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Having an alarm go off 'somehow' and having enemy forces magically turn up just to make the quest 'more cinematic' is poor design and doesn't adequately allow for player effort. The way it is now isn't even fun - the AI for vehicle combat is dumber than a box of forgotten, rusty spanners, especially the way that enemy vehicles mindlessly ram in to you, are faster than any player vehicle and accelerate faster than most player vehicles.
Edited to add: I found the corrupt cop extremely annoying so there was no way I was going to make any effort to save him. I was satisfied with the ending - got some goodies and a nice new ride.
Thats scripted too. You can't damage the gear by driving.
I even tried to kill his attackers with quickhacks. As long as you dont talk with him, he will die.
Honestly I don't understand the crying behind the quest design. You guys seriously strive for some boring gameplay with the choices you make. I think the quest was quick and fun, yeah I stealth killed my way through the first couple, realized how much time I was wasting and then deliberately destroyed the rest of the Arasaka security. Just completed this quest btw minutes ago and I have no complaints. I only came on here to see if there was any more rewards for playing it "the right way" and I'm glad there aren't. Because I would have been bored out of my mind.
Whether it be Daniels, and his entire team, dying, just for trying to help revitalize the community and show that not everything is hopeless...
Or it is the loss of Daniel's teammates plus "damage" to some of the supplies that were to be used to revitalize and help the community. So the aid to show hope is not as great as they had hoped... *shrug*
Though honestly it makes little to no sense what actually happens to damage the supplies by stopping to help him... No event actually occurs there. THAT is the part that was badly written here. A better written scenario would have actually scripted an event where something 'unavoidable' happened while you were saving him.
Haven't hit this mission yet myself, but I'm the kinda choom that's not bothered or even happy, to get spoilered to hell with stuff, so I've been watching lore/top number vids about stuff and this particular mission was mentioned.
They talked about how, just for sh*ts n giggles, they deliberately drove the truck into the river (had decided to do a 'I will go full on evil' playthru) after letting the cop flatline, and how this meant many more would die in the next months due to the bad water.
* wonder why Cap didn't look into filters first, meds later? Maybe its something ya can't filter out....guess I'll find out when I get there lol *
You're really sounding like an absent-minded numbskull here. The thing people take issue to is twofold; one, two guards appear literally out of nowhere when you hop in the truck and insta-aggro on you, despite maintaining full stealth up until then. There is no way to save-scum and avoid the confrontation through cloaking or more stealth - the 'combat' flag activates even through solid barriers. In short: it's a big middle-finger to the players who have had it reaffirmed that doing something with discretion, stealth and thought are rewarded in other quests, all because this one is hastily designed and not considerate of the player's choices like nearly every other quest. This one seemed like it would follow suit (Daniels would react to your unprofessionalism upon alerting guards prior to hijacking the truck, insinuating a full-stealth approach is ideal, despite it not making a modicum of difference).
Two, this far exceeds the expected threshold of scripted events in a given quest or side-quest. Nothing actually has to happen to the truck for it to receive 'damage to the gear'. There is no way to achieve a better ending, unlike nearly every single other quest in the game, and there is no indication in this particular instance that your actions make any difference. It simply occurs the way it does for cinematic reasons and not choice-specific gameplay reasons. It's not akin to the general quest design philosophy in this game.
Just because your patience is too paper-thin to bother stealth-killing after the first few (I don't even want to IMAGINE when you dropped the stealth approach because you were 'wasting your time' in a video game with a literal stealth mechanic), doesn't mean every one of these complains isn't legitimate. This quest was evidently designed with much less care considering the suggested player approach in, and semantic relation to, previous quests.