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Thanks. I just did that.
It seems it worked to some extent. FPS went up to around 110.
Still less than what I had before but much better than 30 after update.
I'm debating reverting back to previous version. I haven't been able to get it to run quite the same either. And the radio feels broken, bugged, not like a new feature and has me fumbling while driving, I don't like it i cant believe that was touted as a feature in the update. There should be Cyberware implant instead that lets you 'listen to your ipod' or whatever.
Rode the NCART once and that is actually really relaxing and cool to stare out the window once or twice but I cant walk around the train or meet for missions on said train? No combat on train? This is likely an update for new players who are looking for aspects from other open world titles that this game was fine without. The new effects in the boss fights are cool but without a NG+ feature yet I feel alot of players won't experience this unless they are new. Which is great, but I'm just doing the Phantom Liberty DLC after completing everything in the main story, not playing the entire game over just yet.
The DLC is absolutely phenomenal though, enjoying it thoroughly.
More of this kinda of DLC please.
I don't consider this 2.1 update part of Phantom Liberty per se (or making it better) more just tacking on some bells and whistles that kinda distract from the orchestra that is Cyberpunk.
However, all these additions will allow the devs to get really creative with how you experience the game in future DLCs.
Most people claiming to have great performance are most likely using crutches like frame gen, which I cant use myself on my non-gsync monitor or I get awful tearing - and I'm not going to replace it just for some fake frames.
Latest driver (even hotfix) and tweaking settings does nothing, unless you completely turn off nearly all the raytracing eye candy, which was advertised to be great on 4090s and listed in recommended specs as such. Even happening on lower resolutions when I was testing it yesterday, so seems like its not running CPU bound instructions as efficiently as 2.0. Probably in how its calculating raytracing since thats what Nvidia mostly changed in 2.1.
Of course Nvidia will have new cards to sell us that will magically fix all the gimped performance they introduced yet again. :/