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Also what happened to V's large amount of money and huge arsenal of weapons. I can accept "no cyberware" but V should still be able to able to fire a gun.
well considering that rogue shows up in the epilogue with your cat....we can deduce rather quickly where the rest of v's belongings were "donated" to
I helped Judy with Pisces, i would have helped Evelyn whether or not game forced my hand, i help Panam Palmer despite being perfectly capable of seeing that they behave like erratic, spoiled 14 year olds that done nothing to deserve it. We save Rivers nephew and (most) those kids, why? its not saving V.
So Mi was a punk kid that got webbed into NUSA and the FIA after a datafort incident with Militech, had been nothing but borged up and abused since the day, more recently forced past the blackwall, hence Myers fears of losing her war toy. Shes sure nobody is caring nor coming, puts up defense mechanisms. The character feels a reflection of Evelyn Parker, desperate and willing to do anything. So Mi still explains everything and that she regrets what shes done to V while apologizing before passing out on that train. If the aim was strictly self serviant, there would surely be nothing eating away at her, and she'd just go, not even look your way.
Before carrying her out of that train, V has the chance to say "you didn't have to lie, would have helped you anyway", and thats certainly true, to my V at least, pointless to generalize. The goal is finding a way to help yourself, but you just spent the last 50 hours helping others as well, don't see how granting So Mi a second chance, helping herself to the neural matrix, away from FIA and with mr. blue eyes all the sudden shatters Vs character. Reinforces it if anything.
to "You don't like this ending just because V's friends are ♥♥♥♥♥"
You're over simplifying a really long paragraph, so please read the entire thing carefully and respond accordingly. That is not at all why I dislike that trash ending.
Well maybe I didn't explain myself enough on that ending.
V already knows that So Mi is being possessed by the black wall, we even see in the trailer, and Reed explains to V that So Mi betrayed him once before.
V has only slight reasons to believe that Reed would betray her, in that he killed a pompush, rich billionaire that I personally hated without talking about it being in the mission. But he never once betratyed V, even though he works for an organization that is downright shady.
Still though, you see someone who has a heart in the right place, and even proves his loyalty by coming back to said organization despite all that it has done to him.
That being said though, So Mi isn't really someone to be trusted, and since V already has suspcisions that she took down the plane, and is possessed by the blackwall, and has done terrible things in the past. It would make sense that she would believe that using that Ice breaker would be the better option.
At least in my opinion, yeah V still wants to help So Mi, but it's a matter of V saving Songbird from herself.
To me, it just makes V seem incredibly foolish for her to side with songbird and betray Reed.
The incursions are eating away at her physical self, and memories are either gone or going. She tries to forge new ones on the spot, at her old apartment you'll get "i'll keep this moment as a memory, back home, a friend at my side". So Mis runnin on empty.
Im not sure overhearing "have her killed" while sending ground troops and attack helicopters to gun you down is what one calls "slight reason to believe". When Reed learns that you heard the conversation with Myers, response is "you heard that did you? but thats changed now". It happened 3 minutes ago, nothing changed, they just want their WMD back, and if they can't, nobody is getting her either.
I don't remember questioning the plane crash until much later on, and it was Songbird that told me about working with Hansen, who we later find out was the one that shot the missile. Foolish is probably betraying her at any point post starting the DLC, if thats my intent i rather not play the DLC, you can let Myers die and it just ends. Nobody gets help.
If aided, Songbird leaves a secret holo message for you that reads something like "im scared but i need to trust you, and i do. If you're watching this, i was also right to". Like i mentioned, it really just reinforces who (my) V is, largely selfless throughout, even went back to save the Arasaka loyalist.
The base main story itself is rather straight forward. Can't think of too many plot holes in the base game.
Maybe you found some Knotts In a Side quest, but that's a little different
V is prime real estate.
Depending on if you just bust your jets right into phantom liberty with a new file, or go the slower way via new characters playing till the dlc starts, V can be an amazing asset to Myers mind.
V may be chromed to the gills like SoMi, or more conservative like Songbird (the visual difference between the physical version that is SoMi and the digital version that's Songbird I mean. She even comments about the visible difference between them, so I considered them two sightly different versions of the same person) but V is a superior asset, if they could be gained.
