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DLAA works and look great but for some reason, makes my gpu literally melt, went 80°c playing for a while... so I switched to DLSS. Looks great tbh....but what made me think they really want you to use scaling options is that on ultra settings fsr is on by default
If you ask me is not a great aproach, fsr doesn't look good at 1080p, looks really fuzzy, and not everyone has a new rtx.
It's just so bad that companies rely on gimmicks instead of optimizing the game to look and run fine on classic native res rasterized graphics.
That way, we will be always grabed by the balls by nvidia with the latest gimmick available....they already f*cked us making frame gen only available for 4000 series. I wonder if we will be able to use fsr frame gen combined with dlss super resolution in the future....
And your use of upscaling when only running 1080p - I don't know what you expected, but that's not really what DLSS is made for. You have to give the GPU something to work with.
Anyways, base TAA shouldn't have so much ghosting, it is insane you can clearly see it when the character move hands or weapons, it has to be some bug for sure, never saw that kind of ghosting with TAA in any game, only with older dlss.
Setting off dlss/fsr/dlaa is just native res with taa enabled (it´s automatic) has a huge ghosting tho.
Sadly seems like it yeah, dlss looks great but idk, I feel like games lately rely on these things instead actually making the games able to run fine with these gimmicks. Now a days gpus are not capped by power, but by software/gimmicks.
Are you using ray reconstruction? is known for it too rn.