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번역 관련 문제 보고
Your game is borked if you cannot damage the car nor its occupants after killing Vasquez.
Bill was never meant to be saved.
The way I do it when I am not in the mood to do the entire questline, is to complete the chase, wait till Vasquez exits his car, nuke him, then kill Joshua and Rach in the car. Last time I used the Raiju to accomplish this. Then you call Wakako and inform her that the job's done.
Still killable even Vacaco has dialogue about that on the holo
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Jablonsky died on my playthrough but that's because he's stupid. But I was hired to kill the murderer. You can definitely kill the cop if you use sandevistan and katana him to death. I did it on Hard difficulty without too much issue.
the convict is willing to emulate a christian religious figure's death via BD to rekindle Christianity's flame in Night City. at the very least, Rachel (the corpo woman who i think is a great character) and the Convict are more interesting than most NPCs in Night City.
Who cares.
Yeah, their engine really struggles with this quest and the structure is very rigid. I've always thought of CDPR as a nice AA with a couple games to their credit. There writing has never been outstanding and their games are clunky as ♥♥♥♥. I do love Cyber Punk and have 2,000 hours covering many playthroughs. Most of that is doing side missions and just driving. It has replaced fallout 4 as my time wasting game.
PL writing is better than the base game and I expect the new engine and more experienced writers to do a fabulous job with the next Cyber Punk.
The new mechanics only show how the quest has been set to play out the same way, every time, no matter how well you play, no matter how bad or how good your decisions or build is. We have a thing called role playing games and the role you play isn't supposed to be the world champion of Simon Says.
Imagine vehicle combat never occurred to anybody. Why does the target vehicle rubberband so obviously? Why does it sometimes "escape" at 50 yards away but sometimes 60 is fine? Why is the cop invincible? The quest breaks with the way the entire rest of the game works, in a punishing and thoughtless way. The writing is trite. Normally a lack of proper evil dialogue options is fine but my character is a contracted assassin with satanic looking tattoos and the choices are like "I think it's OK to crucify yourself" "Oh I think you should take better care of yourself" what the ♥♥♥♥. Then you literally get told not to ask probing questions in the most baffling part of the entire game? At that point every character in the quest is clearly either delusional or an immortal LARPing as a cop so you'd be stupid to not take the money and run.
Making a mission this crappy shows that someone had the wrong mindset. There are other parts of the game that are crappy too, they were probably from a similar mindset. The person who made this quest might have made my favorite parts of the game too, and criticizing the really bad parts of something is how you don't get more of it (there will be more).
Don't use "It's railroading" as an excuse. Don't play CP'77 if you don't want to be railroaded. It has its freedom, but it has a whole lot of rails, too.
you can leave the Sinnerman quest at almost every interaction with the character. you choose to ride those rails, or not.