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Apparently you didn't investigate the conversation tree with Vik in the epilogue. If you press him Vik ends up admitting he regrets selling out to Zetatek and losing Misty because of it. V says he's miserable now because of it and Vik agrees.
So no, you don't still have your true friends. Vik is being reassigned out of his shop and sent to Reno, and Misty is disappearing into an ancient forest in Poland.
It's to be expected. V comes back after two years a lot changes. If you get to know the characters in the game few want to stay in night city.
While The Star (Aldacaldos) is still the best/happiest ending, I do get what CDPR is going for. The whole theme is that Night City chews up everyone and spits them out, but the old school rpg gamer in me hates the fact that all the connections and people you meet and assist mean so little in the final outcome.
I mean, imagine if your were utilizing all the connections/skills those characters could potentially bring to the table. There should be some ‘beating the odds’ ending if players put in the time, much like choosing the right team members for specific positions at the end of Mass Effect 2. You’re rewarded if you pay attention to each unique companion and their skill sets. The masses from different walks of life, brought together by one charismatic individual, and they topple a corporate empire.
Plus, I don’t think anyone in this day and age needs a constant reminder of how ♥♥♥♥♥♥ life can be…lol.
And yet you get dumped by both in all endings if you stay in NC, great monologue only to be undone by that one fact.
I loved most of the endings and thought all were well written.
I had no wish of any fairy tail ending, and many others either.
Well I'm sorry but that part is a straight misunderstanding of what Cyberpunk is from your side.
Cyberpunk is not Futurama where everyone has fun goofing all around, from the origins of the genre (Neuromancer, Blade Runner or Akira being the obvious titles) to more modern medias (Matrix or even the Edgerunner serie), yes, happy ending in Cyberpunk doesn't exist, at least not without any loss, and all endings in CP2077 are pretty accurate with this.
https://www.youtube.com/watch?v=WuTAKYQQSdQ
its become a headcanon ending for a lot of us on team Silverhand lol
Not sure what's your point even, probably arguing against a strawman at this stage. If your definition of "very close friends" is dumping you on all of the game's endings if you don't tag along like a good useful puppy then they are still "very close friends" at the end of DLC by that sense.
You're wrong, AND necroing, fun.
Mike Pondsmith, the ♥♥♥♥♥♥♥ creator of cyberpunk has said happy endings are absolutely a thing in cyberpunk. Now kindly go away.
That's probably the most irritating thing for me in the way that CDPR handles this title. Yeah, the overall cyberpunk genre is pretty dark and dystopian. Bladerunner, Do Androids Dream, and the Sprawl trilogy, are all tropes of the genre and pretty depressing.
But Cyberpunk and Cyberpunk RED have always run the entire spectrum from dark to happy. It's just a shame that CDPR seems to only be focusing on one side. Think there needs to be at least one 'you defy the odds' ending in order for a really solid RPG to be complete. This is why this game ultimately falls lower on my list of must-play RPGs.
It's solid work, especially after the effort they've put in to fix its initial issues. But it's still ultimately flawed because their approach is focused on it being depressing. And Reed's PL ending is just bad writing. They were so intent on making it sad that they ignored specific character traits in the cast and had them act completely out of character. That's not good and is one of the reasons it causes such a disconnect.
The original ending of Mass Effect 3 was the same way. Gamers don't really like all their time to be for nothing, which is what at least half of the endings in CP 2077 amount to. Where as, if you do it the right way (like in Halo Reach) sacrifice can be a pretty damn amazing way to wrap up an entry.
Reach is still one of the best endings to a game I've personally played. You help the Pillar of Autumn escape and then get a whole end level just to take out as many enemies as you can. Make them remember what it cost them to come after you.
Survival with no string attached, but at what cost?
I said they weren't your true friends. Not that they weren't friends. There are three types of friendships in life according to Aristotle; 1. Friendship of utility 2. Friendship of pleasure, 3. Friendship of virtue.
Vic and Misty can easily be identified as 3, while Jackie is 2 from the start of the game. Everyone else you meet in the game working as a mercenary is in the 1 category, and they end as soon as possible when any use for you or other person is gone.
And that is what happens after only 2 years pass in PL ending. You can call it bad writing, but more or less it's consistent with all their characters everyone becomes what they were meant to become with or without V and move on. River gets in trouble, Kerry's success has no time for V, Judy leaves NC, Panam leaves NC.
I'd agree, but not when it comes to Judy and Panam. The whole side story centered around Judy is to establish her as an outsider in this cold dystopian settings, as someone who craves genuine connection, i mean, come on just from her reaction to the suicide ending you can tell you mean a world to her. And then she ditches you like that? 2 years is not 20. Totally out of character.
Same story with Panam. All you've been together combined with the whole "family for life" nomad mentality and she just cuts you out like garbage.
Dont get me wrong, i like the ending overall, but this feels like someone was overthinking the psychology behind it, and thought something like : 'nah, not sad enough, lets undermine everything these fan favourite characters stand for just so the player can get more of a kick in the nuts'. Just feels cheap, is all.
You disagree by ignoring key points I've reiterated twice now. My problem with both those characters is that they ditch you in vanilla endings as well, the DLC one is just a variation of those endings but 2 years later.
Judy is absolutely not an outsider to NC, it is quite silly to assume no one suffers in NC from the same problems, that is quite dehumanizing, just remember what River's nephew Randy and other victims had to go through..
Suicide ending is also poorly received by pretty much all characters, I realize you as a fanboy/fangirl of Judy are trying to make a case for her, but she is what she is, a quasi-selfish firecracker as much as Panam. You toe the line to their agenda they play along, you stop being their puppy? You get ghosted.