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The new ending does set it up for V to be in a sequel, I mean yeah V's brain is deaf to implant signals NOW so they basically cannot function, but whos to say that cannot be fixed? Just because Victor was unable to do it does not mean its not possible. 2077 2 could start with V going into a Operating room or something for a experimental operation to try to fix their brain so implants can work and it ends up being a success. Also V can use SOME implants, basically the everyday ones that everyone in night city has, but thats about it, anything above that will not work. I don't think you could even function in Night city without at least the basic of basic of implants as so much stuff relys on them to function in the city.
Yeah, there needs to be a happy end, make it the "true end" and to get it, you have to view the other endings first to see how it "could" have gone. Kinda like what visual novels do, you usually have to see every other routes ending before the true end route becomes unlocked for the games final and true conclusion. Could also setup a NG+ think so your keep your V's level and gear between re-runs if that doesn't exist already.
Totally agree and your right anyone saying that he/she can't use any implants is wrong. It's stated that V can use and I think is using basic ones still. Also the point about functioning in Night City (functioning as in "not dying" :p ), is why Reed was so insistent you don't go back to NC. It's almost a death sentence as V experiences coming out of Vik's clinic. He wanted to to stay in DC, get a cushy job and be under their protection.
True, but if a V sequel is 5-10 years out that's really only plausible for a few endings. Namely V becomes an engram, V cured in DLC or V joins Alt beyond the Blackwall. In all the others V would have to find something to prolong his/her life or the 6 month projections are just wrong (which some endings where V goes to the space station suggest they're not).
I think they will use the PL ending no matter what if they do a sequel. It not only keeps V alive and blank,if they use him, but almost all of his associates are gone with the lone one being Rogue. With everyone gone they wont have to account for romances and such and can get by with some blurp or nod to the friends.
What are you on about? Case doesn't die in Neuromancer, nor does he become a copy in cyberspace. Neuromancer merges with Wintermute as planned, and Case receives a boatload of money as a reward, which he spends on some new organs and a new deck so he can go back to his old job as a drug using "console cowboy". Then later in Mona Lisa Overdrive, it's said he settled down and had a couple of kids.
Not much of a friend if they spoil the game for you lol.
My problem is that in the base game, you are presented with this death sentence. You track down a bunch of leads that can solve your problem but instead you keep running into brick walls. Then near the end there might be a solution but even then it's not a solution. You can shoot yourself and die on your own terms but is it really. You are coerced to take your own life. Each of the other endings still give you a 6 month to live scenario. Even though the Nomad is probably the most positive.
Than you get to Phantom Liberty, you are basically told you could be cured. But there are stipulations. Than on top of that the person who claims who can save you is dying themselves. I think 2 of the endings basically screw you over again. The one ending that lets you be cured just leaves you broken and you lose everything. No longer being able to be a merc.
Which leaves you a few choices. Leave Night City to avoid being killed or take the job at Langley with Reed.
Now the game is fine and good. But knowing how the game ends or at least the potential ends the game offers, it's not really motivating to play through again.
I played The Last of Us 2 and even though I hated what they did with story. I played through, and there are some good moments, but damn the ending blows. It just leaves you broken, depressed and the feeling of why did I do all that for this crappy ending.
In relation to crystal palace, There's absolutely nothing 'wrong' with 6 month projection as it doesnt happen to long after Path to glory, no?
The main reason endings like Mass Effect 3 and all the Cyberpunk 2077 endings make people mad or sad, is because of what the writers are trying to tackle and convey.
Without going into it too much Cyberpunk's main themes as a genre are:
- Exploring existentialism: The individual, their free will or the lack thereof. The ability or lacktherof to change the world around you etc.
- Post humanism: What does it mean to actually be human? Will technology and a dystopian, futuristic tyrannical societal (de)evolution strip that away from us? Is there any place for free agency without sacrifice of ones humanity?
The Cyberpunk genre tends to start with answering the question with "No you can't, but this naive protagonist is gonna try and likely fail to show you how bleak a world with the above issues could be and how that could translate to the real world in the future. Giving into post humanism for the sole purpose of achieve your goals through technology and power over others to ensure your own survival. Rising to the top of the sinking ship of civilization by selling your soul to the devil and giving up your humanity. If you don't, you die.
