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I have a basic question - do you have your keyboard plugged into a USB hub and not directly to it's own port? Especially if it's a backlit LED keyboard? Passive games that wait for input this can be fine, active polling on the other hand can exceed an unpowered hub's ability and it usually takes 3 activations to register. When you said it does it on the weapon swap keys as well, a lightbulb went off.
If you're on an nvidia card you can try enabling reflex in the menu, this steals a couple fps but not much, and the control latency (assuming that's the issue) should vastly improve.
Both mouse and keyboard are plugged directly into the USB ports on the PC. Good guess, though. It does seem like something like that, except it'd be odd if it only affected two keys (my keyboard is very old, cheap and battered and has never heard of backlight or LEDs or anything like it).
Something like Dash seems to work properly (although it's very sensitive; you really have to tap the key, not press it), for example.
I played about a hundred hours of The Division 2 before I started playing Cyberpunk and didn't notice problems there, nor in other faster games in the past either, so it does seem to be pretty specific to Cyberpunk.
But I could try another port for the keyboard, just in case.
I did read that the game has problems with Razer Chroma (some RGB thing, I imagine) and I recently (about five weeks ago), got a Razer Deathadder mouse, but the software for that is called Synapse. Don't know if it could still cause problems. But again, it'd be weirdly specific if it only affected a couple of keys.
ah, that's apparently turned on by default.
Thanks for trying. It's a very weird problem.