Cyberpunk 2077

Cyberpunk 2077

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Deklend Oct 13, 2023 @ 5:10pm
How much Cyberware capacity do you need?
I'm not talking about the bugs about cyberware capacity shards, which seems to be all I get when I google...or some of the more exploitey issues.

I just want to know a good estimate on how much capacity is necessary, with the 50 capacity buffer with the capstone cyberware tech perk, to roughly max out cyberware on any given character? I know some builds are more dependent on cyberware than others, so assuming something like a melee or shotgun user where having a good amount of armor and mitigation is necessary.
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Showing 1-12 of 12 comments
Kantermoose Oct 14, 2023 @ 9:30am 
probs around 250-300 mark. the perks in tech (edgerunner) and i think one is in int, help with the cyberware a bit.

basically youll start finding Iconic cyberware parts later on that take 40-50 per (10 base on legendary), which you will never be able to use all of them.

people spending like 20 hours to get shards to get like 1 more RAM or stat % boost. waste of time IMO
Deklend Oct 14, 2023 @ 9:52am 
Originally posted by Kantermoose:
probs around 250-300 mark. the perks in tech (edgerunner) and i think one is in int, help with the cyberware a bit.

basically youll start finding Iconic cyberware parts later on that take 40-50 per (10 base on legendary), which you will never be able to use all of them.

people spending like 20 hours to get shards to get like 1 more RAM or stat % boost. waste of time IMO

Right on, that's the info I was looking for. Everything I could find on the subject was people either talking about whether the shards dropping was bugged or not and ways around it.

300 + 50 from the edgerunner perk seems sufficient then but wasn't sure since my original character was only level 35 when I first beat the game so no idea what the costs were on legendary cyberware.
Blackpine Oct 14, 2023 @ 5:48pm 
At least 500 in order to get that sweet sweet cyberpsychosis for Vi. Grinding for shards to up your cyberware capacity is tedious but in the end it's worth it.
Deklend Oct 14, 2023 @ 7:18pm 
Originally posted by Blackpine:
At least 500 in order to get that sweet sweet cyberpsychosis for Vi. Grinding for shards to up your cyberware capacity is tedious but in the end it's worth it.

Is that possible without engaging in certain shenanigans? I know from reading on the topic a lot of people seem to be hitting a sort of hidden cap between 300 and 350 when trying to grind the shards naturally.

Also 500 seems like it might push you to a point where a character would struggle to fill up enough capacity to hit the edgerunner perk
Sentient_Toaster Oct 14, 2023 @ 8:41pm 
It's certainly possible to use a lot.

Currently using 331 and all my nervous-system ones are fairly cheap, and I also don't have the second hand slot.
Blackpine Oct 15, 2023 @ 2:24am 
Originally posted by Deklend:
Originally posted by Blackpine:
At least 500 in order to get that sweet sweet cyberpsychosis for Vi. Grinding for shards to up your cyberware capacity is tedious but in the end it's worth it.

Is that possible without engaging in certain shenanigans? I know from reading on the topic a lot of people seem to be hitting a sort of hidden cap between 300 and 350 when trying to grind the shards naturally.

Also 500 seems like it might push you to a point where a character would struggle to fill up enough capacity to hit the edgerunner perk

I did it with chrome compression as cyberdeck and iconic cyberware. And lots of grinding. There is a chance that cyberware shard will drop from relatively ordinary random bandit, though I have a feeling that that chance increases with netrunners. So Pacifica beach or Dogtown places packed with voodoo boys are probably places to go for those.
Deklend Oct 15, 2023 @ 9:57am 
Originally posted by Sentient_Toaster:
It's certainly possible to use a lot.

Currently using 331 and all my nervous-system ones are fairly cheap, and I also don't have the second hand slot.

Ok so this seems congruent with my testing using some exploits(not gonna explain that here, if others want to use them they can find them online easily enough). Went to 400 capacity on a level 40 character, filled up all of my cyberware slots available(did not take ambidextrous perk), and upgraded them all to either 5+ or 5++.

Doing this I'm sitting at 341, so most players probably wont need more than 300 if they're using the Edgerunner perk, 350 if not. This may or may not change depending on iconic cyberware pieces, I have only found one outside of a ripperdoc so not sure.
Last edited by Deklend; Oct 15, 2023 @ 10:01am
Deklend Oct 17, 2023 @ 10:20am 
Ok, so I am finally digging into Phantom Liberty and got my first airdrop which contained the iconic cyberware Rara Avis, which has a steep cyberware capacity cost, which was to be expected.

