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If you want to have a discussion, come from the foundation of an opinion and give comparisons to the other endings on why you feel your opinion is better for you.
Full disclosure: My favorite is The Sun ending via (Don't Fear) The Reaper, but that's like just my opinion. I also hold the opinion that it's out-of-tune with the rest of the game.
Telling the whole world to ♥♥♥♥ off, a ending that screams more cyberpunk then any other endings
Thats imo the closest to what is an autentic reaction if you want to save your life. Friends are not more important than your life, fame neither.
And you still can get a good paid job, live a good life, even better than before since Reed would hire you. Before you just was junk from the street or a rotten corpo.
Cant see a downside except the "gamer emotion".
Honestly The Tower feels like the worst ending for me. I'd rather die for my friends than live without them.
It's not called The Tower for nothing, it's one of the worst cards you can get in major arcana tarot, because it represents chaos, destruction, sudden upheaval, unexpected change, loss, etc.
It accurately represents the sudden upheaval and destruction of V's dreams of being a living legend due to the unexpected changes of the neural matrix leaving them unable to use combat implants, the loss of their relationships with most of their contacts, and unlike before, they don't have an imaginary friend in their head to distract them.
Going with Johnny's suggestion of going solo and then keeping your body is a much better ending especially if you went for the King of Wands ending of PL because it means that Song gets to live, gets the hell away from Myers, and V gets to achieve their dreams with no guarantee that they'll die, there's a very good chance that Mr. Blue Eyes could save V just as he helped save Song.
Unlike Song, V has other options, there's always Mikoshi, the difference is that the matrix guarantees life whereas the alternative is uncertain, but the future always is uncertain, V could just as easily get their head blown off working for the FIA.
Even willing giving your body to Johnny (secret ending path to temperance) is a better ending, because at least someone gets to live a longer life guaranteed but it isn't just stolen.
Notwithstanding the necro of the topic, the Tower ending being bad/good depends on perspective. Perspective that's given mainly by Misty in her final words to V in PL ending.
Whether or not it's a "good" ending, depends on whether V comes to terms with being meek or not. That it's OK not to be remembered and that her previous life path(s) were a self destructive, quick burning flames that were more likely than not, going to be snuffed out before their time before legend status. V and mercs like him/her may think their "beating the game" even if they do become legends, but actually they're playing right into it, as the noteworthy become targets for the forces that be in the World/Night City.
This is highlighted by the stories told by Vic and Misty in the ending. How Vic's independent business did too well and was then forced to enter a contract with a Corp or be destroyed.
Or the other Independence business one of them mentions that also gets gobbled up/destroyed by corps (can't remember the details and it may have been why Misty closed up shop along with Vic's decision about his business) etc etc. You can't escape or overcome the world or Night City specifically. The best thing to do is live your life to the fullest, no matter how meek or legendary it is. Live it. Don't die and better yet, get the hell out of Night City when you get the chance.
V gets that chance by losing everything again to make the "right" choice this time as per Misty's opinion.
As an added example, basically any companions/friends that stayed in Night City or in the "game" failed miserably in the 2 years V was in a coma, save for maybe Goru, because of who/what he is (a skilled, loyal, happily indentured servant which fits the corp world). Those that left Night City or plan to fair much better.
There are tons of plots and stories that the whole point of the narrative is to "De-Legendary-ify" (usually followed by being thrown back into action with a vengeance/justice plot or some such). Whether it's Beatrix Kiddo in Kill Bill, that guy from Nobody movie and those types, John Wick etc. Where the super skilled assassin killer wants to be normal/meek, after noticing their cool ambitious badass life sucks balls and is lifeless.
V before PL ending is just a jaded version of those characters before their realization and V has the opportunity with the talk with Misty to realize this, as Misty tells V this has been basically her opinion of V and Jackie since the beginning: Looking for the wrong things in life to be happy (being a "Legend" whatever that does for you).
Also the PL ending is not too different than the Corpo V start in that V loses everything including all her nice implants.
This may actually be hinting at a possibly V return for a 2077 sequel, because the devs may be "squaring up" all endings to result in V having absolutely no implants/gear/resources from 2077 (fresh sequel start). V either loses their body completely to Johnny becoming an AI beyond the Blackwall, or to Arasaka becoming an Engram, loses the ability to use implants in PL ending and the operation drained all V's money, and the endings where V's fate is more up in the air, probably have a similar result as PL ending 2 years down the road. That goes for V's friends too.
If it's the latter and they're Cyberpunk antagonists, then the better ending would be Don't Fear the Reaper --> Give Johnny Body --> Join Alt as a Pseudo AI personality beyond the Wall in her Collective.
Or PL ending with you becoming a meek retired merc... at least for a while.
Even though Vik dismisses them due to "risk of shock," the shard about Binary Signature implant technology found in the Clinic's store (Misty's old Shop), is probably V's ticket back into mercing again if there's a sequel to V's story.
Transcript:
Regardless, again (since I missed my post JUST above which I forgot about lol), I'm of the opinion that PL ending is the best ending for V, and not the "legend of V." It all depends on how you play it and which dialogue you pick at the end, as your V can be fairy accepting of their predicament (especially with 15 cool bypassing a lot of the initial sad sob woe is me thoughts). Hell V becomes an almost legend in a way anyways, with Afterlife patrons arguing that he/she should get a drink named after them all the same. Probably due to all the crap they pulled to stay alive and actually made it out alive. Oh and being an actual legend within the FIA itself like a James Bond.
How many stories have we had where a super secret agent, assassin, merc or whatever just wants to retire and live a normal, fruitful life and start a family? V gets that lucky ticket before he/she likely would have realized the virtues of normalcy when it's too late.
