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And this is the biggest problem of CP77, not the bugs, but this, why contradict your own game? Why have mechanics we cant use? Why railroad the player? Why so little world interactivity?
This is just bad taste plain and simple. I really, really do not mean to offend people, both players and developers, but if you inronically think that so called "AAA" and "cinematic" gameplay is good, you are wrong, just stating the facts.
I'm sorry Pawel, but "AAA" games are not the way, good desing is.
/Is of the opinion that Sinnerman is a fantastic quest.
Witcher 2 was experimental, cute in a weird way, with a horrible console ui and balance issues, but still lovely. You know what people say - "most "cult classic" games have some jank in them". On the other hand Witcher 3 was safe but plagued with "AAA" problems, and they lost something on the way to it, but people loved it. Lost even more in Cyberpenk and people still love.
Will lose even more in the next game, you just watch.
AAA is the bane of modern gaming.
To be a bit more constructive, I think CDPR are always going to go heavy on cinematic stuff which is, by necessity, going to be fairly railroaded. Expansion is more interesting in not feeling obliged to allow the player to see all the things just by clicking 'yes' every time.
Dude, that mission isnt even about car combat... and i guess you didnt listen to the briefing at all either, the npc youre helping literally wants to personally see you execute the target... or kill the target himself, if his dialogue is to be listened.
Blowing up a car is hardly good enough for someone wanting to see such a thing in person.
Also theres a big twist to the mission if you dont shoot...
And the car scripting, is dire.
I liked it a lot but now I just shoot him because I'm not going through that every playthrough.
If they want us to nail a guy to the cross, or his bollocks to Red Square fine, but maybe don't start it with a scripted chase and combat scene?
You can absolutely drop him using a sandevistan before he kills Jablonsky.