This pushed me up to needing 375 capacity, which is only an issue because we can't DOWNGRADE to lower tiers of cyberware after hitting level 40. So you can't go to a ripperdoc and downgrade other less necessary cyberware to purple, blue, green, or white tiers to accommodate the steep costs of iconic cyberware, so your only choices are to remove select pieces completely(which can potentially mess with certain perks), exploit, or use a save editor.

The more I play Phantom Liberty/2.0 the more I realize a lot of mechanical changes were made to the base gameplay without much thought on how it'll affect other areas of the game. Like I understand the idea behind these changes to the systems was for a better sense of progression, but not being able to downgrade to lower tiers is a glaring oversight in a system that soft-caps your capacity.
Balekai Oct 17, 2023 @ 11:37am 
I'm at 282ish for a full Netrunner build. I could easily see other builds needing 300+ using more iconic Cyberware than me. I only use one RAM iconic cyberware in the head or whatever.
Last edited by Balekai; Oct 17, 2023 @ 11:37am
Rhapsody Oct 18, 2023 @ 3:38am 
Originally posted by Kantermoose:
probs around 250-300 mark.

That's not enough, but it depends on what implants you want to use. That amount is enough to (at least visually?) cap on armor though.

Anyway I don't think you're supposed to really "max out" on cyberware like that. It's more like there are multiple slots for cheaper cyberware. If you get good modifiers for your build, you may even get more effectiveness out of your character with cheaper implants than by attempting to effectively reach your capacity.

Originally posted by Deklend:
This pushed me up to needing 375 capacity, which is only an issue because we can't DOWNGRADE to lower tiers of cyberware after hitting level 40. So you can't go to a ripperdoc and downgrade other less necessary cyberware to purple, blue, green, or white tiers to accommodate the steep costs of iconic cyberware, so your only choices are to remove select pieces completely(which can potentially mess with certain perks), exploit, or use a save editor.

This doesn't seem out of touch to me. Consider the computer systems we use daily; you can't just slap some retro grade software on your Windows 13 and expect it to run smoothly. I mean, it can, but there's a good chance it's incompatible.
Last edited by Rhapsody; Oct 18, 2023 @ 3:39am
Deklend Oct 18, 2023 @ 4:26am 
Originally posted by Rhapsody:
Originally posted by Kantermoose:
probs around 250-300 mark.

That's not enough, but it depends on what implants you want to use. That amount is enough to (at least visually?) cap on armor though.

Anyway I don't think you're supposed to really "max out" on cyberware like that. It's more like there are multiple slots for cheaper cyberware. If you get good modifiers for your build, you may even get more effectiveness out of your character with cheaper implants than by attempting to effectively reach your capacity.

Originally posted by Deklend:
This pushed me up to needing 375 capacity, which is only an issue because we can't DOWNGRADE to lower tiers of cyberware after hitting level 40. So you can't go to a ripperdoc and downgrade other less necessary cyberware to purple, blue, green, or white tiers to accommodate the steep costs of iconic cyberware, so your only choices are to remove select pieces completely(which can potentially mess with certain perks), exploit, or use a save editor.

This doesn't seem out of touch to me. Consider the computer systems we use daily; you can't just slap some retro grade software on your Windows 13 and expect it to run smoothly. I mean, it can, but there's a good chance it's incompatible.

Not at all what I was describing. Swapping cyberware in Cyberpunk isn't like trying to swap out a Core i9 13900k with a Pentium II. Downgrading cyberware is something that's mentioned in game multiple times, as it's one of the best methods of treating cyberpsychosis. It's not swapping out modern tech for something made 50 years ago, it's swapping out luxury tech for the budget model of the same generation.
Rhapsody Oct 18, 2023 @ 5:09am 
Well, you're not wrong... Perhaps a better analogue would be a video game updating to a newer, improved (but partially flawed) version and most legacy builds becoming unavailable. :captainsmooth:

Either way, there exists enough capacity and options available to eliminate any real "needs" of most builds. It's still not a difficult game even on hardest setting.
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Date Posted: Oct 13, 2023 @ 5:10pm
Posts: 12