Myers does not know at first, just how deep a hole V is in. Nor that its getting deeper every day. So her initial plan will be to have V help her, then offer to help V (and thus, have V beholden to Myers and the NUsa/MiliTech)
Later, Myers will realise that V is also dying, just like SoMi. But V's issue does not (as yet) involve the Blackwall, so she probably figures she can still manipulate V into working for her.
Then, when things become clear, Myers will probably decide that V with all their cyberware and abilities is dangerous. But, you don't get to be CEO or President of a country by throwing away useful assets.
V knows many dirty little secrets of Myer's. First and formost, that she's been using the Blackwall.
But V is also skilled outside of cyberware (unless you are a full in Netrunner, but skilled netrunners are more than just their cyberdeck lol) skills that can be transferred or trained.
'Those who can, do. Those who can't, teach' is an old saying.
Myers is probably planning to make V a trainer, like Reed will be. Can't have V running about out there with what they know any more than she can have Reed doing.
Desk jobs and collars all round, I'm afraid.
( to qote Johnny....."Clink.....that's the sound of her attaching a leash to your neck")
Thing is..... In Myers mind, V does not need their cyberware to teach.
It's knowledge, instinct and maybe a sixth sense that's what V has. V can teach their knowledge, and use their instincts and sense to train new agents and find new agents.
No need to let a dangerous asset have access to things like cyberware, right?
How do you make sure someone like V does what you want?
Easy.
You force them into the path you want them to take, while allowing them to belive THEY chose it.
(Except the writers never wanted the player to be able to choose to stay away from NC, to take the desk job from the start. Wanted us the players to have to go home to NightCity and SEE V become an npc, just....like...them.... At least, that's my personal take on why they won't let you pick the desk job. We, the players, wanted a 'happy' ending. We nagged, we begged, we yelled. But i don't think they understand that you can have a happy ending without it being a given quantity of 'happy' lol. They just kept seeing 'I want V to LIVE!' so they gave us that. Bare, naked survival.)
So, the way I see it, the Tower ending is the way it is (from Myer's reasoning) because she wants V neutered. A dangerous asset that's a double edged sword. She's already got SoMi for that. Does not need another.
V was never meant to make it out of the operations with their old life intact.
Remove their cyberware, cripple them, make them physically weak, but leave their mind and instincts intact, to be used to find new agents and train them.
(Use an external cyberdeck if they were Netrunner V, one that's constantly monitored for anything they don't want V to be able to do)
Myers gets a valuable worker who is indebted to her.
By removing all V's old friends, lovers, contacts, you remove another crutch that V could use to get back on their feet in NC.
By removing all V's chrome, and blocking V's ability to use anything internally, she blocks any sideways growth V could use to get stronger, thus protecting Myer's from V, should V ether find out what was done to them, or suffer a later attack of conscience and wish to stop Myers.
(Yes, there used to be stuff called bioware, organic cyberware style stuff. I expect its prohibitively expensive, and probably also blocked from V in this ending. Myers is not dumb enough to let that option slip by her. She's a chess player when it comes to these things, 3 moves ahead)
Its just a shame they never let the player choose to stay away from returning to NC, it might feel less of a sucker punch if you could call your old friends up first, and find they all thought you flatlined. Then, choose to stay where you were instead of taking a risk and going back to Vik.
(Also, Rogue bought Nibbles anonymously. They auctioned your stuff, including your stash , vehicles and apartments lol. Seems direct debit's not a thing in cyberpunk anymore. Used to be able to set up recurring payments for stuff like rent and internet ect, so long as there were edds in your account. Not now, it seems. Hell, maybe the NUsa took all your money out your account so this exact thing would happen.... *tinfoil hat wearing intensifies* lol)
Of course I'm oversimplifying but that's because you're overcomplicating and that proves my point. Every argument you give is a bible so an answer requires another enormous amount of text and I'm not going to make the joke about "too much text", I'm not making fun, that's exactly what I'm saying, you didn't like the ending and you're looking for the hair to the egg when precisely the story in general is about taking what you have because there will be no more, "style over substance." The best doctors, the worst doctors, things would have ended more or less the same. In the ending of Arasaka, the company that created the Relic, the ending is worse because in the game Arasaka is the devil and it doesn't matter that the doctors are practically capable of doing the same thing as god. The game is not perfect, nor is the story and it never will be.
Anyways I already said this in the op. Good talk.