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For me, the most optimistic ending here is sending Songbird to the Moon, or killing her out of mercy. In both cases, Myers refuses to help us get rid of the engram, but: in the first option, the story involves Mr. Blue-Eyed, whom we remember from the most promising ending of the main game, and for whom both V and Songbird are very valuable assets. And in the second, we at least save So Mi from the slave fate of continuing to dive behind the Black Wall until her personality disintegrates (if there is anything left to disintegrate) and Myers squeezes the last juice out of her, which for her is tantamount to a long and painful death.
Nope, they all great. Sad and devastatingly tragic doesn't mean "suck".
Sad and devastatingly tragic doesn't mean "good". They wanted an emotional pay off at the end but they didn't want to do the leg work to have it make sense. Also the game is an RPG but it fails to let you impact the story. The endings are similar to the mass effect 3 endings, it's just different shades of the same thing.
I loved the expansion. And ngl, me and the Johnny in my head have been tightening links, it doesn`t bother me that much If I get possessed by a real homie after getting shot in the head.
Neutral: Work with Reed but mercy kill Songbird when she asks
Evil: Follow Orders and keep Songbird as a Slave.
I only wish that saving Songbird didn't mean giving up that really cool Haunted Cyberdeck that talks ♥♥♥♥ to you.
However the bunker mission had a lot more meaty backstory than the other one.
No, they're bad because they're scripted so hard to be as bad as possible.
For example: If you decide to give your body to Johnny, why can't Johnny talk to V's friends and explain the situation that they don't have to suffer? Why didn't he write a song about V and make music again to process things? In the end, he completely changed his personality, only to make the ending even more depressing.