Cyberpunk 2077

Cyberpunk 2077

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Bobucles Oct 6, 2023 @ 6:39am
Way too few low level crafting components
By the time I get enough components to upgrade 2 things, I've already gained enough levels to jump directly to the next rarity of items. So why upgrade, it's better to just sell the loot and wait for the next tier to show up for free. The only thing worth upgrading early game is the cyberdeck or maybe an iconic. But pick one, it's so insanely expensive that only 1 or 2 can be kept up to date, which comes at a cost of most of V's loot income.

Quickhacks tend to be a little lean but only in the earliest levels. It ramps up to a very healthy supply around lvl 20 and becomes gluttonous around lvl 30 or so.

I understand nerfing crafting as a money maker, but it feels so over tuned that crafting is a money black hole right now. Perhaps junk dealers should get their components back, something like 100/400/1500/6000/20000 per part might work out.
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Tokenn Oct 7, 2023 @ 10:37am 
I found myself simply buying junk from dealers [they tended to have a lot] and using that to craft low-level stuff...cost me a few 10s of 1000s. It's rough in the early game...breaking down spare weapons worked for me. It gets easier as you advance... I'm at level 41 and I'm breaking down tier 4 and 5 stuff (which is _everywhere) for components.
BlueBangkok Oct 9, 2023 @ 3:48am 
Crafting is mostly there for cyberware upgrades to keep them relevant on the cheap, and crafting quickhacks, as those become grossly expensive at purple/orange level to buy directly.
Everything else is inconsequential, imho - why craft a blue weapon when enemies will soon drop its purple variant because of progressive level scaling? Seems like a waste of components. The world is also littered with iconic weapons that scale to your level anyway.

So yeah, seems overtuned.
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Date Posted: Oct 6, 2023 @ 6:39am
Posts: 2