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the ini files contain the following settings:
Antialiasing = True
Bloom = True
CharacterLightBlockers = True
CharacterRimEnhancement = True
CharacterSubsurfaceScattering = True
ChromaticAberration = True
ConstrastAdaptiveSharpening = True
ContactShadows = True
DepthOfField = True
DistantFog = True
DistantGI = True
DistantShadows = True
DistantVolFog = True
DynamicDecals = True
FilmGrain = True
GlobalIllumination = True
Hair = True
ImageBasedFlares = True
LocalShadows = True
MotionBlur = True
RainMap = True
RuntimeTangentUpdate = True
ScreenSpaceHeatHaze = True
ScreenSpacePlanarReflection = True
ScreenSpaceRain = True
ScreenSpaceReflection = True
ScreenSpaceUnderwater = True
SSAO = True
VolumetricClouds = True
VolumetricFog = False
Weather = True
[Rendering/AsyncCompute]
BuildDepthChain = False
DynamicTexture = False
Enable = False
FlattenNormals = False
LutGeneration = False
RaytraceASBuild = False
SSAO = False
[Rendering/FrostedGlass]
GlassUseMipChain = True
[Rendering]
RainMapProxySorting = True
UseExperimentalVolFog = True
UseSkinningLOD = True
[Rendering/Shadows]
CascadeFitToWorstCase = True
CascadeUseBackfacesAsCullingPlanes = True
Antialiasing = True
Bloom = True
CharacterLightBlockers = False
CharacterRimEnhancement = False
CharacterSubsurfaceScattering = True
ChromaticAberration = True
ConstrastAdaptiveSharpening = True
ContactShadows = True
DepthOfField = True
DistantFog = False
DistantGI = False
DistantShadows = True
DistantVolFog = False
DynamicDecals = True
FilmGrain = True
GlobalIllumination = True
Hair = True
ImageBasedFlares = True
LocalShadows = True
MotionBlur = False
RainMap = True
RuntimeTangentUpdate = False
ScreenSpaceHeatHaze = False
ScreenSpacePlanarReflection = False
ScreenSpaceRain = False
ScreenSpaceReflection = False
ScreenSpaceUnderwater = False
SSAO = True
VolumetricClouds = False
VolumetricFog = True
Weather = True
[Rendering/AsyncCompute]
BuildDepthChain = False
DynamicTexture = False
Enable = False
FlattenNormals = False
LutGeneration = False
RaytraceASBuild = False
SSAO = False
[Rendering/FrostedGlass]
GlassUseMipChain = True
[Rendering]
RainMapProxySorting = True
UseExperimentalVolFog = False
UseSkinningLOD = True
[Rendering/Shadows]
CascadeFitToWorstCase = True
CascadeUseBackfacesAsCullingPlanes = True
Antialiasing = True
Bloom = True
CharacterLightBlockers = False
CharacterRimEnhancement = False
CharacterSubsurfaceScattering = True
ChromaticAberration = True
ConstrastAdaptiveSharpening = True
ContactShadows = True
DepthOfField = True
DistantFog = False
DistantGI = False
DistantShadows = True
DistantVolFog = False
DynamicDecals = True
FilmGrain = True
GlobalIllumination = True
Hair = True
ImageBasedFlares = True
LocalShadows = True
MotionBlur = False
RainMap = True
RuntimeTangentUpdate = False
ScreenSpaceHeatHaze = False
ScreenSpacePlanarReflection = False
ScreenSpaceRain = False
ScreenSpaceReflection = False
ScreenSpaceUnderwater = False
SSAO = True
VolumetricClouds = False
VolumetricFog = False
Weather = True
[Rendering/AsyncCompute]
BuildDepthChain = False
DynamicTexture = False
Enable = False
FlattenNormals = False
LutGeneration = False
RaytraceASBuild = False
SSAO = False
[Rendering/FrostedGlass]
GlassUseMipChain = True
[Rendering]
RainMapProxySorting = True
UseExperimentalVolFog = False
UseSkinningLOD = True
[Rendering/Shadows]
CascadeFitToWorstCase = True
CascadeUseBackfacesAsCullingPlanes = True
default deletes the file.
> all publicity is good publicity
wake up sheeple
It's not just user.ini files. https://i.imgur.com/NCoqVn1.png
I tried to create user.ini with the settings posted above by noss81, but the performance is not even close to what I got with EZ Optimizer. So there are defiantly other improvements as CodeZiLLa expained. And with EZ Optimizer 2.0 there even more performance boost when I play with the ray tracing, while 1.0 was great, but for RTX cards you really want 2.0