Cyberpunk 2077

Cyberpunk 2077

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yolomancer Sep 30, 2023 @ 10:52pm
Sinnerman is the worst side quest in any game I have ever played in my entire life
The writing is unbelievably stupid, why in the world would I get in the car?

The gameplay just getting there is even worse though. It's completely scripted to make it as frustrating as possible, every light is red and the same cars JUST SO HAPPEN to be always turning and getting in the way one after the other just to make it even more frustrating.

The NCPD car doesn't obey the laws of physics and doesn't slow down, it is obviously on some BS unfair invisible track that is pulling it where it needs to go rather than actually driving like I have to, you can easily see this when it rams into trucks and doesn't even slow down and takes 45 degree turns going 70mph while my car spins out like soap on glass going 20mpg.

Then you get 40 meters away and the car is force stopped and I'm told I failed?

Then you finally get to it and you try to kill the guy (the thing you were hired to do) and it puts you into this BS scripted nonsensical interaction where you're supposed to let the client die and get in the car with the murderer instead? WHAT? How in the world does that make any sense at all?

None of this is related to a bad game engine, all of this is just extremely poor game design. And then the car itself and the cop are giving totally ridiculously inflated stats to stop V from being able to kill them in a reasonable way, and even if you do you instantly get 4 stars and the entire police force descends on you to stop you from killing the murderer.

The game would literally be better if this entire bad quest line was flat our removed. This is the WORST sidequest I have ever experienced in all my years in gaming. Nothing about it is redeemable. The game itself is made worse for it's presence. Absolutely horrendous.
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Showing 46-60 of 85 comments
Phynrae Apr 8, 2024 @ 6:25pm 
Originally posted by Actalo:
I dunno, the player has many opportunities to bail on the quest, There's no railroad, it's more like a train on a rail, of which there are many stops.

I don't really disagree, but my problem with the quest is that it does feel incredibly railroaded, and that, if you do decide to get off at any of the stops before the ending, the whole thing just feels like a damp squib. Like you failed and that the whole thing was just a waste of your time.

So since i don't like the ending destination, and i don't like any of the stops along the way, i really wish i could just avoid getting on this blasted train to begin with.
Nachtflügel Apr 9, 2024 @ 12:10am 
Screw up the chase, fail the quest, move on.
Wakako doesn't mind, she will give you more gigs anyway.
Bloodartist Apr 9, 2024 @ 3:31pm 
Originally posted by Tijger:
Maybe I'm remembering it wrong but I seem to recall you can turn the quest down when Wakako calls you about it?

There are several opportunities to turn the quest down during it. The media girl confronts you (at the diner iirc), giving you money if you walk away. But thats not the only opportunity iirc.
Last edited by Bloodartist; Apr 9, 2024 @ 3:32pm
Nemesis Prime Apr 9, 2024 @ 6:51pm 
couldn't agree more, this is one of the ♥♥♥♥♥♥♥♥♥ mission in the entire game, i just gave up and lost the chase from the beginning. Simply couldn't keep up.
funkynutz Apr 10, 2024 @ 11:00am 
Complaining about the "morals" of a single mission, in Cyberpunk... Lowqualitybait.jpg

Originally posted by Bogmore:
To do that mission you have to do something that is only mentioned on the internet and nowhere ingame.

This is bull. I found it just exploring.
Lux-X-Tenebri Apr 10, 2024 @ 3:03pm 
Originally posted by Shadow:
I'm surprised that Jesus still exists in 2077
Thats how immortality works
Xengre Apr 10, 2024 @ 5:08pm 
Originally posted by Nemesis Prime:
couldn't agree more, this is one of the ♥♥♥♥♥♥♥♥♥ mission in the entire game, i just gave up and lost the chase from the beginning. Simply couldn't keep up.
You missed out on nothing.

In fact, your simply losing the mission is considered the "best outcome" for that mission because of how badly designed and written it is as it saves both parties.

Imo, the chase was super easy but once you get past that point Bill dies 100% time no matter what. Before he could be saved if you did certain things right but they fixed this by making him die no matter what and making the officer so tanky he can't be killed before Bill dies, nor will the officer ragdolling work (he can hit Bill in 1 bullet even if thrown airborne doing a flip facing the opposite direction I'm 100% serious). They even removed the ability to hack him as most hacks don't work (we're not even talking the usual red locked out but they just don't work properly like disable weapon). Further, they removed the ability to quickly assassinate the other guy as he is now made immortal as is the vehicle he is in.

In short, this mission has a single outcome of Bill dying and then you picking to continue the mission chain, or not, unless you abandon the mission by failing the chase thus allowing the target to have his redemption and Bill to live.

The mission doesn't really have much of a tale in the way of morality in truth, and the prior opportunity of choice and consequence (kill the guy who tried to redeem himself, the impact of killing someone who actually did turn out to no longer be a bad guy necessarily and the grey area of trying to change and redeem oneself, don't kill him and fail Bill's revenge, save or fail to save Bill, etc.) are tossed out the window.

