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Path Tracing look gorgeous on my 4090 and i never ever seen a single artifact, dunno if you talking about AMD cards but on Nvidia it does look 10x better than play without.
You should send a screenshot as well for people to see what you mean, it could be a bug depending on what drivers you are using or another setting conflicting with raytracing.
https://steamcommunity.com/sharedfiles/filedetails/?id=3456431367
I would suggest following all the official cyberpunk support page steps:
https://support.cdprojektred.com/en/cyberpunk/pc/gameplay/issue/1736/i-want-to-report-a-visual-issue
If after everything the glitch persists you can contact them directly.
i'll try, Thanks.
Due to confusing marketing from both GPU manufacturers, game engine developers, and even some production graphics application developers overloading the existing terminology you are confusing raytracing as a technology with implementations of raytracing using the limited hardware available for realtime *or* accelerated processing of rendering pipelines that necessarily take shortcuts.
This is important because it confuses people. Marketing has turned "raytracing" into just direct illumination, refraction and reflection calculations, and "pathtracing" into a term that refers to raytracing with indirect and global illumination, but *all* of that is raytracing.
Whether it's photon mapping, volume rendering or any other forma of attempt at accurate rendering it all uses raytracing, with defined behaviour at various interactions steps, like subsurface scattering simulation in surface shaders for skin allowing diffuse illumination to backlight the shin membrane of an ear. Funny enough, the subset of raytracing that is the path calculation between interactions and eventually the camera is... can you guess? It's path tracing.
So right now we have a situation where a term for part of the ray tracing pipeline is being used to refer to a superset of rendering functions, and what these are specifically depends on whether you are talking about hardware or software features, or realtime or accelerated non-realtime, or NPR (non-photorealistic) versions of either. See the problem? the term is almost meaninless.
/rant over
TLDR; When using pathtracing to refer to hardware-accelerated realtime raytracing with a combination of advanced shaders, indirect and global illumination, find some shorthand to indicate that and retain some sanity. Maybe just "Nvidia or AMD Pathtracing"? or something similarly simple.
GG, I'm going to pass out now.
A better nomenclature would probably be something like DLRaytracing and DLPathtracing for the real time techs since they only work because of aggressive deep learning denoiser algorithms, but none of our opinions matters unless nvidia actually starts calling it something else anways.