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It definitely did not work like this for me. I was able to use both sandy and camo no problem. Maybe my game bugged really bad and my experience was waaay different than it supposed to be and the whole reason for the topic is just a bug. I believe i was still on 2.0 version back then. Did they change it with the updates?
"Optical Camo, while less effective, can conceal the player at long range or while dashing. If used in tandem with dash at medium range, the Cerberus will comment as if detecting the player, but will not pursue."
"The Sandevistan implant will malfunction. In addition to not increasing reaction speed, it will gradually bleed health (at a rate of roughly 5 points every 2 seconds) until it is deactivated."
https://cyberpunk.fandom.com/wiki/Somewhat_Damaged#Gameplay_Tips
Oh man that explains so many random deaths. I guess my active sandy completely messed up the game logic. I remember using it for the bridge section and was surprised with the Cerberus speed. Within a second it was already behind me.
To be clear I don't mind asymmetric horror games as long as it's handled and paced appropriately. What I hate are tropes.
Tropes like slow doors.
Tropes like not being able to do anything against the horror element to deter it or manipulate it.
Tropes like changing the rules of the game to prop up the horror.
Tropes like excessive SCRIPTED EVENTS.
Tropes like the Asymmetric bad guy making weird unnecessary noise.
Tropes like screwing with your screen.
Tropes like automatic gameovers if you walk the wrong way, do something the game doesn't like, or interact with the wrong thing.
This has all of that BS.
They tried, it's just not tried from a position of love. It's tried from a position of Xeroxing.