Oh, and while the chase is easy it is kind of a gotcha trash and expects you to likely do it at least 2x or more until you get it.

Ultimately, the core problem is the writing is just very low quality. They want to make the story dark and the city out to be so vile and screwed up anyone and everyone, without exception, will get burned but this isn't the reality and it often fails to portray this properly.

Instead, it tries to make your outlook as a player pessimistic. Ah, lets throw some ultra dark stuff in like that one boy who went missing and those virtues. Oh, you think you saved that one guy in the Cyberpunk 2077 version of Romeo and Juliet while his lover is in a coma because you spared him and advised him to get out before it is too late? Nah, he gonna suicide after you leave and does your good will dirty, abandons his lover, and doesn't deal with her sick father choosing the worst possible option. The fascinating but screwed up Mayor campaign spying mission series involving mind control? Yeah, no matter what you're screwed and you can't do right.

It just keeps going and going and it reaches a point of being so pessimistic and dark that it becomes completely uncanny and unrealistic. Don't even get me started on the much hated endings which range from bad (this is the best ending, no joke) to worse, even worse, and way worse. Ah you like Pam? Sorry, you gonna randomly die on her leaving her behind. Ah you got saved in PL? Well she committed suicide feeling abandoned by you not knowing you were in a coma by the time you woke up and were fixed finally. And so on...
Last edited by Xengre; Apr 10, 2024 @ 5:30pm
Quarex Apr 10, 2024 @ 6:08pm 
Sinnerman was an awful mission and definitely the part of the game I had to repeat the most (gonna say it took me 10 tries to keep up with the truck without like lightly bumping another car and having the mission immediately end) but that does not, in fact, mean the game was bad
Vela Darney Apr 10, 2024 @ 8:19pm 
So "Sinnerman" kinda-sorta triggers you and makes you uncomfortable? Or enrages you? Well, congratulations - that's what it's supposed to do.
kth Apr 10, 2024 @ 9:30pm 
Despite how game tries to stop me from killing the guy, I still always do it.
This quest can make anyone die from cringe lmao.
Xengre Apr 10, 2024 @ 9:46pm 
Originally posted by Vela Darney:
So "Sinnerman" kinda-sorta triggers you and makes you uncomfortable? Or enrages you? Well, congratulations - that's what it's supposed to do.
That is, without a doubt, not what OP said.

The OP's issue is clearly about how the game and developers parade "choice" and often fail to follow through and how the game offers various mechanics be it choice or ways to complete a mission and then, again, hard scripts events to play in only an extremely specific way. This mission is so on rails it isn't even funny. It is quite clear the story and moral aspects weren't the issue for them.
Last edited by Xengre; Apr 10, 2024 @ 9:49pm
Ez Duzit Apr 10, 2024 @ 10:26pm 
Originally posted by k33th:
Despite how game tries to stop me from killing the guy, I still always do it.
This quest can make anyone die from cringe lmao.

Really??? Because both the cop and the convict have been unkillable for a while now. I believe since the update prior to Phantom liberty.
Phynrae Apr 10, 2024 @ 11:15pm 
Originally posted by Ez Duzit:
Really??? Because both the cop and the convict have been unkillable for a while now. I believe since the update prior to Phantom liberty.

You used to be able to shoot Joshua after he get's out of the car, have they changed this?

It's a quest i try to avoid, so i haven't actually played it for a while.
Porkhammer Apr 11, 2024 @ 3:09am 
Originally posted by Ez Duzit:
Originally posted by k33th:
Despite how game tries to stop me from killing the guy, I still always do it.
This quest can make anyone die from cringe lmao.

Really??? Because both the cop and the convict have been unkillable for a while now. I believe since the update prior to Phantom liberty.

Vasquez takes a few shots to go down, but Joshua and Rach can definitely be nuked into oblivion before even exiting the car, and the mission is marked as complete.
Xengre Apr 11, 2024 @ 9:58pm 
Originally posted by Porkhammer:
Originally posted by Ez Duzit:

Really??? Because both the cop and the convict have been unkillable for a while now. I believe since the update prior to Phantom liberty.

Vasquez takes a few shots to go down, but Joshua and Rach can definitely be nuked into oblivion before even exiting the car, and the mission is marked as complete.
No, unless they reversed the patch within the last few weeks he cannot, at least up until before Bill dies. While in the car he is immortal and so is the vehicle. Both him and the vehicle cannot be damaged by guns, explosives, and corrosion will not jump to him. As for after? Kind of pointless to kill him after he has left the vehicle, granted I've never tried.

As for Vasquez he is too tanky to kill fast enough to save Bill unless you've modded the game. "A few shots" is a bit of an understatement. One of, if not the tankiest non-boss (perhaps even tankier than most bosses) in the game.
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