Cyberpunk 2077

Cyberpunk 2077

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Fishe Oct 26, 2023 @ 11:40am
Addicted to Chaos 2.02 softlock
I spared Rinder and he texted me the code to his garage. I never received a quest marker for this garage and assumed it was unmarked, so I looked up where the garage is. I collected the iconic weapons and left to complete other quests. This morning, the update claims it fixed an issue where the quest couldnt be completed if it was previously looted before getting the text message. Upon booting the game AFTER looting the garage WITH the text message, I have a quest marker to "collect rinders things" that is impossible to remove since I already collected them.
Last edited by Fishe; Oct 26, 2023 @ 11:50am
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1Erik1 Oct 26, 2023 @ 11:55am 
I never received a message just the quest to get Rinders stuff after sparing him as I already looted his garage way before. Upon coming closer to the garage it automatically completed the quest once I was within 50m of the garage. When I got closer to the number panel though the quest reappeared and said to input the code/interact with the panel and then after that pickup the weapon.

Which isn't there anymore, obviously. So softlock for me too AND no message from Rinder even after skipping multiple weeks ingame.
Last edited by 1Erik1; Oct 26, 2023 @ 11:55am
Dephase Oct 27, 2023 @ 3:06pm 
Same as the user above. If you get rearby the garage the quest autocompletes even if it's not active yet. If you spare him the quest instantly activates (which is correct) but again, once you're near the garage it autocompletes again and prevents you to open it (if you input the code 1975 it doesn't work).
Same if you spare Rinder but tell him to call Regina but with a difference: the quest should activate after he texts you the code, at least in 2.01 worked like that, now it instantly activates and tells you to go to the garage even if you don't know the code yet.
Beside the difference above same outcome, go nearby the garage, it autocompletes, then activates again and remains stuck to the "input code" step.

EDIT: I've found a way to bypass the locked door. If you have Cyber Engine Tweaks look at the door and use this command:

msg = function(text) PreventionSystem.ShowMessage(text, 3.0) end TTLO = Game.GetTargetingSystem():GetLookAtObject(Game.GetPlayer(), false, false) if TTLO == nil then PreventionSystem.ShowMessage('LOOK AT THE DOOR FIRST', 3.0) return end D = TTLO:ToString() if D == "Door" then TTLO:OpenDoor() msg('DOOR DETECTED, OPENING! \nIF IT IS STILL CLOSED USE THE COMMAND "FORCE DOOR/FAKE DOOR OPENING"') elseif D == "FakeDoor" then msg('FAKE DOOR DETECTED, USE THE COMMAND\n"FORCE OPEN THE DOOR / FAKE DOOR"') elseif D ~= "Door" and D ~= "FakeDoor" then msg('THIS IS NOT A DOOR') end

The door will open and the quest will properly update to take Rinder's stuff and properly completes once you take them. Not a fix but at least you won't be softlocked anymore.
Last edited by Dephase; Oct 27, 2023 @ 3:46pm
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Date Posted: Oct 26, 2023 @ 11:40am
Posts: 2