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번역 관련 문제 보고
if only steam screenshots worked.
if only steam could track how many hours played...
i mean this is a steam game. those should work. i do hope cdpr fixes it soon.
i feel cheated, i don't want to play without the ability to take screenshots and complete achievements.
Dunno why VSYNC would matter since I only have windowed or borderless window options, but it's what worked for me. Best of luck.
EDIT: That was 1.03, now crashing very often again on 1.04.
So much thanks bro.
I in menu reduced graphics to my liking aka all low.. and now not a single crash in almost 2hours, while before i couldnt play for a minute!!! im on win7 1070vga. im on gog version. I can use OVERLAYS and still no crashing. This solution is almost perfect i think.
on these system specs it only say windows 7 under 1080p low so if it can only be played on low with windows 7 try playing on low
https://cdn-l-mkt.cdprojektred.com/image/16_9_EN_3-_02qt7qdkx3b50kqk.jpg
i play on ultra with my windows 7.
windows 7 is supported, else it wouldn't be included in the minimum. of course it isn't recommended because it is old. that is all.
i like that CD project!
i will try the game again once the issues are resolved!
Also, I disabled my secondary monitor which seems to have helped a whole lot
Same specs as you; never managed to launch the game. Not with the launcher, not with the game exe, not normally, not in Win 7 compatibility mode, not as administrator, not before the patch, not after...
The game freezes on CDPR logo every time and leaves a process (1,8 Gb) that cannot be removed even with task manager so I have to reboot the computer.
I deciding to try running it through WinDBG to see if there was some stupid simple setting somewhere that somehow got activated that shouldn't be. I did a couple of things and found something that MAY indicate a direction of interest...
When I look up "NVSDK_NGX_Parameter_GetD" (looking at the naming convention, I knew it was some sort of nVidia related SDK) I wind up with:
https://docs.nvidia.com/rtx/ngx/programming-guide/index.html#setting-parms
[/quote]
(For those that don't know) apparently, as per: https://docs.nvidia.com/rtx/ngx/programming-guide/index.html#introduction
I wouldn't have made the connection between AI, and raytracing, but it seems it has something to do with their RTX code (and it even actually makes sense -- the overlap between the two I mean).
I even already have Raytracing (all settings of it) off, as well as DLSS
(the options.json file located in F:\GoG Galaxy\Games\Cyberpunk 2077\r6\config\settings\platform\pc -- the location for MY settings, different for others).
When I look more through the documentation (under the 5. NGX Features -- https://docs.nvidia.com/rtx/ngx/programming-guide/index.html#dlss), I see
Apparently, (I say apparently, because I'm not familiar with nVidia's NGX sdk), the NGX framework uses AI to perform sharpening of an image. With all of this disabled in options.json, I feel like this shouldn't even be an issue. I also find it interesting, it says DLSS is currently in closed beta release. Cool, so we're LITERALLY being beta testers (unless this is old documentation but I don't think it is)...
Game is messed up, but it can only run on windows 7 and 10 , which was your initial issue.
I'd also like to add, if it hasn't been said already, that reasons for the INVALID_INSTRUCTION exception is DIFFERENT than the ACCESS_VIOLATION. Two SEPARATE issues. Invalid instruction (as has been mentioned) is because the CPU it's being run on doesn't contain the circuitry and micro-code to support the AVX instruction set (think MMX only much newer), hence the invalid instruction bit. The ACCESS_VIOLATION error I'm not sure where that's coming from, and I think that's the million dollar question :/
I always thought the mobile versions had shredded core counts (i.e. < cores than desktop -- within reason obviously).
https://msfn.org/board/topic/182104-directx-12-update/?tab=comments#comment-1192461