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https://www.nexusmods.com/cyberpunk2077/mods/9937
The developers won't change anything. This mod you can calibrate each individual weapon to your specifics.
Using certain Tier 5 power weapons, most enemies should be downable with one shot to the head in stealth and three shots in combat.
Most damaging power weapons obtainable early game:
Nue pistol (especially a certain iconic you can get when you send someone’s body to Mama Welles or the iconic you can get when you visit Maiko’s office)
Tamayura pistol
Ajax rifle
Kyubi rifle
Any shotgun
Any revolver
Other gun types do less damage to balance their special properties.
Alternatively, you could change the difficulty level to something easier -no shame in that.
Using handguns? Going for head-shots? Then the time-to-kill is very short in this game. Most enemies will die from a single headshot from stealth, and 2 or 3 shots outside of stealth.
Using SMG's and AR's? Smartguns? Yeah, the time-to-kill can be quite long, especially on "Elite" enemies, and at higher dificulties.
Overall, this game really seems to favour handguns when it comes to per-shot damage output. AR's and SMG's are more "spray and pray" minded weapons, and shotguns can be quite deadly at point blank, but quickly lose ground over distance.
So, if you prefer a short time-to-kill, going for a "pistolero" build might be for you.
Alternatively though, this mod just dropped:
https://www.nexusmods.com/cyberpunk2077/mods/16841?tab=description
It seems geared twords making all guns more deadly, but especially boosting thedamage output of AR's, SMG's, and tightening the spread of Shotguns. So could be worth a look!
I'm planning on giving it a try myself later today.
It took me a while to reach a point where I began to actually do damage and finally began obtaining weapons at tier 5. I purchased weapons specs as well, then crafted them.
I also purchased lower tier pyro mods, so I can craft tier 4 or 5 pyro mods to attach to my smg and even double stack them if I had enough open mod slots.
Makes a bit difference later.
The Lizzy gun you'll find at Lizzy's bar basement, is actually very good to use for those charged head shots.
I use Kerenzikov for quick bullet time slow down before I release a steady charged shot to an enemy's head.
The only thing I do not like... is when you mod a weapon, you can no longer detach them.
For some, you can upgrade them but not detach. I hate that. lol Like I'll craft a high spec mod and try it on one gun, then decide I'd rather put it on another, but unfortunately it's permanently attached, so all I can do is break it down for components or sell. ¯\_(ツ)_/¯
that's the only time "after too many bullets" happens; there's still half a dozen rounds in-flight when the target is finally down...