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Then, when you wake up in the shower....just don't go to Tom's diner and meet Takemura.
You will miss out on the main storyline...
But you should be able to do gigs for fixers, ncpd points, cyberpsycho's and side quests.
He may pop up and talk to you.
You can take a pill sometimes or ignore him.
The map will be open for you to explore...
(But you won't get any Dogtown stuff or likely be able to go inside there since it requires part of the main story questline to be finished to trigger)
For story reasons, after the prologue mission you're stuck in Watson. You can break out of that by heading toward the Arasaka Waterfront district & standing on top of a van to jump onto the metro rail tracks (Double-jump leg cyberware helps with this, but you'll need to increase your Rep to get access to it). Walk along the track toward city center until you hit an invisible wall on the tracks. If you've got the double-jump legs you can actually jump on top of the invisible wall, but it's tricky & easy to slide off to the side, so make quicksaves.
Eventually the train will come & you can jump on top of it & ride it to city center, where you'll get scraped off onto the top of a building. From there, you can jump down if you use the tops of the palm trees to break your fall.
Tada, now you've escaped the Watson blockade. Now you can use fast travel points normally. However, none of the vendors or missions outside of Watson will be unlocked, so the only thing you can do is roam the map killing gang members & finding environment loot.
A very common thing in open world rpg games is several optional paths to one destination. That's "normal" since the 1980s.
What do you think is a normal rpg story?
I guess he just caught me off guard that everything is so heavily scripted, and the cutscenes go the other way.
The missions are all about entering a place that you cannot enter normally and moving through corridors, ok, you can crouch or shoot. You cannot escape from the tower in different ways,
Even skipping the typical "why is Jackie dying if I have 6 medipacks?", it is difficult to ignore that the car 5 minutes later in the cut scene with Takemura the car says that it can keep me alive. It is also obvious that Dexter wants to kill you, you are proof of his involvement, when you leave the bathroom you already know that they are going to hit you in the head. The last biker you shoot three magazines at him and he doesn't die, but in the cutsecene he dies from a single shot.
I just didn't expect this game to be a movie where they let you use the controller sometimes, that's okay, I've always enjoyed the Call of Duty campaigns
I was expecting something more Fallout, or Skyrym, where the missions are more open, you can enter everywhere, you can choose factions, saved to Saburo maybe, It was clear that his son was going to kill him. or at last GTAs, Farcrys where if they chase you with motorcycles you kill them with normal rules, all more organic.
What the prologue doesn't show you too well is that side missions are designed to be much more flexible in how you approach them - they're actually integrated into the open world so you can sit with a sniper rifle on a rooftop or come down through a skylight taking everyone by stealth or just John Wayne in through the front door etc.
Same with stuff added in 2.0 and 2.1, long after the prologue was designed, where you'll get gangs turning up looking to kill you for what you've done in the open world.
If you want that Bethesda experience and can't accept that Cyberpunk doesn't work like that...you aren't gonna like this game.
But in the end it is the DNA of this company, the Witcher is also a character with personality in a driven story, I remember having had this same experience when I played the witcher 1 in front of the city gate where two guards do not let you enter and It is the only way to enter, there are no secret tunnels, you cannot climb, etc.
Actually I only play single player games and 95% history driven, even in games like fallout, skyrim, Mass effect trilogy because of the stories, (they are good in my opinion), I have never tried to create a settlement, have a wardrove, get married, collect scrap or any of those sandbox things, even and I only raise the skills the minimum to pass the games.
TD;RL
Actually I only play single player games and 95% history driven, So it's clear that I'll enjoy the game, I'm just surprised that would be more organic and the missions would happen more crazy in the GTA style, also I also thought that Johnny Silverhand was some kind of secondary bullying mission but that's all clear now.
TD;RL from TD;RL
it's clear that I'll enjoy the game, I thought that Johnny Silverhand was some kind of secondary mission
just... not the way you are used to.
have you ever played the old legend of Zelda game 'Occarina of Time'?
think of him as V's personal fairy. Just as annoying as Navi sometimes (no 'Hey! Listen!' but instead 'Oh V....' or '*swears and gives you the finger*' type interactions.) but he can be helpfull.
if you ignore him completely, you will loose out on some fun missions, and even a couple of ending options.
if you open up a little to him, you can enjoy a bit more of the game. He will start to trust V, and V can start to trust him. they can both learn from each other. Johnny can even come to terms with some of himself and his past.
you can't get rid of him completely...because so much of the game is connected to him.
but you can work around him if you want (via the workaround i sugested)
or, you can use mods to change things.
there are mods that change him to look like his tabletop version. and mods that change his voice over (if you don't like the actor, or if you prefer him to not be that actor because you like him, but hate Johnny's character)
AI voice mods are the new thing at the moment...so if you fancy him sounding like Cartman from South Park...yeah, its a thing XD