Cyberpunk 2077

Cyberpunk 2077

View Stats:
gamer66 Sep 24, 2024 @ 4:24am
Enemies take very long time to shot down
Dear Developers,
I request you to please improve one thing in Cyberpunk 2077 game and that is to improve this mechanism in which enemy takes very long time to get shot down even after shooting too many bullets. Please improve this thing.
< >
Showing 1-6 of 6 comments
Tunnfisk Sep 24, 2024 @ 4:25am 
Originally posted by gamer66:
Dear Developers,
I request you to please improve one thing in Cyberpunk 2077 game and that is to improve this mechanism in which enemy takes very long time to get shot down even after shooting too many bullets. Please improve this thing.

https://www.nexusmods.com/cyberpunk2077/mods/9937

The developers won't change anything. This mod you can calibrate each individual weapon to your specifics.
[=]Josiah Sep 24, 2024 @ 5:46am 
Keep looting/shopping/upgrading for more powerful weapons and make sure you aim for more damaging body parts.

Using certain Tier 5 power weapons, most enemies should be downable with one shot to the head in stealth and three shots in combat.

Most damaging power weapons obtainable early game:
Nue pistol (especially a certain iconic you can get when you send someone’s body to Mama Welles or the iconic you can get when you visit Maiko’s office)
Tamayura pistol
Ajax rifle
Kyubi rifle
Any shotgun
Any revolver

Other gun types do less damage to balance their special properties.

Alternatively, you could change the difficulty level to something easier -no shame in that.
Phynrae Sep 28, 2024 @ 7:13pm 
Yes and no.

Using handguns? Going for head-shots? Then the time-to-kill is very short in this game. Most enemies will die from a single headshot from stealth, and 2 or 3 shots outside of stealth.

Using SMG's and AR's? Smartguns? Yeah, the time-to-kill can be quite long, especially on "Elite" enemies, and at higher dificulties.


Overall, this game really seems to favour handguns when it comes to per-shot damage output. AR's and SMG's are more "spray and pray" minded weapons, and shotguns can be quite deadly at point blank, but quickly lose ground over distance.

So, if you prefer a short time-to-kill, going for a "pistolero" build might be for you.


Alternatively though, this mod just dropped:
https://www.nexusmods.com/cyberpunk2077/mods/16841?tab=description

It seems geared twords making all guns more deadly, but especially boosting thedamage output of AR's, SMG's, and tightening the spread of Shotguns. So could be worth a look!

I'm planning on giving it a try myself later today.
Nar! Sep 29, 2024 @ 8:05am 
I'm playing my 3rd playthrough on very hard difficulty right now and so far, my experience has shown me that I must be VERY careful and resourceful of my crafting materials, perks and weapon upgrades/quick hacks. Just like it states on the main menu when selecting very hard mode. :')

It took me a while to reach a point where I began to actually do damage and finally began obtaining weapons at tier 5. I purchased weapons specs as well, then crafted them.
I also purchased lower tier pyro mods, so I can craft tier 4 or 5 pyro mods to attach to my smg and even double stack them if I had enough open mod slots.
Makes a bit difference later.

The Lizzy gun you'll find at Lizzy's bar basement, is actually very good to use for those charged head shots.

I use Kerenzikov for quick bullet time slow down before I release a steady charged shot to an enemy's head.

The only thing I do not like... is when you mod a weapon, you can no longer detach them.
For some, you can upgrade them but not detach. I hate that. lol Like I'll craft a high spec mod and try it on one gun, then decide I'd rather put it on another, but unfortunately it's permanently attached, so all I can do is break it down for components or sell. ¯\_(ツ)_/¯
Death Approaches Oct 1, 2024 @ 8:26pm 
pullets are not slow, the impact pretty quickly; I'm guessing OP is firing smart weapons, which are slower because they can, mid-trajectory steer in a crazy un-Newtonian physics kind of mini-missile way, but take forever to actually get to the target.

that's the only time "after too many bullets" happens; there's still half a dozen rounds in-flight when the target is finally down...
Noodlesocks Oct 5, 2024 @ 7:16pm 
I only really notice this in the very early game. As I've progressed I practically instagib entire groups of enemies. Thinking of putting difficulty to max next playthrough :P
< >
Showing 1-6 of 6 comments
Per page: 1530 50