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Personally though on a Ryzen 5950x and RTX 3080Ti my roads are not empty nor anything is spawning in my face. the city is overcrowded for me. You playing on an HDD by any chance?
Pop-in happens just as much on my hardware as it happens on OP's and on yours. It has nothing to do with hardware. If we use exactly the same graphical settings, the pop-in will be the same.
"Graphical fidelity" is as worthless as high framerate accompanied by stutter. It's as worthless as great quests you can't finish because they bug out.
It's impossible to enjoy something that simply doesn't work as intended.
NC is packed with people and cars for me. Literally crowds, so when I run i bump into people and they react with obscenities.
I stopped having pop in and t posing when I got myself an m.2 drive to run the game from. I still occasionally get a pop in that's noticeable. Like every 30 hours or so maybe? The pop in has more to do with memory and harddrive than GFX and CPU. Unless you are running a dog slow CPU I guess, but you're not.
That said, if you're seeing extreme pop-in currently then it's a usually a result of installing to a HDD (cars and pedestrians in particular - "empty roads" in the OP makes me wonder) or a need to dial settings back a bit.
Its always irritating to me when people claim its because its so graphically demanding when in reality it actually isn't its pretty standard for games of this generation its just not optimised to the level of most professional game companies that have been doing it for way longer than CDPR its always a odd excuse when people overblow Cyberpunk's demand imo.
Never claimed that pop-in is caused by hardware, as I've explained why it is so obvious at times in the game. My question about the HDD was because the OP mentioned having completely empty streets and entire groups of enemies spawning right in their face, which is absolutely not normal.
So either their hardware is not up to par or they have some very weird bug going on.
As for stutters and quests bugging out, got zero stutters on my end and every quest I was able to finish without a hitch during my long playthrough through several updates. So not sure what to say about that, but clearly experiences vary in that regard. Mine was consistent and smooth.
Half correct, games have set values on distance when the specific object loads. Like X tree will spawn when you go near 100m of it. Billboard spawns when you are 20m from it. This kind of pop in will happen no matter the hardware unless you mod it which helps with the issue but creates a huge strain on the hardware. The faster you move the easier its to notice, simple as that.
OP it won't be fixed, it's there to increase the performance and exist in any game, especially in large open worlds, yes even in GTA
Then again if we are talking about objects not loading at all or delayed loading, like in ps2/xbox360 GTAs, driving quickly and hitting invincible walls/objects? That's pure hardware problem.
All the animated billboards being identical in the distance and changing into randomly generated ones once you are a bit closer is not caused by hardware, as shown at each and every gameplay recorded on best available PCs.
Ray Tracing drawing 30 feet ahead of you is also not caused by hard drive limitations. If I switched from my SSD sata drive to M.2 SSD, I doubt those would be improved. If I switched to RTX4090 with all the vRAM in the world, I'd get the same result.
Cyberpunk is a very demanding game with a ton of stuff to load in and HDDs simply never played nice with it, which is why they're not going to be actively supported anymore come September.
And the PC is also the absolute bare-minimum recommended specs to run the game. You can solve the issues mentioned by getting yourself an SSD. It won't solve the pop-ins because everyone gets those, but it may fix the empty streets and weird spawning even on such PC.
Even when I played the game back on my GTX980/i7-4790k, I was on an SSD and my streets were swarming with life.
Playing this game without a SSD is nearly impossible, the amount of textures and models that need to be swapped in and out (Especially while moving fast, like when driving) is so large that HDD's just cannot reasonably keep up.
If you look at any other open world game, you will find that they are far more spread out, there is simply far more distance between content then there is in cyberpunk.
This is also why cyberpunk is one of the first true open *cities*
They likely could have made things more performance-friendly, but the cost would have been having loading screen on most, if not all, interior areas.
Why do you think there are almost always elevators when entering large interior areas? This is essentially giving the game extra time to swap between the indoor/outdoor LOD's, in a believable fashion, and without adding loading screens.
This is simply the main bottleneck for current-gen gaming, and is why Direct Storage technology and similar (Allowing the GPU to access SDD's directly) are being worked on so hard, we are at the point where the latency of files having to pass through the CPU when getting loaded into graphics memory is a massive performance bottleneck.
Unfortunately, unless we start packing every GPU with 30GB memory at a minimum, or find a way to make 4k+ textures that require less space, this is just how things are.