We will see if the endings of Cyberpunk 2077 all lead to different life paths or some such for a sequel that define how the sequel starts. Assuming V is the protagonist and there is a sequel. :p
They all have promise save for suicide as starting points for a new story, involving V and who they "work for" in the beginning. PL Tower ending makes sure that V has zero implants and money from 2077. Perfect for starting anew and resetting the character's power don't you think? Much like Corpo life path start wouldn't you say? :) :)
Tower would be an easy and lazy way of resetting their progress for a sequel but it can still be done for other endings like the Sun and Star
Yep, it's just that I found the PL Tower ending the biggest hint at a sequel for V, that they go out of their way to disable the character. Of course it could have been solely for messaging around the narrative and making a philosophical point. Making sure V doesn't get to have their cake and eat it too.
All the other non suicide endings like you say, can end in the same place as the PL 2079 ending: V alive but starting from scratch one way or another, with someone or something needing them back in the fray due to narratives starting in 2077 (AI end of the world stuff likely if it happens :p ).
That's why I believe if there's a sequel to V's story, our ending choices could easily be Life Paths. Each ending determining how your V ends up back as a protagonist. Even Blackwall AI V could be sent out into the world in a new body, possibly possessing it.
There's an explained reason why that isn't an option, at least as Arasaka claims; V was left with a unique phenotype that made them incompatible with basically every existing body, another Relic would just fail them, and if that's true then a body would have to be manufactured specifically to contain their engram.
It'd be nice if they made V the protagonist for the sequel and had things change based on your choices in 2077, but it would be so much easier for them to just not do any of it and make a new persona entirely which is probably what they're going to do, because it's easier. Taking the PL route would work, but then you lose some with roleplayers that didn't get the ending they wanted. I certainly didn't like the Tower ending, I saw it at face value as a fate worse than death, and the Tower in tarot is one of the worst cards in major arcana that you can possibly get, worse than Death.
I can easily see some other character taking over for a sequel for sure, with V being a cameo in a sequel possibly.
What I was getting at with "AI V" entering someone else's body, has more to do with AI technology which we encounter in game and not Arasaka technology.
With Temperance ending V is no longer an Engram, but more random code beyond the blackwall with Alt, held together by sheer willpower (or not and fades away/gets consumed). Code similar to AI that seem to be based off Jefferson Peralez missions, Project Cynosure "Transmissions" etc., and Mr. Blue Eyes conspiracies, possessing people much easier than Arasaka engram tech. Which is probably why Mr. Blue Eyes in the appropriate endings can help us "beyond our wildest dreams." Or help Songbird.
It wouldn't be too much a stretch for Alt and her AI/Engram commune to learn these "techniques" by 2079/2080, and send V back to the real world like some protagonist in a Terminator movie trying to stop Sky Net. Instead of Time Travel you're jumping back over the Black Wall working for Alt. :p :P
Then in an Arasaka ending V is initially brought back in a new version of himself/herself, with Arasaka having figured out the Engram issues and use you like a prototype Kovacs in Altered Carbon. Slipping you into a new "sleeve" to investigate AI happenings threatening their consolidation of power. V would be a perfect candidate with their engram experiences and dealings with AI over the course of 2077.
Or NUSA figures out how to implant V with Binary Signatures as AI begins to breach the Blackwall and V has the best experience dealing with AI as a former "agent" living to tell the tale.
Worst still, as you angered big players and nobody will protect poor little V.
Even worse, V is ambitious. V wants to be a legend. That's their dream, no matter the origin or how you play it, V will say it and act for it. V doesn't want to die of old age smelling faintly of urine, as Dexter say. V want to die before their 30s in a blaze of glory.
Stuck in a long hell. Knowing full well this hell was aforded by the literal torture of So Mi, and the stupidly high risk of literally destroying humanity by a power hungry Myers who can't stop pocking at the bloody blackwall.
No the worst ending is likely Arasaka in becoming an indentured servant for the rest of your days, IF they decide to wake you from your Engram stasis. Like I mentioned before you're in the same situation as a Takeshi Kovacs from Altered Carbon when he worked for the Protectorate before rebelling.
Now even in that ending, some V's will be less worried than others. For example a Corpo V's first ambition was to climb the Arasaka corporate ladder. V could easily become the ultimate Oda, Goro or Adam Smasher. An immortal protector of the Arasaka family. That's if Saburo would ever trust V in such a position, which I doubt he would. Once a thief always a thief, but V did prove their worth. :p
The PL ending also isn't what you describe:
- V is not a nobody by the end of PL. V even has followers and a faction at the afterlife, fighting for V to get their own drink. Rogue just warns V not to make too many trips to visit or else you being there all the time might hurt your near legend status. No one likes living legends like dead ones! :p
Also as mentioned, V is a legend at Langley for saving the President. Their own possible resident Snake Plissken.
- V is still better off than 99% of the population by the end of PL, just by the fact that they have a backup cushy job waiting for them at Langley if they want it. My guess is that V would become a trainer the same as Reed (helping him). Pumping out mini Reeds and mini Vs for FIA, which is likely the whole point why Myers retired Reed to that post. He's broken emotionally and time to get new versions.
- V's young, and may find out how stupid dying in a blaze of glory actually is. Vik even addresses this when he talks about why he became a Ripper in the first place. To patch up all his friends became edge runners that eventually ended up dying way before their time regardless.
- V by the time Misty is done with him/her, actually cracks a smile before fading into the crowd. That isn't the sign of someone who's wallowing in grief and despair. That's the sign of V being set straight by a wise woman and given a new outlook on life.
Regardless of that, how V takes their new reality is totally based on how the player picks their dialogue in that ending. V isn't forced to be near suicidal and can instead pick dialogue that's more accepting. Even hinting to Misty that they might just take that job offer by Reed and leave Night City.