similarly simple.

GG, I'm going to pass out now.
Kuma Apr 2 @ 4:53am 
Originally posted by orbatos:
Your advice is good, but this statement is wrong, and it's not your fault. I'll explain, maybe this will help.

Due to confusing marketing from both GPU manufacturers, game engine developers, and even some production graphics application developers overloading the existing terminology you are confusing raytracing as a technology with implementations of raytracing using the limited hardware available for realtime *or* accelerated processing of rendering pipelines that necessarily take shortcuts.

This is important because it confuses people. Marketing has turned "raytracing" into just direct illumination, refraction and reflection calculations, and "pathtracing" into a term that refers to raytracing with indirect and global illumination, but *all* of that is raytracing.

Whether it's photon mapping, volume rendering or any other forma of attempt at accurate rendering it all uses raytracing, with defined behaviour at various interactions steps, like subsurface scattering simulation in surface shaders for skin allowing diffuse illumination to backlight the shin membrane of an ear. Funny enough, the subset of raytracing that is the path calculation between interactions and eventually the camera is... can you guess? It's path tracing.

So right now we have a situation where a term for part of the ray tracing pipeline is being used to refer to a superset of rendering functions, and what these are specifically depends on whether you are talking about hardware or software features, or realtime or accelerated non-realtime, or NPR (non-photorealistic) versions of either. See the problem? the term is almost meaninless.

/rant over

TLDR; When using pathtracing to refer to hardware-accelerated realtime raytracing with a combination of advanced shaders, indirect and global illumination, find some shorthand to indicate that and retain some sanity. Maybe just "Nvidia or AMD Pathtracing"? or something similarly simple.

GG, I'm going to pass out now.
I somewhat agree with you, but arguing about how they decided to name the tech is irrelevant since that's how they are being named now by both nvidia and game developers.

A better nomenclature would probably be something like DLRaytracing and DLPathtracing for the real time techs since they only work because of aggressive deep learning denoiser algorithms, but none of our opinions matters unless nvidia actually starts calling it something else anways.
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Date Posted: Apr 1 @ 10:05am
Posts: 11