You can't really explore that correctly or show how bleak that world really is if the ending(s), end with everyone riding off into the sunset. That's just not the message Cyberpunk is trying to convey. It's a warning through cautionary tales akin to fairy tales and fables. It's not a feel good genre. In fact fairy tales and fables used to be a lot darker pre-Disney and were the Cyberpunk of the day, but as time went on the endings to them were made more "palatable" so you didn't have crying kids for 2 weeks upset about what happened to Hansel and Gretel or Snow White or whatever. (hmm reminds me of certain reactions to certain game endings) :D :D
Mass Effect 3's mistake is that yes it explored many of the same themes as Cyberpunk with the Reapers etc., but wasn't Cyberpunk (only Mass Effect 2 was and its critical success probably led Bioware astray in 3). It was in fact a Space Opera and they forgot that by the last one. So when they did the endings of the first two they made Shepard a Luke Skywalker in them, then with 3 they went full Cyberpunk post humanism Shepard turning him/her into Neo from the Matrix or Jesus, that must sacrifice themselves to give the Galaxy agency, or sacrifice ALL AI beings like the Gith. Space Opera Mary Sue suddenly turned Cyberpunk Debbie Downer. So it was understandable why so many people were shocked and angry.
Even though many people misinterpreted the endings in their anger like not realizing Shep survived in Destroy. Thinking that the Galaxy or the Relays blew in Synthesis when they cleary did not and Bioware had to make the relay cinematics even more obvious to fix that notion. Me at the time: "THEY DIDN'T BLOW UP THEY SENT OUT A GREEN SHOCKWAVE THAT SYNTHESIZED EVERYTHING HERE ARE STILLS OF THE CINEMATIC WATCH THE VIDEO AGAIN!!!!!" :p ).
Although I enjoyed the Mass Effect endings and defended them from an artistic standpoint with deeper meaning, i realized they were indeed very out of place for a Space Opera. Space Operas have Star Wars/Star Trek/Arthurian legend endings, Not Bladerunner endings.
Hm.... That's a bright spot in an otherwise ♥♥♥♥ sandwich. At least Nibbles will be taken care of.
Ya know, I dont mind the 'ya got 6 months left' endings, provided you have someone to spend them with.
But the girls wont stay if you do, and the boys won't go with if you leave.
I also don't get why the hell V ends up owning the Afterlife if Rogue is still around. I mean, sure, it makes sense if you went with her to 'Saka tower. Part of her knows this time is the last. Its why she calls her son, and she assumes (like the rest of us did) that getting to Mikoshi would fix the problem. She set things up so that should she get flatlined, and V made it out, the club would be in good hands.
But not every Merc wants to own the place. Some (like Jackie) just want to GET INTO the damn club lol. THATS status enough.
(Like, I understand why V's safeword is 'samurai' due to Johnny being there, but 'afterlife' was more Jackie's thing. Where was a choice for your V? It could have been a different word, depending on your lifepath. 'Freedom' for a nomad, 'Takeover' for a Corpo and 'Legend' for a streetkid sounds good. Cause we already MADE it to the Afterlife, we passed that goal, even tho we fell flat on our face not long afterwards. We were famous, because we ♥♥♥♥♥♥ up lol)
I'd have taken 6 months with Johnny in a normal Relic as a 'happy ending' tbh
(if we could have stolen one, got Alt to slip him on there) and just had us sit on a bench on the oceanfront of Pacifica the last day.
We had 'the Sun' ending, I'd call it 'the Sunset' ending.
You could see another montage like at the start, of V doing things like getting their affairs in order, cancelling those magazine subscriptions, finding a place for Nibbles (I'd say Misty was a good bet, didn't know Rogue would look after the cat tho) and getting her friends up to speed, saying goodbye.
Then, play the last day. Get up, shower, get a message from your cyberware 'warning! Synaptic dissolution imminent! Please seek medical attention immediately!'
And then you talk with Johnny, decide to 'go to the beach'.
Ride over to Pacifica. Go on the rollercoaster one last time. Sit on a bench, with a slice of Buck-a-slice and a beer in hand, watching the sun set. Discuss life with your good choom Johnny and the last thing you would see, was V seem to fall asleep, and Johnny to say a goodbye as the camera moves off and you see the sun set fully.
For me, that's a better 'bittersweet' happy ending than the rest.
You die, sure. But on your terms, and you have someone with you.
(A bit like the self delete ending, but you get more time before you go)
They gave us those 3 bittersweet options, we got it, we lived with it... enough time has passed to just give us the 1 damn ending things work out.
Hell, they could have even hooked phantom liberty into the main game by needing to get to data or something from Mikoshi, thus bringing you back to the main quests. I mean, some of the dialog with johnny wouldnt be right in that scenario, but it would give you the reason to keep doing your playthrough.
If they wanted a reason to bring V back in a second one, explain how over time her system began to reject her cyberware, eventually leading to it having to be removed, but do it at the start of the second one, not the end of the first.
And why would you just ghost all your contacts? I mean, If I was going to get a major operation to save my life, I wouldnt just walk out the front door on my wife and kids in the middle of the night... maybe.